Pylon/AV Soloing Katana/Regen?


Chaos_String

 

Posted

So I dusted off a character from Pinnacle who is basically my oldest toon on my account. She's a level 45 Katana/Regen. After bringing her over and outfitting her with common IOs, I played her a bit and was amazed at how fast katana is, having forgotten about it for so long. I also got to play with the new MoG, since the last time I touched her, MoG was crap.

I have a Brute I use to farm, I have a Widow I use for TFs, but I don't have a toon to do crazy stuff like solo AVs or Pylons. I tried to get my Widow to do it, but although she probably has the DPS, I'd have to mangle her build to put in Aid Self. And I spent too much on her to do that.

Not exactly asking for a build (though builds would be nice), but I am curious if Katana/Regen is worthwhile for a toon of this sort. What kind of DPS am I going to need to handle pylons? Am I going to need to invest in procs? And I may be wrong, but I believe the DPS chain I saw someone using was:

GC -> Sting -> GC -> SD
GC -> Sting -> GC -> GD

If that's the one I'm shooting for, what recharge do I need, and what sort of slotting should I look for? Also I imagine I'm going to need to build up some defenses, so about how much DEF for each position should I shoot for? Or do I need to sacrifice some DPS to fit in DA?

Oh and I'd still like to be a team-viable build so I plan on fitting in FS and Lotus in my build too. Tough/Weave are probable, and I'm using NR as a travel power currently (but still have CJ and Hasten).

I'm a first-timer on trying to build up for AVs and Pylons, so go easy on me. Any advice would help.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Not exactly asking for a build (though builds would be nice),
I can give you a build if you give me a budget. I feel reluctant to give you a "dear god, I can feel my wallet shrink just by looking at it" build, especially if you've already got one of those toons.

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but I am curious if Katana/Regen is worthwhile for a toon of this sort.
Yes. Kat/Regen is an excellent build for ST damage. It's got decent DPS and excellent survivability (thanks to high damage recovery from */Regen and high damage mitigation from Kat/*).

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What kind of DPS am I going to need to handle pylons?
I would go for at least 150 DPS, though DPS is less important than survivability and endurance sustainability when it comes to AVs and Pylon soloing because you're in there for the long haul. Assuming 300 DPS (i.e. more than any scrapper we've found can do), it would take a little over 2 minutes before you killed the target (roughly). Less damage is going to increase the time much faster.

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Am I going to need to invest in procs?
The only procs I would recommend investing in are the -res procs, and, even then, only one of each. The AH proc is going to be relatively easy to get but the Gladiator proc is going to be a great deal more expensive, and it doesn't grant you as great an increase in DPS, so you can put it off for a while.

Quote:
And I may be wrong, but I believe the DPS chain I saw someone using was:

GC -> Sting -> GC -> SD
GC -> Sting -> GC -> GD

If that's the one I'm shooting for, what recharge do I need, and what sort of slotting should I look for?
I highly doubt that was the attack string that anyone on these boards was using. It's much more likely (especially for a +rech hound like */Regen), that the attack string was DA>GD>GC>SD>GC>GD>GC>SD, assuming the build had was softcapped with only a single DA. For a that attack string, you'd need 250% +rech in GD, 136% +rech in SD, and 90% +rech in GC (none is required for DA).

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Also I imagine I'm going to need to build up some defenses, so about how much DEF for each position should I shoot for? Or do I need to sacrifice some DPS to fit in DA?
You'll want to sacrifice some DPS to fit in at least 1 application of DA every 10 seconds. If you're not, you're giving up one of the best reasons to roll with a Kat/* Scrapper. I would recommend getting enough +def(melee) so that you'll be able to softcap with a single application of DA. With an LotG +rech slotted into it, this means you'll want to get at least 27.6% +def(melee). Any other +def you get should focus on AoE and Ranged, though you won't need to focus on it especially hard.

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Oh and I'd still like to be a team-viable build so I plan on fitting in FS and Lotus in my build too. Tough/Weave are probable, and I'm using NR as a travel power currently (but still have CJ and Hasten).
I'm not sure if I would recommend taking both, but I can definitely see recommending at least one of the two AoE powers for Kat/* since Obliteration is such a great set. You may want to look into taking SJ or SS because the BotZ sets are incredible (though you can slot them into CJ to save a power selection if it really means all that much).


 

Posted

Quote:
Originally Posted by Umbral View Post
I can give you a build if you give me a budget. I feel reluctant to give you a "dear god, I can feel my wallet shrink just by looking at it" build, especially if you've already got one of those toons.
If you want to offer a build, I can work with it. I tend to make builds without purples or PvP IOs. That may be kind of limiting for a high-end build. I have enough to grab most regular stuff (I outfitted my Brute with a bunch of Kinetic Combat sets), but most purples aren't worth the investment to me, and PvP IOs are right-out. My widow does have two purple pieces (a proc and another piece to capitalize on the recov). But in general, I'd like to avoid.

This is going to be more for fun than anything, so I don't want to make it a bunch of work by filling to the brim on crazy-expensive stuff. However, if that's an unreasonable expectation, let me know now.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
If you want to offer a build, I can work with it. I tend to make builds without purples or PvP IOs. That may be kind of limiting for a high-end build. I have enough to grab most regular stuff (I outfitted my Brute with a bunch of Kinetic Combat sets), but most purples aren't worth the investment to me, and PvP IOs are right-out. My widow does have two purple pieces (a proc and another piece to capitalize on the recov). But in general, I'd like to avoid.

This is going to be more for fun than anything, so I don't want to make it a bunch of work by filling to the brim on crazy-expensive stuff. However, if that's an unreasonable expectation, let me know now.
Alright, according to the limitations of no purples and no PvP IOs, here's the build. It's a little too slow to run the attack string I gave you (I'd need to dip into purples to get there), but it should be more than enough to take out AVs. I included The Lotus Drops (which, thanks to SSK, you'll always have available) but excluded Flashing Steel. If you really wanted to spec into it, you could do away with SJ, and steal 2 slots from BU. I'd probably give it a Scirocco's Dervish 5 piece. Of course, if you went for the purple sets, you'd be able to fit in some more Obliteration loving (because you're replacing GD with Armageddon and GC with Hecatomb).

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(13), Winter-ResSlow(27)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(17), LkGmblr-Rchg+(19)
Level 10: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(19), RechRdx-I(21), RechRdx-I(21), Heal-I(23)
Level 12: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(29), RgnTis-Regen+(29), Heal-I(31)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(34), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(36)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(36), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(39)
Level 28: Instant Healing -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def(40)
Level 32: Golden Dragonfly -- Oblit-Acc/Rchg(A), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Dmg(43), Oblit-%Dam(43)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(40), RechRdx-I(46), RechRdx-I(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(46), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Looking at your build I have a question. Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway? Wouldn't I get more mileage out of a Hecatomb proc or something? I could swing a purple proc if it would be useful enough.

I'm also wondering how useful slotting up +DMG would be. I know it's more or less "halved" after enhancements, but is it still worth trying it if I have the room?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Looking at your build I have a question. Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway? Wouldn't I get more mileage out of a Hecatomb proc or something? I could swing a purple proc if it would be useful enough.
The reason the -res proc is better than a simple damage proc is because it does more. Using the attack string I gave you, the AH proc would provide you with 10.5% -res (and thusly 10.5% more damage). The Hecatomb proc would provide you with 9.45 DPS (107.1*.33*3/11.22). In order for the two to have parity, you would need to be dealing only 90 DPS.

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I'm also wondering how useful slotting up +DMG would be. I know it's more or less "halved" after enhancements, but is it still worth trying it if I have the room?
Slotting specifically for +dam isn't something I would recommend for a PvE Scrapper because the amounts are so small. If you slot heavily for it, you'll manage roughly 30% +dam, which still isn't all that much to cheer for.


 

Posted

Quote:
Originally Posted by Dispari View Post
Is the -RES proc really that useful? It's a 20% for -20%, and isn't most of that going to be resisted anyway?
Because of the way -RES works, it's essentially a damage multiplier.

Suppose I have two foes, Killhammer and Ted. Killhammer has 50% lethal resistance and Ted has none.

My katana hits for 100 damage. Killhammer would take 50; Ted would take 100.

Now suppose I hit each of them with a 20% resistance debuff.

Killhammer, with 50% lethal resistance, resists the debuff 50% (that's how it works--resistance to -res is always equal to the damage resistance itself), so he's debuffed 10%, leaving him at 40% lethal resistance.

Ted doesn't resist the debuff at all (having no damage resistance). So he's debuffed the full 20%, leaving him at -20% lethal resistance.

Now I hit them both again.

Killhammer now takes 60, which is 20% more than he took the first time I hit him.

Ted now takes 120, which is also 20% more than he took the first time I hit him.

So in essence, when you land the -res proc, it increases your damage by 20%, regardless of how much resistance your target may have. Putting it in Gambler's Cut, Umbral calculates 10.5% average -res according to the probable uptime, and because of the way -res works, that is the same thing as a 10.5% multiplier applied to your fully-enhanced damage output.

Hope that helps to clarify why the -res proc is even better than the Hecatomb proc (which is assuredly the next best thing.)


 

Posted

Hm. Well I do know about the mechanics of -RES vs targets that have actual RES already. But I was thinking that AVs resist debuffs anyway so I'd get a really small portion of that. Or am I confused on some details there (like AVs not having bonus -RES RES?).


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
Hm. Well I do know about the mechanics of -RES vs targets that have actual RES already. But I was thinking that AVs resist debuffs anyway so I'd get a really small portion of that. Or am I confused on some details there (like AVs not having bonus -RES RES?).
Archvillain resistance doesn't contribute to resistance debuff resistance. It does, however, contribute to virtually every other form of debuff resistance. The only form of resistance debuff resistance that I know of is the debuff resistance inherent in having resistance itself. I'm also not entirely sure (re: too lazy to check right now), but I believe that -res is affected by the purple patch, but I could easily be wrong. That won't matter much if you're soloing AVs though since you're going to be tackling them at an even level almost assuredly.


 

Posted

Archvillain resistance doesn't reduce -dam debuffs either, such as the -dam applied by Siphon Power and Fulcrum Shift.

That's not terribly helpful to scrappers soloing AVs, but it's worth noting.

Edit: just remembered the -7.5% damage debuff in Against All Odds. That should be unresisted by AVs. Yet another reason why Shield Defense excels at AV soloing.