BS/SR build critique


Doomguide

 

Posted

Hi all.

I am closing in on level 40 with my Broadsword/Super Reflexes Scrapper, and would like any constructive critisicm of the build I have planned out. She's mostly for fun, but I would appreciate any insights if someone sees a spot I can strengthen or tweak better.

My main concern is taking Parry and Hover, and how those two interact (ALTHOUGH... Hover is a concept power only, so it stays just for her background.) I know little to nothing about softcapping, so am curious if I am over doing it with Parry (noting again I am keeping Hover no matter what.) Am I better served to drop Parry and choose a different attack power? Or even a 4th Pool Power? (Hasten?)


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Vhalli: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Accuracy
  • (7) Accuracy
  • (13) Endurance Reduction
  • (15) Damage Increase
  • (23) Damage Increase
  • (23) Damage Increase
Level 1: Focused Fighting
  • (A) Endurance Reduction
  • (3) Defense Buff
  • (3) Defense Buff
  • (5) Defense Buff
  • (40) Endurance Reduction
Level 2: Focused Senses
  • (A) Endurance Reduction
  • (5) Defense Buff
  • (7) Defense Buff
  • (9) Defense Buff
  • (40) Endurance Reduction
Level 4: Agile
  • (A) Defense Buff
  • (11) Defense Buff
  • (13) Defense Buff
Level 6: Swift
  • (A) Run Speed
Level 8: Parry
  • (A) Accuracy
  • (9) Accuracy
  • (15) Endurance Reduction
  • (42) Defense Buff
  • (43) Defense Buff
  • (43) Defense Buff
Level 10: Practiced Brawler
  • (A) Recharge Reduction
  • (11) Recharge Reduction
Level 12: Hover
  • (A) Flight Speed
  • (37) Flight Speed
  • (39) Flight Speed
Level 14: Fly
  • (A) Flight Speed
  • (43) Flight Speed
  • (46) Flight Speed
Level 16: Health
  • (A) Healing
  • (17) Healing
  • (17) Healing
Level 18: Dodge
  • (A) Defense Buff
  • (19) Defense Buff
  • (19) Defense Buff
Level 20: Stamina
  • (A) Endurance Modification
  • (21) Endurance Modification
  • (21) Endurance Modification
Level 22: Quickness
  • (A) Flight Speed
Level 24: Build Up
  • (A) Recharge Reduction
  • (25) Recharge Reduction
  • (25) Recharge Reduction
Level 26: Disembowel
  • (A) Accuracy
  • (27) Accuracy
  • (27) Endurance Reduction
  • (29) Damage Increase
  • (29) Damage Increase
  • (31) Damage Increase
Level 28: Aid Other
  • (A) Recharge Reduction
Level 30: Aid Self
  • (A) Healing
  • (31) Recharge Reduction
  • (31) Interrupt Reduction
  • (34) Healing
  • (36) Recharge Reduction
  • (37) Interrupt Reduction
Level 32: Head Splitter
  • (A) Accuracy
  • (33) Accuracy
  • (33) Endurance Reduction
  • (33) Damage Increase
  • (34) Damage Increase
  • (34) Damage Increase
Level 35: Evasion
  • (A) Endurance Reduction
  • (36) Defense Buff
  • (36) Defense Buff
  • (37) Defense Buff
Level 38: Elude
  • (A) Recharge Reduction
  • (39) Recharge Reduction
  • (39) Recharge Reduction
  • (40) Defense Buff
  • (48) Defense Buff
  • (50) Defense Buff
Level 41: Conserve Power
  • (A) Recharge Reduction
  • (42) Recharge Reduction
  • (42) Recharge Reduction
Level 44: Physical Perfection
  • (A) Endurance Modification
  • (45) Endurance Modification
  • (45) Endurance Modification
  • (45) Healing
  • (46) Healing
  • (46) Healing
Level 47: Focused Accuracy
  • (A) Endurance Reduction
  • (48) Endurance Reduction
  • (48) Endurance Reduction
Level 49: Lucky
  • (A) Defense Buff
  • (50) Defense Buff
  • (50) Defense Buff
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


Risky Kisses 50 ss/will brute

altaholic from this point on...

 

Posted

QR

If you're using vanilla IOs, just one End Redux in FF and FS should be fine, put the other in your attacks.

Edit: Which you did, silly me.


 

Posted

Overall the build looks fairly solid. You can move 1 or even 2 of the slots off Fly as with 1 Fly Speed SO you are within 2 mph of the movement cap (2 Fly Speed SO's puts you beyond the cap). In Parry I'd slot for damage over defense. One successful use of Parry puts you at the defense soft cap for melee. Only reason to keep defense vs damage in there is if you are trying to soft cap lethal defense as well. And the only reason to do that is for Lethally typed ranged and aoe attacks. Better, in my opinion, to kill what's in melee fast and use terrain, tactics, etc. to get the ranged/aoe attackers in melee with you.

If you plan on exemping much I'd consider trying to get another attack or two in the build earlier on. Currently if you exemp below 26 you'll have 2 attacks, Hack and Parry, unless you have vet reward attacks. The vet attacks, however, burn plenty of end and can't be slotted with accuracy, damage etc., having to rely on them to fill out your attack chain would be a painful choice.

I'd probable go with something other than Focused Accuracy. For the endurance you'll burn (even 3 slotted with endred) I don't think it really pays for itself (unless you routinely go diving into mobs of Rikti drones or pvp zones). I'd also personally would be looking to get Lucky in the build much closer to the level at which it's first available rather than as my last power choice.


 

Posted

Quote:
If you're using vanilla IOs, just one End Redux in FF and FS should be fine, put the other in your attacks.
So a single IO End Red in FF and FS is enough with me placing a End Red in each of my attacks?
Quote:
In Parry I'd slot for damage over defense. One successful use of Parry puts you at the defense soft cap for melee.
Thank you, nice to know that I soft cap with it.

A question though on Parry and Hover.
I am having trouble placing slots when I get to the last couple of levels, difficulties in placing powers and all that and making it all work out. As I try to put in my slots, I could actually have enough to fill out Hover, and 3 slot if for defense.... would that make Parry then obsolete and give me room to chase a more potent attack?


Risky Kisses 50 ss/will brute

altaholic from this point on...

 

Posted

Quote:
Originally Posted by Sing_Me View Post
So a single IO End Red in FF and FS is enough with me placing a End Red in each of my attacks?

Thank you, nice to know that I soft cap with it.

A question though on Parry and Hover.
I am having trouble placing slots when I get to the last couple of levels, difficulties in placing powers and all that and making it all work out. As I try to put in my slots, I could actually have enough to fill out Hover, and 3 slot if for defense.... would that make Parry then obsolete and give me room to chase a more potent attack?
If I'm understanding your question correctly ... No, 6 slotting Hover, or slotting it period, for defense is not going to make Parry obsolete or replace it. The actual defense bonus of Hover is rather tiny (unenhanced = 1.88) though it works vs everything. Parry is a much larger +def (unenhanced = 15.00) which needs to hit a foe to apply and boosts only Lethal and/or Melee defense.

Here's how it might look if I rearranged some things more to my preferences but without any large scale changes to your build. Moved 2 slots from Fly, another from Elude into BU and slotted for To Hit Buff. Swapped Elude and Lucky around in order and reduced Elude to 3 slots. You could go either 3 defense or 3 recharge in Elude depending on how often you find yourself using it. It has a very large defense bonus (soft caps all 3 positions by itself and then your other powers add to that yet) so I'd lean towards recharge. Replaced Focus Accuracy with Laser Beam Eyes and 5 slotted it as an attack. Gives you a ranged attack with non-Lethal damage:

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Vhalli: Level 50 Mutation Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Flight
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Acc(A), Acc(7), EndRdx(13), Dmg(15), Dmg(23), Dmg(23)
Level 1: Focused Fighting -- EndRdx(A), DefBuff(3), DefBuff(3), DefBuff(5), EndRdx(40)
Level 2: Focused Senses -- EndRdx(A), DefBuff(5), DefBuff(7), DefBuff(9), EndRdx(40)
Level 4: Agile -- DefBuff(A), DefBuff(11), DefBuff(13)
Level 6: Swift -- Run(A)
Level 8: Parry -- Acc(A), Acc(9), EndRdx(15), Dmg(42), Dmg(43), Dmg(43)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Hover -- Flight(A), Flight(37), Flight(39)
Level 14: Fly -- Flight(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Dodge -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Quickness -- Flight(A)
Level 24: Build Up -- RechRdx(A), RechRdx(25), RechRdx(25), ToHit(40), ToHit(43), ToHit(46)
Level 26: Disembowel -- Acc(A), Acc(27), EndRdx(27), Dmg(29), Dmg(29), Dmg(31)
Level 28: Aid Other -- RechRdx(A)
Level 30: Aid Self -- Heal(A), Heal(31), IntRdx(31), Heal(34), RechRdx(36), EndRdx(37)
Level 32: Head Splitter -- Acc(A), Acc(33), EndRdx(33), Dmg(33), Dmg(34), Dmg(34)
Level 35: Evasion -- EndRdx(A), DefBuff(36), DefBuff(36), DefBuff(37)
Level 38: Lucky -- DefBuff(A), DefBuff(39), DefBuff(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45), Heal(45), Heal(46), Heal(46)
Level 47: Laser Beam Eyes -- Acc(A), EndRdx(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Elude -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit