Super_Zonie

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  1. I just happened upon this link looking for help with my own thematic Rad/Elec Defender build!

    I've been playing him on & off for the last few years (I'm a pretty casual gamer), and I've been trying to come up with something that will allow him to hold his own going solo. Now, I'm no number cruncher, unfortunately, and I've mostly been paying attention to the IO's that say "damage buff" or "Regen/Recov". I just recently respec'd into this build and, while doing some Tips missions, have found that I'm burning through Stamina & getting my *** handed to me all of a sudden! While my last build (which I don't have a copy of, unfortunately) didn't really do a lot of damage, at least I had some staying power! If you could offer any suggestions

    Here's my guy as he stands now:

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    The Safeguardian 2010: Level 50 Science Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Teleportation
    Power Pool: Fitness
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Radiant Aura
    • (A) Endurance Reduction IO
    • (7) Recharge Reduction IO
    • (43) Healing IO
    Level 1: Charged Bolts
    • (A) Tempest - Accuracy/Damage
    • (3) Tempest - Damage/Endurance
    • (19) Tempest - Damage/Recharge
    • (23) Tempest - Chance of End Drain
    Level 2: Lightning Bolt
    • (A) Apocalypse - Damage
    • (3) Apocalypse - Damage/Recharge
    • (19) Apocalypse - Accuracy/Damage/Recharge
    • (23) Apocalypse - Accuracy/Recharge
    • (27) Apocalypse - Damage/Endurance
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (5) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (11) Efficacy Adaptor - Accuracy/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy
    Level 6: Air Superiority
    • (A) Endurance Reduction IO
    • (7) Damage Increase IO
    Level 8: Teleport Foe
    • (A) Endurance Reduction IO
    • (9) Recharge Reduction IO
    • (9) Accuracy IO
    Level 10: Swift
    • (A) Run Speed IO
    • (11) Flight Speed IO
    Level 12: Ball Lightning
    • (A) Ragnarok - Damage
    • (13) Ragnarok - Damage/Recharge
    • (13) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Damage/Endurance
    • (39) Ragnarok - Chance for Knockdown
    Level 14: Fly
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
    • (15) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    • (15) Winter's Gift - Slow Resistance (20%)
    Level 16: Teleport
    • (A) Time & Space Manipulation - Endurance
    • (17) Time & Space Manipulation - Range
    • (17) Time & Space Manipulation - +Stealth
    Level 18: Health
    • (A) Numina's Convalescence - Heal/Endurance
    • (31) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (34) Numina's Convalescence - Heal/Endurance/Recharge
    • (37) Numina's Convalescence - Heal
    • (42) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy/Recharge
    • (31) Performance Shifter - Accuracy/Recharge
    • (34) Performance Shifter - EndMod/Accuracy
    • (36) Performance Shifter - Chance for +End
    Level 22: Radiation Infection
    • (A) Deflated Ego - To Hit Debuff
    • (25) Deflated Ego - To Hit Debuff/Recharge
    • (34) Deflated Ego - Chance for Recovery Debuff
    Level 24: Enervating Field
    • (A) Endurance Reduction IO
    • (25) Endurance Reduction IO
    Level 26: Short Circuit
    • (A) Obliteration - Damage
    • (46) Obliteration - Accuracy/Recharge
    • (46) Obliteration - Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Recharge
    • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 28: Tesla Cage
    • (A) Endurance Reduction IO
    • (29) Hold Duration IO
    • (29) Hold Duration IO
    Level 30: Zapp
    • (A) Extreme Measures - Accuracy/Damage
    • (36) Extreme Measures - Damage/Endurance
    • (37) Extreme Measures - Accuracy/Interrupt/Range
    • (37) Extreme Measures - Damage/Interrupt/Recharge
    Level 32: Lingering Radiation
    • (A) Endurance Reduction IO
    • (33) Recharge Reduction IO
    • (33) Endurance Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Choking Cloud
    • (A) Endurance Reduction IO
    • (36) Endurance Reduction IO
    Level 38: Thunderous Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (40) Positron's Blast - Damage/Recharge
    • (40) Positron's Blast - Damage/Range
    • (40) Positron's Blast - Accuracy/Damage/Endurance
    Level 41: Thunder Strike
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 44: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (45) Reactive Armor - Resistance/Recharge
    • (45) Reactive Armor - Endurance/Recharge
    • (45) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 47: Shocking Bolt
    • (A) Endurance Reduction IO
    • (48) Hold Duration IO
    Level 49: Aim
    • (A) Adjusted Targeting - To Hit Buff
    • (50) Adjusted Targeting - To Hit Buff/Recharge
    • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (50) Adjusted Targeting - Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Knockdown Bonus
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Endurance Modification IO
    Level 1: Vigilance
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 22.5% DamageBuff(Smashing)
    • 22.5% DamageBuff(Lethal)
    • 22.5% DamageBuff(Fire)
    • 22.5% DamageBuff(Cold)
    • 22.5% DamageBuff(Energy)
    • 22.5% DamageBuff(Negative)
    • 22.5% DamageBuff(Toxic)
    • 22.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 2.19% Defense(Fire)
    • 2.19% Defense(Cold)
    • 3.13% Defense(Energy)
    • 3.13% Defense(Negative)
    • 0.63% Defense(Melee)
    • 4.38% Defense(Ranged)
    • 4.38% Defense(AoE)
    • 36.3% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 54% Enhancement(Accuracy)
    • 11% FlySpeed
    • 110.6 HP (10.9%) HitPoints
    • 11% JumpHeight
    • 11% JumpSpeed
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 1.1%
    • MezResist(Sleep) 2.2%
    • MezResist(Stun) 4.4%
    • 12% (0.2 End/sec) Recovery
    • 46% (1.95 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 4.1% Resistance(Fire)
    • 9.09% Resistance(Cold)
    • 1.89% Resistance(Energy)
    • 1.89% Resistance(Negative)
    • 11% RunSpeed
    ------------
    Set Bonuses:
    Tempest
    (Charged Bolts)
    • MezResist(Sleep) 2.2%
    • 0.63% Resistance(Energy,Negative)
    • 2% DamageBuff(All)
    Apocalypse
    (Lightning Bolt)
    • 16% (0.68 HP/sec) Regeneration
    • 30.5 HP (3%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Accelerate Metabolism)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Ragnarok
    (Ball Lightning)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Winter's Gift
    (Fly)
    • 5% Resistance(Cold)
    • 6% JumpSpeed, 6% JumpHeight, 6% FlySpeed, 6% RunSpeed
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Time & Space Manipulation
    (Teleport)
    • 8% (0.34 HP/sec) Regeneration
    • 15.3 HP (1.5%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Deflated Ego
    (Radiation Infection)
    • 3% Enhancement(Accuracy)
    • 1.5% DamageBuff(All)
    Obliteration
    (Short Circuit)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Extreme Measures
    (Zapp)
    • 1.5% (0.03 End/sec) Recovery
    • 15.3 HP (1.5%) HitPoints
    • 2% DamageBuff(All)
    Positron's Blast
    (Thunderous Blast)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Obliteration
    (Thunder Strike)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Charged Armor)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)



    Please help!
  2. The "Guide to Guides" is pretty comprehensive. Good job!
    I am, however, kinda frustrated with the lack of anything recent for a Rad/Elec Defender (a type I've been playing almost since day 1 of my account). I've looked at Erratic's guide along with several others who dealt with either Rad/ or /Elec and am stumped! I've been wracking my brains for sometime now trying to develop a ballanced build for my Palo Verde Pummeler, my "handyman hero" as i bill him. I'm fairly set on the concept of him being a good team player and a moderately tough solo'er (moderately! I know my limits!).
    So far, I have an experimental respec buid with what I feel are the "bare bones" powers from the primary & secondary lists, as well as powers from the Flight, Teleportation, Fitness, & Fighting pools. It is as follows:

    Hero Plan by Designer Hero
    Program Version: 1.62
    Data File Version: August 20, 2005
    Designer Hero Home Page

    PVP-Tough: Level 50 Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Electrical Blast
    Power Pool Set: Flight
    Power Pool Set: Fitness
    Power Pool Set: Teleportation
    Power Pool Set: Fighting
    Ancillery Pool Set: Electricity Mastery

    Hero Profile
    Level 1: Radiation Infection -- Empty (A), Empty (17), Empty (17)
    Level 1: Charged Bolts -- Empty (A), Empty (9), Empty (9), Empty (19), Empty (46)
    Level 1: Brawl -- Empty (A)
    Level 1: Sprint -- Empty (A), Empty (3)
    Level 2: Accelerate Metabolism -- Empty (A), Empty (5), Empty (5), Empty (7), Empty (7), Empty (25)
    Level 2: Rest -- Empty (A), Empty (3)
    Level 4: Lightning Bolts -- Empty (A), Empty (11), Empty (11), Empty (19), Empty (46)
    Level 6: Air Superiority -- Empty (A)
    Level 8: Radiant Aura -- Empty (A), Empty (13), Empty (13), Empty (21)
    Level 10: Recall Friend -- Empty (A), Empty (27), Empty (40)
    Level 12: Ball Lightning -- Empty (A), Empty (15), Empty (15), Empty (21), Empty (46)
    Level 14: Fly -- Empty (A), Empty (29), Empty (40)
    Level 16: Swift -- Empty (A), Empty (29)
    Level 18: Health -- Empty (A), Empty (23), Empty (37)
    Level 20: Stamina -- Empty (A), Empty (23), Empty (37)
    Level 22: Mutation -- Empty (A), Empty (25), Empty (31), Empty (34), Empty (34), Empty (34)
    Level 24: Kick -- Empty (A)
    Level 26: Teleport -- Empty (A), Empty (27), Empty (40)
    Level 28: Tough -- Empty (A), Empty (37), Empty (42)
    Level 30: Enervating Field -- Empty (A), Empty (31), Empty (31)
    Level 32: EM Pulse -- Empty (A), Empty (33), Empty (33), Empty (33), Empty (43)
    Level 35: Short Circuit -- Empty (A), Empty (36), Empty (36), Empty (36), Empty (43)
    Level 38: Zapp -- Empty (A), Empty (39), Empty (39), Empty (39), Empty (43)
    Level 41: Weave -- Empty (A), Empty (42), Empty (42)
    Level 44: Thunder Strike -- Empty (A), Empty (45), Empty (45), Empty (45)
    Level 47: Charged Armor -- Empty (A), Empty (48), Empty (48), Empty (48)
    Level 49: Power Sink -- Empty (A), Empty (50), Empty (50), Empty (50)

    I'm affraid I don't have any Enhancements listed as of yet (I'm still researching best fit, best bennefits and all). I would appreciate feedback on what I could do to tighten this build up, as well as suggestions as to what IO's I could slot him with to get the most "bang for my buck", so to speak.
  3. Wow. Thorough work! I was wondering though, if you might have such detailed information on playing a Rad/Elec Defender.
  4. I'm in a bit of a quandry: I have a lvl 45 Rad/Elec Defender with Fitness, Flight, TP, and recently Concealment–the 'toon I've been playing almost since my first day–and I'm looking at respec'ing him, trying to get the most out of him.
    I've been following your guide for the suggestions on what powers to take and where to go with them, but i'm grasping at straws to come up with a good rebuild for him!
    I'm wondering if you could post the build suggested in your guide, or offer any suggestions as to how i might make him better. He's sort-of a "handyman hero"; I have him doing several things to make him more valuable to a team, but at the same time, I want him to be able to duke it out soloing as well (hmmm...maybe I should replace Concealment with Fighting...)
    at any rate, if you could help me with this, i would be most appreciative.