Revamp 'Deadly Apocalypse' with LoW Tech...


AmazingMOO

 

Posted

A good in-game friend suggested a revamp for the 'Deadly Apocalypse' event that addresses many of the problems with the event.

His suggestion was as follows:

When the Deadly Apocalypse is triggered via whatever mechanism, it creates a totem in a random zone both red-side and blue-side rather than starting the event immediately. The totem works similarly to the 'Special Present' in the 'Lord of Winter' event. It acts as a zone door to take players to a co-op instance where the four totems and the Aspect GM spawn.

This addresses several problems:

- The totems are often so far apart in certain zones like the Hollows or Independence Port that it's rather difficult to get teams to all of them, let alone destroy them. In an instanced zone, the distance between totems can be much more easily controlled.

- It's often very difficult to get enough players together to run the event, especially after hours. If the players had a 'countdown' similar to that on the Special Present and a central location to gather prior to starting the event, it'd be much easier to get enough to run it.

- During the Halloween event, the Deadly Apocalypse happens so often that most totems go completely unchallenged. In this version of the event, the rate at which the event occurs could be lowered dramatically without significantly altering the number of players able to participate.

- When a large number of people show up, it's often difficult to participate fairly in attacking the totems. One team is often simply outdamaged to the point they're not eligible for the badge. However, in the revised event, a zone population cap could be implemented, as well as adjustments made to the hitpoints and spawn rates of the different totems, allowing for greater control and fairness of the event.

Thoughts or Further suggestions?


 

Posted

Sounds good to me. Although, how would it fit in canon-wise?

IIRC the Deadly Apocalypse is the Circle of Thorns performing some ritual, right? How would having the 'anchors', if you will, of their ritual in another realm aid said ritual?]

EDIT: I do like the idea of this though. It would make it much better.