Playing the story out


Force_Encephalon

 

Posted

There are some missions Villain side where your asked to "kidnap"(rescue) some person. When you finally drag the person to the door the mission ends and in the clue some give after completion says the contacts men came in and took victim away. No one really ever comes in to take victim away. Victims say something along the lines of threating revenge against villain and then just stands there. My suggestion is to actually have some people enter the mission to take the victim away. So as to play the story out.

Another suggestion not part of the initial post, closure missions. After completing a kidnap mission the victims say something about revenge, but they are most likely never seen again especially in paper missions. I'd think it would be great to have a mission where the victim has regain their power and is now planning to act out their revenge against the player. It could be in the next list of missions the contact gives or it could be a mission popup on other contacts list later down the road causing players who read the story lines go "Archon Willis? I think I've seen that name before." and it would be a kidnap victim from a paper mission at level 12 now Boss or Elite Boss or something at level 23.


If it ain't broke set it on fire, then say it was a fault in the design.

Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server