Rad/Electric Defender Build Critique Plz


Biospark

 

Posted

Ive been playing Coh for about 5 years now and have decided to try my hand at a Defender, Ive done some looking around and have come to like the Rad/Electric sets. I dont really know much about these sets except from what Ive seen in teams, Im a melee player, scrappers/tanks. I solo and team and want this toon to be able to do both without to much trouble. So from what Ive asked and read in the forums this is the build I came up with. Any input will be greatly appreciated.

Thx and Happy Holidays all :P

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx:50(15), Dct'dW-EndRdx/Rchg:50(19)

Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Dmg/Rchg:50(33), Dev'n-Acc/Dmg/Rchg:50(34)

Level 2: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(5), Efficacy-Acc/Rchg:50(17), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(40)

Level 4: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(7), DarkWD-ToHitDeb/EndRdx:50(7), DarkWD-ToHitdeb/Rchg/EndRdx:50(23), LdyGrey-DefDeb:50(31), LdyGrey-DefDeb/EndRdx:50(43)

Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)

Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)

Level 10: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(11), Dev'n-Dmg/Rchg:50(11), Dev'n-Acc/Dmg/Rchg:50(23)

Level 12: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(17), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dam%:50(40)

Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(45)

Level 16: Swift -- Run-I:50(A)

Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)

Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(27)

Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(45)

Level 24: Lingering Radiation -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(25), P'ngTtl-Acc/EndRdx:50(25), P'ngTtl-EndRdx/Rchg/Slow:50(34), P'ngTtl-Rng/Slow:50(40)

Level 26: Short Circuit -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(34), P'Shift-EndMod:50(37), P'Shift-End%:50(46)

Level 28: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31), G'Wdw-EndRdx/Hold:50(42), Lock-%Hold:50(45)

Level 30: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(37)

Level 32: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)

Level 35: Voltaic Sentinel -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(36), SvgnRt-Acc/EndRdx:50(36), SvgnRt-Acc/Dmg/EndRdx:50(36), SvgnRt-Acc:50(37), SvgnRt-PetResDam:50(43)

Level 38: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Acc/Dmg/EndRdx:50(43), P'Shift-End%:50(50)

Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42), Stpfy-EndRdx/Stun:50(46), Stpfy-Stun/Rng:50(50)

Level 44: Dark Consumption -- RechRdx-I:50(A)

Level 47: Dark Embrace -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), RctvArm-ResDam:40(48), S'fstPrt-ResDam/Def+:30(50)

Level 49: Fallout -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 7.69% Defense(Smashing)
  • 7.69% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.69% Defense(Melee)
  • 8% Defense(Ranged)
  • 3% Defense(AoE)
  • 2.5% Enhancement(FlySpeed)
  • 3% Enhancement(Stun)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 36% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 2.5% Enhancement(JumpSpeed)
  • 48.8% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 125.9 HP (12.4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 2.75%
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 4.95%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 16% (0.27 End/sec) Recovery
  • 34% (1.44 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 14.4% Resistance(Fire)
  • 14.4% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 13.1% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed



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Posted

I suggest this

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Philox D. Fender: Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(19)
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 2: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(5), Efficacy-Acc/Rchg(17), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(40)
Level 4: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(7), DarkWD-ToHitDeb/EndRdx(7), DarkWD-ToHitdeb/Rchg/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(23), Decim-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 12: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Acc/Dmg/EndRdx(17), Posi-Dam%(25), RechRdx-I(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21), P'Shift-End%(27)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(45)
Level 24: Lingering Radiation -- Acc-I(A), RechRdx-I(37), RechRdx-I(40)
Level 26: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(34), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(40), EoCur-EndRdx/Hold(42)
Level 30: Aim -- RechRdx-I(A), RechRdx-I(43)
Level 32: Assault -- EndRdx-I(A)
Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(37), BldM'dt-Dmg(43)
Level 38: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(43), RechRdx-I(50)
Level 41: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-Acc/EndRdx(42), Stpfy-Acc/Stun/Rchg(42), Stpfy-EndRdx/Stun(46), Stpfy-Stun/Rng(50)
Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/Def+(46)
Level 47: Fallout -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(48), DarkWD-ToHitDeb/Rchg(48), DarkWD-ToHitdeb/Rchg/EndRdx(48)
Level 49: Dark Consumption -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Posted

Quote:
Ive been playing Coh for about 5 years now and have decided to try my hand at a Defender, Ive done some looking around and have come to like the Rad/Electric sets. I dont really know much about these sets except from what Ive seen in teams, Im a melee player, scrappers/tanks. I solo and team and want this toon to be able to do both without to much trouble. So from what Ive asked and read in the forums this is the build I came up with. Any input will be greatly appreciated.
Welcome to Defenders ! You picked a very interesting combination to start off with, and one which I have played a couple of times. I hope it meets your expectations.

As far as your build is concerned. I like how you have achieved perma-AM. Thats an awesome buff. Here are a couple of things I noticed though. ***oops, I was confused, looks like Garent's build is the one with Perma-AM, which is a good plan by the way.***

You 6-slotted Ball Lightning. I personally prefer only 5 slots. You get the recharge plus 95% dmg boost and losing the 6-piece set bonus is not a big loss. That gives you an extra slot. You 4-slotted Stamina. Not a big deal, but I would probably stay with just 3 slots there also. You only need a couple set bonuses to get just as much recovery and defenders seem (to me) to have little trouble getting +recovery in IO sets.
I also see a performance shifter in your Nuke. You dont use that power enough to make that a huge priority, but that's just my opinion. That is 3 slots you could move somewhere else.

If you can slide 2 slots around, putting 1 more pacing of the turtle in LR and 1 more stupefy in OG will yield you over 6% Ranged defense. This will help alot I feel. Also in Short circuit, I would swap the Performance shifters for Efficacy Adapters for more HPs. A good friend has convinced me that +HPs is a VERY good way to boost Defenders survival overall. And he was right! With Accolades and set IOs my main Defender sits around +30% HPs and it has made a very noticeable difference.

Finally, regarding your power choices, you will do fine with this build in a general sense.
However, I cannot imagine using Electrical Blasts without Tesla Cage, Radiation without EMP and Dark mastery without Soul Drain. Soul drain stacks really well with Assault, Enervating Field, AM and AIM. Some people even refer to Soul Drain as a mini-fulcrum shift. You should keep these three powers in mind if you find later the need to modify your build a little.

Good Luck


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Thx for your imput guys. Well after considering both of your opinions this is what I came up
with. Again, thx for all your help. I guess the only thing I need help with now is a good PL
session. :-}


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(3), Dct'dW-Heal/EndRdx:50(15), Dct'dW-EndRdx/Rchg:50(19)

Level 1: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(15), Dev'n-Dmg/Rchg:50(33), Dev'n-Acc/Dmg/Rchg:50(34)

Level 2: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(5), Efficacy-EndMod/Acc/Rchg:50(5), Efficacy-Acc/Rchg:50(17), Efficacy-EndMod/Acc:50(27), Efficacy-EndMod/EndRdx:50(40)

Level 4: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(7), DarkWD-ToHitDeb/EndRdx:50(7), DarkWD-ToHitdeb/Rchg/EndRdx:50(23), LdyGrey-DefDeb:50(31), LdyGrey-DefDeb/EndRdx:50(43)

Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)

Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A)

Level 10: Lightning Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(11), Decim-Dmg/Rchg:40(11), Decim-Acc/Dmg/Rchg:40(23), Decim-Build%:40(33)

Level 12: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(17), Posi-Dam%:50(40)

Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-ResKB:50(42), Zephyr-Travel/EndRdx:50(45)

Level 16: Swift -- Run-I:50(A)

Level 18: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(19)

Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(21), P'Shift-End%:50(21), P'Shift-EndMod/Acc:50(46)

Level 22: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(45)

Level 24: Lingering Radiation -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(25), P'ngTtl-Acc/EndRdx:50(25), P'ngTtl--Rchg%:50(27), P'ngTtl-EndRdx/Rchg/Slow:50(34), P'ngTtl-Rng/Slow:50(40)

Level 26: Short Circuit -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(33), Oblit-%Dam:50(34), Oblit-Acc/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(46)

Level 28: Choking Cloud -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31), Lock-%Hold:50(45)

Level 30: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(37)

Level 32: Assault -- EndRdx-I:50(A)

Level 35: Voltaic Sentinel -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(36), BldM'dt-Acc/EndRdx:50(36), BldM'dt-Acc/Dmg/EndRdx:50(36), BldM'dt-Acc:50(37), BldM'dt-Dmg:50(43)

Level 38: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39), Posi-Dam%:50(43)

Level 41: Oppressive Gloom -- Stpfy-KB%:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42), Stpfy-EndRdx/Stun:50(46), Stpfy-Stun/Rng:50(50), Stpfy-Acc/Rchg:50(50)

Level 44: Dark Embrace -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48), S'fstPrt-ResDam/Def+:30(50)

Level 47: Dark Consumption -- Acc-I:50(A)

Level 49: Fallout -- RechRdx-I:50(A)
------------

Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 8.31% Defense(Fire)
  • 8.31% Defense(Cold)
  • 13.3% Defense(Energy)
  • 13.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.31% Defense(Melee)
  • 18% Defense(Ranged)
  • 10.8% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(JumpHeight)
  • 4% Enhancement(Heal)
  • 60% Enhancement(RechargeTime)
  • 2.5% Enhancement(FlySpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(RunSpeed)
  • 3% Enhancement(Stun)
  • 36% Enhancement(Accuracy)
  • 5% FlySpeed
  • 114.5 HP (11.3%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 3.85%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 17.5% (0.29 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 5% RunSpeed



| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


 

Posted

I just happened upon this link looking for help with my own thematic Rad/Elec Defender build!

I've been playing him on & off for the last few years (I'm a pretty casual gamer), and I've been trying to come up with something that will allow him to hold his own going solo. Now, I'm no number cruncher, unfortunately, and I've mostly been paying attention to the IO's that say "damage buff" or "Regen/Recov". I just recently respec'd into this build and, while doing some Tips missions, have found that I'm burning through Stamina & getting my *** handed to me all of a sudden! While my last build (which I don't have a copy of, unfortunately) didn't really do a lot of damage, at least I had some staying power! If you could offer any suggestions

Here's my guy as he stands now:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

The Safeguardian 2010: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Electrical Blast
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Endurance Reduction IO
  • (7) Recharge Reduction IO
  • (43) Healing IO
Level 1: Charged Bolts
  • (A) Tempest - Accuracy/Damage
  • (3) Tempest - Damage/Endurance
  • (19) Tempest - Damage/Recharge
  • (23) Tempest - Chance of End Drain
Level 2: Lightning Bolt
  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Accuracy/Damage/Recharge
  • (23) Apocalypse - Accuracy/Recharge
  • (27) Apocalypse - Damage/Endurance
Level 4: Accelerate Metabolism
  • (A) Efficacy Adaptor - EndMod
  • (5) Efficacy Adaptor - EndMod/Recharge
  • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (11) Efficacy Adaptor - Accuracy/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy
Level 6: Air Superiority
  • (A) Endurance Reduction IO
  • (7) Damage Increase IO
Level 8: Teleport Foe
  • (A) Endurance Reduction IO
  • (9) Recharge Reduction IO
  • (9) Accuracy IO
Level 10: Swift
  • (A) Run Speed IO
  • (11) Flight Speed IO
Level 12: Ball Lightning
  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Accuracy/Damage/Recharge
  • (39) Ragnarok - Damage/Endurance
  • (39) Ragnarok - Chance for Knockdown
Level 14: Fly
  • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
  • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
  • (15) Winter's Gift - Slow Resistance (20%)
Level 16: Teleport
  • (A) Time & Space Manipulation - Endurance
  • (17) Time & Space Manipulation - Range
  • (17) Time & Space Manipulation - +Stealth
Level 18: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (34) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal
  • (42) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Performance Shifter - Accuracy/Recharge
  • (34) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - Chance for +End
Level 22: Radiation Infection
  • (A) Deflated Ego - To Hit Debuff
  • (25) Deflated Ego - To Hit Debuff/Recharge
  • (34) Deflated Ego - Chance for Recovery Debuff
Level 24: Enervating Field
  • (A) Endurance Reduction IO
  • (25) Endurance Reduction IO
Level 26: Short Circuit
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Tesla Cage
  • (A) Endurance Reduction IO
  • (29) Hold Duration IO
  • (29) Hold Duration IO
Level 30: Zapp
  • (A) Extreme Measures - Accuracy/Damage
  • (36) Extreme Measures - Damage/Endurance
  • (37) Extreme Measures - Accuracy/Interrupt/Range
  • (37) Extreme Measures - Damage/Interrupt/Recharge
Level 32: Lingering Radiation
  • (A) Endurance Reduction IO
  • (33) Recharge Reduction IO
  • (33) Endurance Reduction IO
  • (33) Recharge Reduction IO
Level 35: Choking Cloud
  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO
Level 38: Thunderous Blast
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Range
  • (40) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Thunder Strike
  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 44: Charged Armor
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Endurance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance
Level 47: Shocking Bolt
  • (A) Endurance Reduction IO
  • (48) Hold Duration IO
Level 49: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (50) Adjusted Targeting - To Hit Buff/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (50) Adjusted Targeting - Endurance/Recharge
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Endurance Modification IO
Level 1: Vigilance
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 22.5% DamageBuff(Smashing)
  • 22.5% DamageBuff(Lethal)
  • 22.5% DamageBuff(Fire)
  • 22.5% DamageBuff(Cold)
  • 22.5% DamageBuff(Energy)
  • 22.5% DamageBuff(Negative)
  • 22.5% DamageBuff(Toxic)
  • 22.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 2.19% Defense(Fire)
  • 2.19% Defense(Cold)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 0.63% Defense(Melee)
  • 4.38% Defense(Ranged)
  • 4.38% Defense(AoE)
  • 36.3% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 54% Enhancement(Accuracy)
  • 11% FlySpeed
  • 110.6 HP (10.9%) HitPoints
  • 11% JumpHeight
  • 11% JumpSpeed
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 2.2%
  • MezResist(Stun) 4.4%
  • 12% (0.2 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 4.1% Resistance(Fire)
  • 9.09% Resistance(Cold)
  • 1.89% Resistance(Energy)
  • 1.89% Resistance(Negative)
  • 11% RunSpeed
------------
Set Bonuses:
Tempest
(Charged Bolts)
  • MezResist(Sleep) 2.2%
  • 0.63% Resistance(Energy,Negative)
  • 2% DamageBuff(All)
Apocalypse
(Lightning Bolt)
  • 16% (0.68 HP/sec) Regeneration
  • 30.5 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Efficacy Adaptor
(Accelerate Metabolism)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
Ragnarok
(Ball Lightning)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Winter's Gift
(Fly)
  • 5% Resistance(Cold)
  • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Time & Space Manipulation
(Teleport)
  • 8% (0.34 HP/sec) Regeneration
  • 15.3 HP (1.5%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.51 HP/sec) Regeneration
  • 19.1 HP (1.88%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Deflated Ego
(Radiation Infection)
  • 3% Enhancement(Accuracy)
  • 1.5% DamageBuff(All)
Obliteration
(Short Circuit)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Extreme Measures
(Zapp)
  • 1.5% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 2% DamageBuff(All)
Positron's Blast
(Thunderous Blast)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Obliteration
(Thunder Strike)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Charged Armor)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)



Please help!