Need help, 1st Spine/Elec Farmer


Chaos_String

 

Posted

Decided one day that Spine/Elec would be a cool setup, now that he is 50 I want to make him into a blue side farmer for SG prestige and drops. I have made several versions and finally decided on just one, this is after a failed resist based build and another failed high damage/low resist build. Please take a look and help me out by letting me know some tricks and tips on how to squeeze a little more out of this toon, thanks in advanced

-DuCe

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Barb Swipe

  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Charged Armor
  • (A) Titanium Coating - Endurance
  • (5) Titanium Coating - Resistance
  • (7) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Resistance/Recharge
  • (9) Titanium Coating - Endurance/Recharge
  • (9) Titanium Coating - Resistance/Endurance/Recharge
Level 2: Lunge
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Spine Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (43) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
Level 6: Lightning Field
  • (A) Multi Strike - Accuracy/Damage
  • (39) Multi Strike - Damage/Endurance
  • (40) Multi Strike - Damage/Recharge
  • (40) Multi Strike - Accuracy/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (42) Multi Strike - Damage/Endurance/Recharge
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 10: Static Shield
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Defense
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense/Endurance
Level 14: Swift
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 18: Grounded
  • (A) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance
  • (50) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance/Recharge
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Accuracy
  • (21) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Recharge
Level 22: Energize
  • (A) Doctored Wounds - Recharge
  • (23) Doctored Wounds - Heal
  • (23) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal/Recharge
  • (34) Doctored Wounds - Endurance/Recharge
Level 24: Quills
  • (A) Multi Strike - Accuracy/Damage
  • (25) Multi Strike - Damage/Endurance
  • (25) Multi Strike - Damage/Recharge
  • (33) Multi Strike - Accuracy/Endurance
  • (33) Multi Strike - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Endurance/Recharge
Level 26: Ripper
  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
Level 28: Lightning Reflexes
  • (A) Run Speed IO
Level 30: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 32: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 35: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
Level 38: Power Sink
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod/Accuracy/Recharge
  • (39) Performance Shifter - Accuracy/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (50) Endurance Reduction IO
Level 44: Impale
  • (A) Decimation - Chance of Build Up
  • (45) Decimation - Accuracy/Damage/Recharge
  • (45) Decimation - Accuracy/Endurance/Recharge
  • (45) Decimation - Accuracy/Damage
  • (46) Decimation - Damage/Recharge
Level 47: Hasten
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Super Speed
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1393;696;1392;HEX;|
|78DAA593496FD35010C75F1207377BDA34DD9B34E99AA6719B1BCB01012D12A881B|
|4453D0191098F36924982ED4AC0890FC089AD625FD41638B309F195406C479630CB|
|6B24C4112BF9FFECF1BC997933CFA5CBF36121AE1D149EE811CB749CCA4AD5369B4|
|D697794365CD3AD35EA4217422477CD9592B4A43496366A96E5A4DBD6797941D61D|
|692C58B2EADAB56AE5907DB161771EABAF4B5BD65D63F7265C6E342C63519ACD5A7|
|D8D1F8ED6DCBA749C887A585B77E155909E569A529EEF5A68D6AAC661CBBC2A2B25|
|D371A57DA50F2ACAC1FF11964657CB27CA80ACF02E319609DA0AE16304E0213FBF9|
|8859BA2D00CC29E69469ED031C328101EEB6A1144F770F420470F72F430477F027E|
|3EF6F3FBF0AE28A65B5EC20FC64F42E117E337E113D4E45735F99B024D139708933|
|6C361B884DC06E129E4D2552EFD25058ABE20C49F13BA7618DB84B12DC267C815E0|
|5C2290A1403D1025C4266FA89BF61B4E12A271821F1C226A4DA4406B7430C5D8E48|
|9AD9257FC3860527C81049DFCC6D79925D36C8A504C3332840E8890507E894DAAAD|
|FB0EE306177C93F015E225799B5AB24C997A4E324E103225C622610BC2F6AA5EF67|
|22FFBB8977DDCCB11EEE508F732C3BDDC8655FDAA97FD3CB7011ED8000F6C88A738|
|C4731BE1B97D83D206555F06B92F1E0834AC0ECA301F94141F94141F94141F141FF|
|8A5D94FA4B1DE61B1A3E30BDE68F615451B7DCD78C3784B187B47F80EC9C7E950B6|
|BCE3DCBF895B8CDB040DE24DA9064FF13C733CDD1C8FB5C8E37F067E799537FF40E|
|06C66EE33EE31360985BB842CB81BECEE35F21461F62F8C82C39CDADA5C0B2E31A4|
|B5BF4DF8A165F11F4B596B7F61C24396B4D6FE52FFEB7A1FDECD15580E829E4229A|
|3ACA29C4639837216C54439875245697D68AF8EEDC582F6A1EC473980721D9DF410|
|4808258C124189A2C450E22809941E9401948728AD3FBE4903AF|
|-------------------------------------------------------------------|


 

Posted

Seems to me that your best bet is to keep recharge up so you can spam AoEs. You don't need much for endurance management because you have two great end tools already, both of which get better with the same high amounts of recharge. Defense isn't all that important to a farming build, because as long as you can take the alpha and pop your heal, everything will be dead before they can do much more damage.

Here's what I came up with, without purples:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Lunge

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Endurance
  • (19) Crushing Impact - Accuracy/Damage/Recharge
  • (21) Crushing Impact - Damage/Recharge
  • (21) Crushing Impact - Accuracy/Damage
Level 1: Charged Armor
  • (A) Impervium Armor - Resistance/Endurance/Recharge
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Titanium Coating - Resistance
  • (5) Titanium Coating - Resistance/Endurance
  • (7) Titanium Coating - Endurance
Level 2: Spine Burst
  • (A) Obliteration - Chance for Smashing Damage
  • (15) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (17) Obliteration - Damage
  • (17) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
Level 4: Conductive Shield
  • (A) Titanium Coating - Endurance
  • (7) Titanium Coating - Resistance
  • (9) Titanium Coating - Resistance/Endurance
  • (9) Impervium Armor - Resistance/Endurance/Recharge
  • (11) Impervium Armor - Resistance/Endurance
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Impale
  • (A) Devastation - Chance of Hold
  • (40) Devastation - Accuracy/Damage
  • (40) Devastation - Damage/Endurance
  • (40) Devastation - Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
Level 10: Static Shield
  • (A) Titanium Coating - Endurance
  • (11) Titanium Coating - Resistance
  • (13) Titanium Coating - Resistance/Endurance
  • (13) Impervium Armor - Resistance/Endurance/Recharge
  • (15) Impervium Armor - Resistance/Endurance
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 14: Super Speed
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Miracle - +Recovery
Level 18: Quills
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (23) Scirocco's Dervish - Chance of Damage(Lethal)
  • (23) Eradication - Damage
  • (25) Eradication - Damage/Recharge
  • (25) Eradication - Accuracy/Damage/Recharge
  • (37) Eradication - Chance for Energy Damage
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Recharge
  • (39) Performance Shifter - EndMod/Accuracy
Level 22: Energize
  • (A) Doctored Wounds - Recharge
  • (37) Doctored Wounds - Heal
  • (46) Doctored Wounds - Endurance/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (46) Doctored Wounds - Heal/Endurance/Recharge
Level 24: Grounded
  • (A) Aegis - Psionic/Status Resistance
Level 26: Ripper
  • (A) Obliteration - Chance for Smashing Damage
  • (27) Obliteration - Damage
  • (27) Obliteration - Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Recharge
  • (29) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Lightning Reflexes
  • (A) Run Speed IO
Level 30: Lightning Field
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (31) Scirocco's Dervish - Accuracy/Damage
  • (31) Eradication - Chance for Energy Damage
  • (31) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Damage/Recharge
  • (34) Eradication - Damage
Level 32: Throw Spines
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (33) Positron's Blast - Accuracy/Damage/Endurance
  • (33) Positron's Blast - Damage/Range
  • (33) Positron's Blast - Damage/Recharge
  • (34) Positron's Blast - Accuracy/Damage
Level 35: Power Sink
  • (A) Performance Shifter - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod
Level 38: Boxing
  • (A) Accuracy IO
Level 41: Tough
  • (A) Impervium Armor - Resistance
  • (42) Impervium Armor - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Knockback Protection
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense
  • (45) Red Fortune - Defense/Endurance
Level 47: Build Up
  • (A) Adjusted Targeting - Recharge
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
Level 49: Power Surge
  • (A) Aegis - Resistance/Recharge
  • (50) Titanium Coating - Resistance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.13% Defense(Ranged)
  • 3% Defense(AoE)
  • 3.6% Max End
  • 38.8% Enhancement(RechargeTime)
  • 43% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 5% FlySpeed
  • 241 HP (18%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 2.2%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 16% (0.27 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 5% RunSpeed




Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1399;704;1408;HEX;|
|78DAA593594F135114C7EFB4535ABA52A02C65A96CD25219E88389CB8351C10443B|
|58AE149ADA55C6192B16D660622FAE207C0174DF4C9B01BDF8D5BFC4446C4F5CD68|
|3DCBA589F1D149FBFF4DCF9C7BFEE7DED3C9DF9D0A0BF1E08CD0A2E7AD92E314E7C|
|A76A956937620BFE2965CB35A117E2144E2305CCC4B4B4AE3CA8A69594EAA119D92|
|B765C591C6B425CBAE6D968B67ED3B553B3E535996B6ACB8C6E14DB850AD5AC605D|
|3AD48C709D28FB99A948B11155F5A76CDCA529C7ECD54564DC75C302DD35D6B9DAE|
|9965E39C55BA278BF992E34A7BAD0BDACAC07703FBA3ABAE0B09C809CF22A1B54C6|
|85F60DC22EC47009A4A1F859B51E11926E8868609FA18A16982B0E957D990AE092F|
|86A2750FA2E527E317A1F537E100AA7B55752F5768E2B2012E1B60CB205B3641751|
|FA70B5F9AFADB8610EFA8EEF3BFA0D0E80E6397B14718DB646C113E836FB3F26D66|
|DF20FB86D937CCBE51F61D048710A77B4259AA30F4372021C25D88C83885FC108AF|
|11A2D364F45872F52B55D7812E727BEF82A2577DC677C8053E9135D1F19FB84E103|
|420056B5F12A6FDB533ABDA38F188F194F085FA18F849A40A2C0BE9709E3B38C3CE|
|312E10BA477AA23ED3C4EA13D70EA5615BA7986491E5E9287D7CBC3EBE5C17E830A|
|3DAA420FEFFD1384FAD40EFB786BFDBCD17EDE4C3F6F6D80373AC0DB7E0EBE29E59|
|B7A4BE947DE305E335E11065E12BE83C920FDD9EA9E413E82A18784DC3A41837A23|
|6A2823495AE385505ACD3D9DA6696478C4990E0D7BC87411C63A093AA467D599671|
|37438C75A18ED8C20610BF20CD5B9B143E6131B8C2DC62637B64DF8019D4F72BA36|
|99A30AB92CA1576FBC9CF0814BCCFE1329E88D574C681449E98D77F4BFAE77E143A|
|FE6AB41D06B2805947994EB2837506EA294501650CA28F5F78DD5B113D8D0499453|
|28A751D631C91F0209A1845122285194184A0B4A1B4A074A12E5194AFD0FE6D0053|
|C|
|-------------------------------------------------------------------|
If this is a bad build, I'm sure someone will come along and correct me. Until then, hope this helps!

~WP


Just my opinion, feel free to disregard...

 

Posted

Here is my softcapped s/l defense build:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Softcapped S/L: Level 50 Technology Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(50), GA-3defTpProc(50)
Level 2: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(27)
Level 4: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 6: Swift -- Run-I(A)
Level 8: Conductive Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(42), DefBuff-I(42)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(43)
Level 22: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(45), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(45), Panac-Heal(46)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31)
Level 32: Impale -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(39), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(46), Efficacy-EndMod/Acc/Rchg(46), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc(48), Efficacy-EndMod/EndRdx(48)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), DefBuff-I(40)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Conserve Power -- RechRdx-I(A)
Level 49: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by W Peace View Post
Defense isn't all that important to a farming build, because as long as you can take the alpha and pop your heal, everything will be dead before they can do much more damage.
That's the problem though, the toon can't handle the alpha strikes =/


 

Posted

Farm some Rikti, you'll laugh at their mostly energy damage.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

IMO, both WPeace and Vitality have it half right.

You do want sufficient recharge to spam AoE, have good uptime on buildup, and near-perma Energize. WPeace's build does well in this regard, but lacks significant defense to help you survive alphas.

Vitality's build is softcapped to S/L with a smattering of other defenses, but lacks the recharge to spam AoE, achieve good uptime on Buildup and Energize--and the build lacks Throw Spines entirely! I have to shudder a little at this. (It also uses the 2 billion +3def PvP IO, which I try to avoid using in my builds.)

Here's a look at my build which has 39.7% S/L defense and plenty of recharge. I run basically everything at +2x8, and I'm able to run the BM farm at +3x8 without using inspirations (not that I really want to, but I did it many times while testing mob dynamics vs. the damage auras, and I didn't die). It's a solid general missioning build which happens to farm very well.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ikonoklast: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(17)
Level 1: Charged Armor -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/EndRdx/Rchg(40), S'fstPrt-ResDam/Def+(43)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(46)
Level 4: Conductive Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(40)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(7), AdjTgt-Rchg(7), AdjTgt-ToHit/Rchg(36)
Level 8: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-EndRdx(17), RctvArm-ResDam/EndRdx(31), RctvArm-ResDam/Rchg(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(43), Mrcl-Heal/EndRdx(48)
Level 16: Grounded -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx(31), Dct'dW-EndRdx/Rchg(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
Level 24: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rng(33), Posi-Dam%(34)
Level 35: Power Sink -- RechRdx-I(A)
Level 38: Tough -- RctvArm-EndRdx(A), RctvArm-ResDam(39), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(43)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Numna-Heal/EndRdx(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1404;694;1388;HEX;|
|78DAA5934973124114C77B60C810960012B22724908D2C93707339586AB02A1A4A1|
|2624E2A85A44DA8E00C354CAACCCD0FE0C98B07B5A2A5E60B68B9945FC9DDA30BBE|
|A5C1A2CCCD29F8FFBA9BF7FEFD78DD93BFB31212E2EE59A1F55CA8951B8D52B1E29|
|4EB75E9F8F3FB6ED9ADDA566075CFB6EC3DF8D1358410895640292F6B529AEBFBD5|
|5AAD916CAFAEC85BD26A4833579315D7A9564AE79CDBB6135BB576A5232DD76C0D4|
|205DBAE9917ABAE251B8D004D8A7529B7C36A7D67D7AD5A3B1CB526CB7598C472F5|
|6AC53C6F6F1F94F2508D740E06A0A00C7C0FB1327A9A5E5100A484679D10D820448|
|B840F61804671BA48C16046E86942688C30334198EB078C8A27868A164D9FF6C323|
|4456787E1202BF083DBF09134DC2A2F0223EC1265EDEC4EB3D769324E129B8FB54D|
|1BE87E010175D8F18CFC82F7D48F8087E06FBF90CAEC2CF55F83BAA98ECA8E23364|
|75AB2ABAB98A285731D65145175411E438119C15986AC05298973CE14BDC9055C25|
|28EF005BC23CA3BC2DE69364D73FF26D93B05463165149B27EF131DF80A4671751E|
|F12B1A2EF5161879C2D865C61AC10F7E09E5977840FFB6EF3E639CFC9E4340BF6A5|
|53FB76A805B35C0AD1A39AE552F206B501DF320670D71D65047963AE605CEFA06B5|
|0FABC60D2FD2F69A81B786FB32CAD730C3D730C3D730C3D7F008E2921CA7275F52E|
|AF81BC62BC66BC2C45BC2F7302669B4538A1BE70587297502537CACD37C10D37C10|
|D37C029B50EA2CEFA4CDF21D9BE33B7604A6F3AA97F35BD4DE85AB8C75820E5B982|
|AC04CD0D2522F234AE8838065D580650E18D1FF790FB3FCCFB3DC872C3760ED6F1C|
|7CE01105BDFDAA098D56927AFB5DFDAFE75DA8E5D3BD1100DD442980685B38BA867|
|21DA7377054C6D14D940A4E9BEF43AD4A2327B1A05328A751CEA0DCC32023081244|
|09A184517A5022285194384A1FCA10CA6394E61F78610011|
|-------------------------------------------------------------------|