SS/WP just hit 50 now need help with the build


Airhammer

 

Posted

Hi all, I hit 50 this week with my SS/WP tankker Lord Wallace on Union this week. I have been cobbling the build together on the fly as I go and picked up a few nice shines but he feels a tad squichey still, so could you guys help me with the build for mainly PvE, TFs and soloing. I am if posabile trying to get recharge and regen up to nice rate and softcap defence.

The constrants are that he is my Superman type toon so must have fly and I only have at the mo 2 LotG +7.5 the 3 heal recipes for +regen and recovery and only about 1 Billion inf to play with (and 250 merits left). Any help or suggested builds would be of great help to get out of the hash I have made.

Many thanks all and a merry christmas to you all.


 

Posted

Here is my current build but I need to make a few changes. You should post the build you have now so people can comment on it.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Apex: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(3), Heal-I(3), ResDam-I(43), ResDam-I(43), ResDam-I(45)
Level 1: Jab -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Dmg/EndRdx(48)
Level 2: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(37)
Level 4: Mind Over Body -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(9), ImpArm-ResDam/EndRdx/Rchg(9), ImpArm-ResDam(11), S'fstPrt-ResDam/Def+(33)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(15), Numna-Heal/EndRdx/Rchg(50)
Level 8: Indomitable Will -- LkGmblr-Def/Rchg(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(40)
Level 10: Combat Jumping -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(48), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def(50)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(13), EndMod-I(13), P'Shift-End%(33)
Level 14: Super Jump -- Jump-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(19)
Level 18: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23), C'ngImp-Dmg/Rchg(43)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(27), RechRdx-I(34)
Level 22: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(29)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 28: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(46), AdjTgt-ToHit/EndRdx/Rchg(46), AdjTgt-Rchg(46), AdjTgt-EndRdx/Rchg(48)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/Rchg(31)
Level 32: Swift -- Run-I(A)
Level 35: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(36), Heal-I(36), Heal-I(36), RgnTis-Regen+(37)
Level 38: Foot Stomp -- C'ngBlow-Dmg/EndRdx(A), C'ngBlow-Dmg/Rchg(39), Sciroc-Acc/Dmg(39), Sciroc-Acc/Rchg(39), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Stamina -- EndMod-I(A), EndMod-I(42), EndMod-I(42), P'Shift-End%(42)
Level 44: Strength of Will -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Taunt -- RechRdx-I(A)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 69% Enhancement(Accuracy)
  • 20% Enhancement(RechargeTime)
  • 12% Enhancement(Heal)
  • 189.7 HP (10.1%) HitPoints
  • MezResist(Immobilize) 6.6%
  • 6% (0.1 End/sec) Recovery
  • 88% (6.89 HP/sec) Regeneration
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 5% Resistance(Psionic)



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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Hi As requested here is what my current build looks like as you can see a bit of a mix of bits of advice (good and bad) I pick up on the way so 50 so any help or changes would be great. Would love to be able to fit lazer eyes in but just do not seem able to at mo so any advice on how to get it in to the build would be great.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Lord Wallace: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: High Pain Tolerance
(A) Numina's Convalescence - +Regeneration/+Recovery
(3) Numina's Convalescence - Heal
(3) Numina's Convalescence - Heal/Endurance
(5) Numina's Convalescence - Heal/Recharge
(5) Steadfast Protection - Resistance/Endurance
(9) Steadfast Protection - Resistance/+Def 3%


Level 1: Jab
(A) Accuracy IO


Level 2: Mind Over Body
(A) Reactive Armor - Resistance/Endurance
(7) Reactive Armor - Resistance/Recharge
(7) Reactive Armor - Endurance/Recharge
(9) Reactive Armor - Resistance/Endurance/Recharge


Level 4: Haymaker
(A) Crushing Impact - Accuracy/Damage
(11) Crushing Impact - Damage/Endurance
(11) Crushing Impact - Damage/Recharge
(13) Crushing Impact - Accuracy/Damage/Recharge
(15) Crushing Impact - Damage/Endurance/Recharge
(17) Crushing Impact - Accuracy/Damage/Endurance


Level 6: Fast Healing
(A) Regenerative Tissue - +Regeneration
(17) Healing IO
(19) Healing IO


Level 8: Air Superiority
(A) Kinetic Combat - Accuracy/Damage
(19) Kinetic Combat - Damage/Endurance
(21) Kinetic Combat - Damage/Recharge
(21) Kinetic Combat - Damage/Endurance/Recharge


Level 10: Indomitable Will
(A) Luck of the Gambler - Recharge Speed
(13) Luck of the Gambler - Defense
(23) Luck of the Gambler - Defense/Endurance
(23) Luck of the Gambler - Defense/Endurance/Recharge


Level 12: Quick Recovery
(A) Performance Shifter - Chance for +End
(25) Efficacy Adaptor - EndMod/Endurance
(25) Efficacy Adaptor - EndMod
(27) Efficacy Adaptor - Accuracy/Recharge
(27) Efficacy Adaptor - EndMod/Recharge
(39) Efficacy Adaptor - EndMod/Accuracy


Level 14: Rise to the Challenge
(A) Dark Watcher's Despair - To Hit Debuff/Endurance
(15) Dark Watcher's Despair - Chance for Recharge Slow
(29) Dark Watcher's Despair - To Hit Debuff
(29) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
(31) Numina's Convalescence - Heal/Endurance
(31) Numina's Convalescence - Heal


Level 16: Taunt
(A) Perfect Zinger - Chance for Psi Damage
(31) Perfect Zinger - Taunt/Range
(33) Perfect Zinger - Taunt/Recharge/Range
(33) Perfect Zinger - Taunt/Recharge


Level 18: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(34) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 20: Knockout Blow
(A) Kinetic Crash - Damage/Knockback
(34) Kinetic Crash - Accuracy/Knockback
(34) Kinetic Crash - Recharge/Endurance
(36) Kinetic Crash - Recharge/Knockback
(36) Kinetic Crash - Accuracy/Damage/Knockback
(36) Kinetic Crash - Damage/Endurance/Knockback


Level 22: Heightened Senses
(A) Luck of the Gambler - Recharge Speed
(37) Luck of the Gambler - Defense/Endurance
(37) Luck of the Gambler - Defense/Endurance/Recharge
(37) Luck of the Gambler - Defense/Recharge


Level 24: Boxing
(A) Empty


Level 26: Hurdle
(A) Empty


Level 28: Health
(A) Numina's Convalescence - Heal
(39) Numina's Convalescence - Heal/Endurance
(40) Numina's Convalescence - Heal/Endurance/Recharge


Level 30: Rage
(A) Adjusted Targeting - To Hit Buff/Endurance
(39) Adjusted Targeting - Recharge
(40) Adjusted Targeting - To Hit Buff/Recharge
(40) Adjusted Targeting - To Hit Buff


Level 32: Strength of Will
(A) Reactive Armor - Resistance
(43) Impervious Skin - Status Resistance
(43) Impervium Armor - Psionic Resistance


Level 35: Stamina
(A) Efficacy Adaptor - EndMod
(43) Efficacy Adaptor - EndMod/Recharge
(45) Efficacy Adaptor - Accuracy/Recharge
(45) Efficacy Adaptor - EndMod/Accuracy


Level 38: Foot Stomp
(A) Force Feedback - Chance for +Recharge
(45) Perfect Zinger - Chance for Psi Damage
(46) Scirocco's Dervish - Damage/Recharge
(46) Scirocco's Dervish - Accuracy/Recharge
(46) Obliteration - Damage/Recharge
(48) Eradication - Damage/Recharge


Level 41: Tough
(A) Reactive Armor - Resistance/Endurance
(42) Reactive Armor - Resistance/Recharge
(42) Reactive Armor - Resistance/Endurance/Recharge
(42) Reactive Armor - Resistance


Level 44: Focused Accuracy
(A) Empty


Level 47: Physical Perfection
(A) Numina's Convalescence - Heal
(48) Numina's Convalescence - Heal/Endurance
(48) Numina's Convalescence - Endurance/Recharge
(50) Numina's Convalescence - Heal/Endurance/Recharge


Level 49: Weave
(A) Luck of the Gambler - Recharge Speed
(50) Luck of the Gambler - Defense
(50) Luck of the Gambler - Defense/Endurance


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
4.56% Defense(Fire)
4.56% Defense(Cold)
7.06% Defense(Energy)
7.06% Defense(Negative)
3% Defense(Psionic)
6.13% Defense(Melee)
7.38% Defense(Ranged)
6.13% Defense(AoE)
12% Enhancement(Heal)
45% Enhancement(RechargeTime)
34% Enhancement(Accuracy)
267.1 HP (14.3%) HitPoints
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 7.5%
MezResist(Held) 7.5%
MezResist(Immobilize) 14.7%
MezResist(Sleep) 7.5%
MezResist(Stun) 7.5%
MezResist(Terrorized) 10.3%
7% (0.12 End/sec) Recovery
104% (8.14 HP/sec) Regeneration
2.5% Resistance(Smashing)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
5.5% Resistance(Psionic)
3% RunSpeed



------------
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Steadfast Protection
(High Pain Tolerance)
1.5% (0.03 End/sec) Recovery
3% Defense(All)


Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Crushing Impact
(Haymaker)
MezResist(Immobilize) 2.2%
21.1 HP (1.13%) HitPoints
7% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
2.5% Resistance(Psionic)


Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Efficacy Adaptor
(Quick Recovery)
21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.78 HP/sec) Regeneration
2.5% DamageBuff(All)


Dark Watcher's Despair
(Rise to the Challenge)
28.1 HP (1.5%) HitPoints
2.5% (0.04 End/sec) Recovery
5% Enhancement(RechargeTime)


Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration


Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)


Blessing of the Zephyr
(Fly)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)


Kinetic Crash
(Knockout Blow)
3% RunSpeed
2.5% Resistance(Smashing)
Knockback Protection (Mag -3)
6% (0.47 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints


Adjusted Targeting
(Rage)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)


Impervious Skin
(Strength of Will)
Status Resistance 7.5%


Impervium Armor
(Strength of Will)
3% Resistance(Psionic)


Efficacy Adaptor
(Stamina)
21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.78 HP/sec) Regeneration


Scirocco's Dervish
(Foot Stomp)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)


Numina's Convalescence
(Physical Perfection)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
7.5% Enhancement(RechargeTime)