Number of mobs and rooms


Adeon Hawkwood

 

Posted

The other day I accidentally changed my mission settings at the Field Analyst resulting in a very large number of mobs in reach room. For a while I was puzzled and I was left wondering whether it was because I had just levelled up or stated a new story arc.

Eventually I figured it out. That is not my question.

The things, the two missions I ran (solo) with lots of mobs together also consisted of very, very few rooms to complete the objective.

Was that just a coincidence or is does there a relationship between how many mobs are encountered in an any one group and the overall lenght of the mission?


 

Posted

I'm 90% sure it was a coincidence.


 

Posted

Spawn points in fewer/smaller rooms could be closer together lending to the illusion that mobs are much larger than normal (even adjusted), as well.


 

Posted

I *think* the number of rooms is determined by the level of the mission - lower level ones have fewer rooms than higher ones.

I also *think* that's independent of the number of mobs, which is governed by the setting you mention or the number of actual toons in the party, whichever is higher.


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Posted

Quote:
Originally Posted by Professor_Rossum View Post
The things, the two missions I ran (solo) with lots of mobs together also consisted of very, very few rooms to complete the objective.

Was that just a coincidence or is does there a relationship between how many mobs are encountered in an any one group and the overall lenght of the mission?
In general, and definitely for older missions, I would say coincidence.
For new content, the devs have steadily implemented more flexibility and control in their designs. I would not be surprised if they have the ABILITY to do this, but so far have not seen any evidence of it.


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