Master Mind I/O Set Bonus Question


Pans_Folley

 

Posted

I am going to start dropping in some recipe sets and as I'm working with it, what bonuses should I keep in mind for the master mind as a general rule? Since I'm going to do the poor mans version and match items from different sets to get my powers slotted, if I'm going to slot heavy with one set that offers + Regen would I take that over something that would offer + Accuracy or + Recharge? I know that the bonus will only work for me in most cases and not the minions, so I'm stumped as to what I may need.

Thanks for your thoughts.


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

It really depends on your secondary, but +defence is great if you tankermind, and +recharge helps get your buffs/debuffs/heals up faster.

There isn't much else I can think of that is of much use.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
It really depends on your secondary, but +defence is great if you tankermind, and +recharge helps get your buffs/debuffs/heals up faster.

There isn't much else I can think of that is of much use.
My secondary right now are Thermal and Pain. Thermal is the one I'm starting to slot. When I started looking at it, I started scratching my head thinking the same thing. I figured +recharge would be good and defense would be helpful, but beyond that, everything else was hit or miss. I will slot procs. I've been reading up on those, so I seem to have a handle of what would work and what won't, but that over all bonus one just stumped me. Over All, Master Minds are a simple monster to tame and seem to require very little outside their power slotting. (Simply speaking of course)


Demonfest - 50 - Demon / Thermal Mastermind
Covered Shadow - 50 - Dark Melee / Shield Scrapper

 

Posted

You are right that most MM's don't need any slotting to be effective, especially considering the set bonus' apply to the MM and not the pets so they are generally less effective anyway than with other AT's.

In your case I would think +recharge is the most useful bonus you can get, as well as making sure you find room for all the pet uniques to make your pets more sturdy.

If you find that you do draw aggro onto yourself then +defence will help, but I don't think you will do with /Thermal or /Pain.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"