new mission style for devs... no regular powers and only temp ones you find in mish
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So how do you explain Clockwork/Mu/Carnie/Malta Sapper draining?
I have a character whose ability to even EXIST is a manifestation of his powers and his control over a specific type of energy. Removing that energy from him or preventing him from using it would prevent him from existing altogether.
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I'm not being an a-hole; I'm curious at how you thought this through for your character.
I sit in my zen of not being able to do anything right while simultaniously not being able to do anything wrong. Om. -CuppaJo
It is by caffeine alone that I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning. It is by caffeine alone that I set my mind in motion.
Also, you earn major points for quoting a post two weeks old and followed by at least four other posts on the same topic which addressed your needless snark pretty much in the exact same words I'm having to re-address it now.