Pylon/AV Soloing Katana/Regen?
but I am curious if Katana/Regen is worthwhile for a toon of this sort. |
What kind of DPS am I going to need to handle pylons? |
Am I going to need to invest in procs? |
And I may be wrong, but I believe the DPS chain I saw someone using was: GC -> Sting -> GC -> SD GC -> Sting -> GC -> GD If that's the one I'm shooting for, what recharge do I need, and what sort of slotting should I look for? |
Also I imagine I'm going to need to build up some defenses, so about how much DEF for each position should I shoot for? Or do I need to sacrifice some DPS to fit in DA? |
Oh and I'd still like to be a team-viable build so I plan on fitting in FS and Lotus in my build too. Tough/Weave are probable, and I'm using NR as a travel power currently (but still have CJ and Hasten). |
I can give you a build if you give me a budget. I feel reluctant to give you a "dear god, I can feel my wallet shrink just by looking at it" build, especially if you've already got one of those toons.
|
This is going to be more for fun than anything, so I don't want to make it a bunch of work by filling to the brim on crazy-expensive stuff. However, if that's an unreasonable expectation, let me know now.

Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
If you want to offer a build, I can work with it. I tend to make builds without purples or PvP IOs. That may be kind of limiting for a high-end build. I have enough to grab most regular stuff (I outfitted my Brute with a bunch of Kinetic Combat sets), but most purples aren't worth the investment to me, and PvP IOs are right-out. My widow does have two purple pieces (a proc and another piece to capitalize on the recov). But in general, I'd like to avoid.
This is going to be more for fun than anything, so I don't want to make it a bunch of work by filling to the brim on crazy-expensive stuff. However, if that's an unreasonable expectation, let me know now. ![]() |
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Winter-ResSlow(27)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(19), RechRdx-I(21), RechRdx-I(21), Heal-I(23)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), RgnTis-Regen+(29), Heal-I(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(46), RechRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Looking at your build I have a question. Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway? Wouldn't I get more mileage out of a Hecatomb proc or something? I could swing a purple proc if it would be useful enough.
I'm also wondering how useful slotting up +DMG would be. I know it's more or less "halved" after enhancements, but is it still worth trying it if I have the room?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Looking at your build I have a question. Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway? Wouldn't I get more mileage out of a Hecatomb proc or something? I could swing a purple proc if it would be useful enough.
|
I'm also wondering how useful slotting up +DMG would be. I know it's more or less "halved" after enhancements, but is it still worth trying it if I have the room? |
Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway?
|
Suppose I have two foes, Killhammer and Ted. Killhammer has 50% lethal resistance and Ted has none.
My katana hits for 100 damage. Killhammer would take 50; Ted would take 100.
Now suppose I hit each of them with a 20% resistance debuff.
Killhammer, with 50% lethal resistance, resists the debuff 50% (that's how it works--resistance to -res is always equal to the damage resistance itself), so he's debuffed 10%, leaving him at 40% lethal resistance.
Ted doesn't resist the debuff at all (having no damage resistance). So he's debuffed the full 20%, leaving him at -20% lethal resistance.
Now I hit them both again.
Killhammer now takes 60, which is 20% more than he took the first time I hit him.
Ted now takes 120, which is also 20% more than he took the first time I hit him.
So in essence, when you land the -res proc, it increases your damage by 20%, regardless of how much resistance your target may have. Putting it in Gambler's Cut, Umbral calculates 10.5% average -res according to the probable uptime, and because of the way -res works, that is the same thing as a 10.5% multiplier applied to your fully-enhanced damage output.
Hope that helps to clarify why the -res proc is even better than the Hecatomb proc (which is assuredly the next best thing.)
Hm. Well I do know about the mechanics of -RES vs targets that have actual RES already. But I was thinking that AVs resist debuffs anyway so I'd get a really small portion of that. Or am I confused on some details there (like AVs not having bonus -RES RES?).
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Archvillain resistance doesn't reduce -dam debuffs either, such as the -dam applied by Siphon Power and Fulcrum Shift.
That's not terribly helpful to scrappers soloing AVs, but it's worth noting.
Edit: just remembered the -7.5% damage debuff in Against All Odds. That should be unresisted by AVs. Yet another reason why Shield Defense excels at AV soloing.
So I dusted off a character from Pinnacle who is basically my oldest toon on my account. She's a level 45 Katana/Regen. After bringing her over and outfitting her with common IOs, I played her a bit and was amazed at how fast katana is, having forgotten about it for so long. I also got to play with the new MoG, since the last time I touched her, MoG was crap.
I have a Brute I use to farm, I have a Widow I use for TFs, but I don't have a toon to do crazy stuff like solo AVs or Pylons. I tried to get my Widow to do it, but although she probably has the DPS, I'd have to mangle her build to put in Aid Self. And I spent too much on her to do that.
Not exactly asking for a build (though builds would be nice), but I am curious if Katana/Regen is worthwhile for a toon of this sort. What kind of DPS am I going to need to handle pylons? Am I going to need to invest in procs? And I may be wrong, but I believe the DPS chain I saw someone using was:
GC -> Sting -> GC -> SD
GC -> Sting -> GC -> GD
If that's the one I'm shooting for, what recharge do I need, and what sort of slotting should I look for? Also I imagine I'm going to need to build up some defenses, so about how much DEF for each position should I shoot for? Or do I need to sacrifice some DPS to fit in DA?
Oh and I'd still like to be a team-viable build so I plan on fitting in FS and Lotus in my build too. Tough/Weave are probable, and I'm using NR as a travel power currently (but still have CJ and Hasten).
I'm a first-timer on trying to build up for AVs and Pylons, so go easy on me. Any advice would help.