Revised SS/invul. from Villain designer
Hmm, I can't tell whether you're working under the assumption that 6-slotting all your shield toggles will make you stronger, or that you've chosen sets with the best bonuses.
Unfortunately, neither is true. TI, UY, Invinc, Tough and Weave typically need only 4 slots to be fully slotted--56% res/def enhancement and 40-50% end reduction. (Tough Hide doesn't need end reduction at all.)
The only time you'd want to 5 or 6 slot a toggle is if it gets you a very desirable set bonus. In this case I can't tell why you chose the sets you did, or what bonuses you're trying to get--the bonuses are all over the map.
Besides taking all the key Invul powers and the Fighting Pool, both of which you have done, probably the best way to make an Invul build tougher is to slot for typed defense bonuses. Note "typed"; some of the sets you have chosen have primarily positional set bonuses, which do not stack with the defense Invul offers in Invinc and Tough Hide.
S/L damage is by far the most common type, so you should probably concentrate on raising your S/L defense to as close to the soft-cap of 45% as possible, with raising your E/NE defense as a secondary goal. That means you want to slot sets like Smashing Haymaker (1.88% S/L def bonus for 4 slots) rather than Multi Strike (.94% S/L defense for 6 slots.) Better yet is Kinetic Combat, which has 3.75% S/L def as a 4-slot bonus, but they are expensive and hard to find. Reactive Armor is a good choice for TI, UY, and Tough, but again, you want to stop at 4 slots--skip the End and End/Rchg.
I would also recommend that you take Haymaker and KoB much sooner than shown on this build. The Fighting Pool powers can easily be delayed until the 20s. Also, unless you're a 60-month vet, you won't be able to take Fly until 14 and you'll have to take the prereq power as well--either Hover or Air Sup. (I prefer Air Sup, but YMMV.)
Rage should also be taken much earlier--22 at the latest. Most SS players slot Rage with enough recharge so it's always up--currently it doesn't have enough Recharge to "perma".
That should give you enough to start with.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
The thing you really need to aim for with Invlnerability is Smash/Lethal Defense. THis build is a little odd, considering maneuvers, but it gets softcapped defense to smash/lethal at least.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(40)
Level 1: Resist Physical Damage -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(48)
Level 4: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(34), S'fstPrt-ResDam/Def+(40)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(37), Dct'dW-Rchg(50)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(43)
Level 10: Swift -- Flight-I(A)
Level 12: Fly -- Flight-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(36)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(37)
Level 22: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(25), Zinger-Taunt/Rng(46), Zinger-Dam%(48)
Level 24: Boxing -- Empty(A)
Level 26: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(29), RctvArm-ResDam(48)
Level 28: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(29), GftotA-Def(46)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Rchg(37)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(36), DefBuff-I(36)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def(39)
Level 41: Mace Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(43)
Level 44: Disruptor Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50)
Level 49: Unstoppable -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
this is what I'm aiming for on my Brute:
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http://www.scene-and-heard.com/cov/covsig.jpg
Did I finally get it right? I figured I wanted STRONG survivability as well as power and I think I got it right.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Manslaughter II: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Punch
- (A) Mako's Bite - Accuracy/Damage
- (13) Mako's Bite - Damage/Endurance
- (33) Mako's Bite - Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
- (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (34) Mako's Bite - Chance of Damage(Lethal)
Level 1: Resist Physical Damage- (A) Resist Damage
- (3) Resist Damage
- (3) Resist Damage
Level 2: Temp Invulnerability- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Endurance/Recharge
- (7) Reactive Armor - Resistance/Endurance/Recharge
- (7) Reactive Armor - Endurance
- (9) Reactive Armor - Resistance
Level 4: Dull Pain- (A) Doctored Wounds - Recharge
- (9) Doctored Wounds - Heal/Endurance/Recharge
- (11) Doctored Wounds - Heal
- (11) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Recharge
Level 6: Boxing- (A) Empty
Level 8: Fly- (A) Empty
Level 10: Swift- (A) Empty
Level 12: Haymaker- (A) Mako's Bite - Damage/Endurance
- (37) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
Level 14: Tough- (A) Impervium Armor - Endurance/Recharge
- (15) Impervium Armor - Resistance/Endurance
- (15) Impervium Armor - Resistance/Recharge
- (21) Impervium Armor - Resistance
- (23) Impervium Armor - Resistance/Endurance/Recharge
- (27) Empty
Level 16: Unyielding- (A) Aegis - Psionic/Status Resistance
- (17) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Recharge
- (19) Aegis - Resistance/Endurance/Recharge
- (19) Aegis - Resistance
- (21) Aegis - Endurance/Recharge
Level 18: Health- (A) Empty
Level 20: Weave- (A) Serendipity - Defense
- (23) Serendipity - Endurance/Recharge
- (25) Serendipity - Defense/Endurance/Recharge
- (25) Serendipity - Defense/Recharge
- (27) Serendipity - Defense/Endurance
Level 22: Stamina- (A) Performance Shifter - EndMod
- (33) Performance Shifter - EndMod/Accuracy/Recharge
- (33) Performance Shifter - EndMod/Recharge
Level 24: Knockout Blow- (A) Smashing Haymaker - Accuracy/Damage
- (40) Smashing Haymaker - Damage/Endurance
- (40) Smashing Haymaker - Damage/Recharge
- (42) Smashing Haymaker - Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
- (48) Mako's Bite - Damage/Endurance
Level 26: Taunt- (A) Mocking Beratement - Taunt
- (43) Mocking Beratement - Taunt/Recharge
- (43) Mocking Beratement - Taunt/Recharge/Range
- (43) Mocking Beratement - Accuracy/Recharge
- (45) Mocking Beratement - Taunt/Range
Level 28: Invincibility- (A) Serendipity - Defense/Endurance
- (29) Serendipity - Defense/Recharge
- (29) Serendipity - Endurance/Recharge
- (31) Serendipity - Defense/Endurance/Recharge
- (31) Serendipity - Defense
- (31) Serendipity - Endurance
Level 30: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 32: Foot Stomp- (A) Multi Strike - Accuracy/Damage
- (46) Multi Strike - Damage/Endurance
- (46) Multi Strike - Damage/Recharge
- (46) Multi Strike - Accuracy/Endurance
- (48) Multi Strike - Accuracy/Damage/Endurance
- (48) Multi Strike - Damage/Endurance/Recharge
Level 35: Tough Hide- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Endurance/Recharge
- (37) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
Level 38: Resist Elements- (A) Resist Damage
- (50) Resist Damage
- (50) Resist Damage
Level 41: Mace Blast- (A) Accuracy
- (42) Damage Increase
Level 44: Resist Energies- (A) Resist Damage
- (50) Resist Damage
Level 47: Disruptor Blast- (A) Accuracy
Level 49: [Empty]------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Fury------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 6.56% Defense(Smashing)
- 6.56% Defense(Lethal)
- 10.6% Defense(Fire)
- 10.6% Defense(Cold)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 1.88% Defense(Psionic)
- 4.69% Defense(Melee)
- 8.13% Defense(Ranged)
- 11.9% Defense(AoE)
- 4.05% Max End
- 4% Enhancement(Heal)
- 15% Enhancement(Accuracy)
- 12.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 157.4 HP (10.5%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 14.9%
- MezResist(Immobilize) 13.2%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 1.65%
- MezResist(Terrorized) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 18% (1.13 HP/sec) Regeneration
- 2.21% Resistance(Fire)
- 2.21% Resistance(Cold)
- 5.63% Resistance(Toxic)
- 6.13% Resistance(Psionic)
- 15% RunSpeed
- 2.5% XPDebtProtection
------------Set Bonuses:
Mako's Bite
(Punch)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor(Temp Invulnerability)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
- 1.25% Resistance(Toxic)
Doctored Wounds(Dull Pain)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Mako's Bite(Haymaker)
- MezResist(Immobilize) 3.3%
- 22.5 HP (1.5%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
Aegis(Unyielding)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Resistance(Toxic)
- 3% Resistance(Psionic)
Serendipity(Weave)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
Smashing Haymaker(Knockout Blow)
- MezResist(Immobilize) 2.2%
- 16.9 HP (1.13%) HitPoints
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Mako's Bite(Knockout Blow)
- MezResist(Immobilize) 3.3%
Mocking Beratement(Taunt)
- 1.8% Max End
- MezResist(Held) 2.75%
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
Serendipity(Invincibility)
- 4% (0.25 HP/sec) Regeneration
- 11.2 HP (0.75%) HitPoints
- 3% Enhancement(Accuracy)
- 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
- 1.25% Resistance(Toxic)
Gaussian's Synchronized Fire-Control(Rage)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
Multi Strike(Foot Stomp)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stun) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Luck of the Gambler(Tough Hide)