En/MM for PvP


Darkbane_NA

 

Posted

Heh everyone. I have an En/MM blaster that I transfered to Freedom.
It wasn't the best of build before but now find that it will require a major overhaul for the dynamics of Freedom RV.
I would like your input.
I think I should drop Tough to get Stamina.
I find it really hard to effectively use Drain Psyche with the fast pace dynamics of Freedom RV, so without Stamina, I'm often left wheezing.

Drop Word of Confusion. I find it pretty much useless. The radius is too small, confuse doesn't seem to hit very often, it gets drop too easily and I still get AS through it. Anyone has other insights or opinions on it?

Power Push vs Telekinetic Thrust. I know the difference here is mag and range. I find PP pretty much useless against melee toons. I also saw a non trivial number of ranged toons protected against it. How much effort is needed for ranged toons and melee toons to protect themselves against PP and TT? In practice, do you find TT useful in RV?

Mind Probe, Psychic Shockwave and Snow Storm. The idea was to use them to debuf recharge, but the dynamics of Freedom RV seem to favor overwhelming damage over strategical finese. Beside, we're not dueling in RV.

I would appreciate any input to help me rebuild my toon.
Thanks.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Prototype2: Level 50 Technology Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Power Bolt Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), ExStrk-Dam%(46), Dev'n-Hold%(48)
Level 1: Subdual Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(40), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43), TotHntr-Dam%(43), Thundr-Acc/Dmg/EndRdx(43)
Level 2: Mind Probe Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/EndRdx/Rchg(3), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 4: Power Blast Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Dmg/Rchg(5), Dev'n-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(39), Thundr-Dmg/EndRdx/Rchg(40)
Level 6: Power Burst Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Acc/Dmg/EndRdx(11)
Level 8: Assault EndRdx-I(A)
Level 10: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 12: Aim AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(13), AdjTgt-EndRdx/Rchg(13), AdjTgt-ToHit/EndRdx(15), AdjTgt-Rchg(15), AdjTgt-ToHit(45)
Level 14: Tactics GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(21), GSFC-ToHit(21)
Level 16: Concentration AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(17), AdjTgt-EndRdx/Rchg(17), AdjTgt-ToHit/EndRdx(37), AdjTgt-Rchg(37)
Level 18: Power Push KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Rchg/KB(19), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/Dmg/KB(34)
Level 20: Combat Jumping Ksmt-ToHit+(A), Krma-ResKB(34)
Level 22: Boxing Empty(A)
Level 24: Tough TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(25), TtmC'tng-ResDam/EndRdx/Rchg(25)
Level 26: Drain Psyche P'Shift-End%(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(33), Dct'dW-Heal/EndRdx(34)
Level 28: World of Confusion Mlais-EndRdx/Conf(A), Mlais-Acc/Rchg(29), Mlais-Acc/EndRdx(29), Mlais-Acc/Conf/Rchg(31), Mlais-Dam%(31)
Level 30: Super Speed QckFt-EndRdx/RunSpd(A)
Level 32: Super Jump SprngFt-EndRdx/Jump(A)
Level 35: Scare Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Acc/Fear/Rchg(36), Abys-Dam%(37)
Level 38: Psychic Shockwave Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(39), Stpfy-EndRdx/Stun(39)
Level 41: Snow Storm ImpSwft-Dam%(A), P'ngTtl--Rchg%(42), EndRdx-I(42), EndRdx-I(45)
Level 44: Acrobatics EndRdx-I(A)
Level 47: Hibernate RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Hoarfrost Mrcl-EndRdx/Rchg(A), Mrcl-Heal/EndRdx/Rchg(50), Dct'dW-Heal/Rchg(50), Mrcl-Heal/EndRdx(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Defiance
------------
Set Bonus Totals:
24% DamageBuff(Smashing)
24% DamageBuff(Lethal)
24% DamageBuff(Fire)
24% DamageBuff(Cold)
24% DamageBuff(Energy)
24% DamageBuff(Negative)
24% DamageBuff(Toxic)
24% DamageBuff(Psionic)
2.5% Enhancement(Confused)
2.75% Enhancement(Terrorized)
30% Enhancement(RechargeTime)
27% Enhancement(Accuracy)
10% FlySpeed
257.5 HP (21.4%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 7.5%
MezResist(Held) 10.8%
MezResist(Immobilize) 10.8%
MezResist(Sleep) 9.7%
MezResist(Stun) 7.5%
MezResist(Terrorized) 7.5%
14% (0.23 End/sec) Recovery
54% (2.72 HP/sec) Regeneration
2.5% Resistance(Smashing)
2.52% Resistance(Energy)
2.52% Resistance(Negative)
13% RunSpeed



------------
Set Bonuses:
Devastation
(Power Bolt)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%


Devastation
(Subdual)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Mako's Bite
(Mind Probe)
MezResist(Immobilize) 3.3%
18.1 HP (1.5%) HitPoints
3% DamageBuff(All)


Devastation
(Power Blast)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Thunderstrike
(Power Blast)
2% (0.03 End/sec) Recovery


Devastation
(Power Burst)
12% (0.6 HP/sec) Regeneration
27.1 HP (2.25%) HitPoints
3% DamageBuff(All)


Thunderstrike
(Power Burst)
2% (0.03 End/sec) Recovery


Adjusted Targeting
(Aim)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%


Gaussian's Synchronized Fire-Control
(Tactics)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints


Adjusted Targeting
(Concentration)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)


Kinetic Crash
(Power Push)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.3 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Karma
(Combat Jumping)
Knockback Protection (Mag -4)


Titanium Coating
(Tough)
MezResist(Sleep) 2.2%
18.1 HP (1.5%) HitPoints


Performance Shifter
(Drain Psyche)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
22.6 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)


Malaise's Illusions
(World of Confusion)
2.5% (0.04 End/sec) Recovery
2.5% Enhancement(Confused)
2.5% DamageBuff(All)
6.25% Enhancement(RechargeTime)


Glimpse of the Abyss
(Scare)
2.75% Enhancement(Terrorized)
22.6 HP (1.87%) HitPoints
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)


Stupefy
(Psychic Shockwave)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.87%) HitPoints


Miracle
(Hoarfrost)
2.5% (0.04 End/sec) Recovery
22.6 HP (1.87%) HitPoints






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Posted

You dont have enough KB prot at all, and in Freedom RV you'll very quickly learn how much you need it. Aim for 41 pts... Easily done on blasters

3 zyphers, through SS SJ and CJ, a buncha karmas/steadfasts, and slotting TK with kinetic crash, unfortunatly I don't know anything about Energy/* So i'll let someone who does give you a hand.


@Psycho Jas