For all you spines/fire nuts out there! giving your scrapper survivablity for any budget!


Chaos_String

 

Posted

Ok here we go, we all love our spines fire damage output, but the squishyness can get old after a while. So i decided to put together two builds. The first build is the budge build. It will get ya about 28 29ish smashing/lethal and melee defense. It should only run ya about 100 mill or so, minus the miracle i have in there. the second build is my i-have-money-to-burn-build, (five complete oblit sets and three kinetic combat sets are gonna cost ya). that build will get you 39-40 percent defense to smashing and lethal.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barb Swipe

  • (A) Smashing Haymaker - Accuracy/Damage
  • (3) Smashing Haymaker - Damage/Endurance
  • (3) Smashing Haymaker - Damage/Recharge
  • (5) Smashing Haymaker - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Endurance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 2: Lunge
  • (A) Smashing Haymaker - Accuracy/Damage
  • (5) Smashing Haymaker - Damage/Endurance
  • (7) Smashing Haymaker - Damage/Recharge
  • (7) Smashing Haymaker - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Multi Strike - Accuracy/Damage
  • (29) Multi Strike - Damage/Endurance
  • (43) Multi Strike - Damage/Recharge
  • (45) Multi Strike - Accuracy/Endurance
  • (46) Multi Strike - Accuracy/Damage/Endurance
  • (46) Multi Strike - Damage/Endurance/Recharge
Level 6: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Heal/Endurance
Level 8: Impale
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (17) Enfeebled Operation - Accuracy/Immobilize
Level 10: Spine Burst
  • (A) Multi Strike - Accuracy/Damage
  • (11) Multi Strike - Damage/Endurance
  • (11) Multi Strike - Damage/Recharge
  • (13) Multi Strike - Accuracy/Endurance
  • (13) Multi Strike - Accuracy/Damage/Endurance
  • (15) Multi Strike - Damage/Endurance/Recharge
Level 12: Combat Jumping
  • (A) Karma - Knockback Protection
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Quills
  • (A) Multi Strike - Accuracy/Damage
  • (25) Multi Strike - Damage/Endurance
  • (25) Multi Strike - Damage/Recharge
  • (27) Multi Strike - Accuracy/Endurance
  • (27) Multi Strike - Accuracy/Damage/Endurance
  • (29) Multi Strike - Damage/Endurance/Recharge
Level 20: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
  • (43) Performance Shifter - Chance for +End
Level 22: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 26: Ripper
  • (A) Multi Strike - Accuracy/Damage
  • (33) Multi Strike - Accuracy/Damage/Endurance
  • (33) Multi Strike - Damage/Endurance
  • (33) Multi Strike - Damage/Recharge
  • (34) Multi Strike - Damage/Endurance/Recharge
  • (34) Multi Strike - Accuracy/Endurance
Level 28: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (50) Recharge Reduction IO
Level 30: Burn
  • (A) Multi Strike - Accuracy/Damage
  • (37) Multi Strike - Damage/Endurance
  • (37) Multi Strike - Damage/Recharge
  • (37) Multi Strike - Accuracy/Endurance
  • (40) Multi Strike - Accuracy/Damage/Endurance
  • (40) Multi Strike - Damage/Endurance/Recharge
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 38: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage
  • (39) Smashing Haymaker - Damage/Endurance
  • (39) Smashing Haymaker - Damage/Recharge
  • (39) Smashing Haymaker - Damage/Endurance/Recharge
Level 41: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit








that was your budget build. here is your money-to-burn build.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barb Swipe
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Fire Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance/Recharge
  • (19) Reactive Armor - Endurance/Recharge
  • (21) Reactive Armor - Resistance/Endurance/Recharge
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 2: Lunge
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Blazing Aura
  • (A) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 6: Healing Flames
  • (A) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (42) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Heal/Endurance
Level 8: Impale
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (9) Enfeebled Operation - Endurance/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (17) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (17) Enfeebled Operation - Accuracy/Immobilize
Level 10: Spine Burst
  • (A) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage
  • (11) Obliteration - Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (15) Obliteration - Chance for Smashing Damage
Level 12: Combat Jumping
  • (A) Karma - Knockback Protection
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
Level 18: Quills
  • (A) Obliteration - Damage
  • (25) Obliteration - Accuracy/Recharge
  • (25) Obliteration - Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Recharge
  • (27) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (29) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
  • (43) Performance Shifter - Chance for +End
Level 22: Plasma Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance/Recharge
  • (31) Reactive Armor - Endurance/Recharge
  • (31) Reactive Armor - Resistance/Endurance/Recharge
Level 24: Build Up
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 26: Ripper
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 28: Consume
  • (A) Performance Shifter - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (50) Recharge Reduction IO
Level 30: Burn
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Recharge
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 32: Throw Spines
  • (A) Positron's Blast - Accuracy/Damage
  • (34) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (36) Positron's Blast - Accuracy/Damage/Endurance
Level 35: Fiery Embrace
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 38: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 44: Weave
  • (A) Defense Buff IO
  • (45) Defense Buff IO
  • (45) Defense Buff IO
Level 47: Conserve Power
  • (A) Recharge Reduction IO
Level 49: Physical Perfection
  • (A) Endurance Modification IO
  • (50) Endurance Modification IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit






Now 29-30ish defense to smashing/lethal/melee is nothing to sneeze at while you get the money together to get to the 41 percent melee d that your final build will get you. Im going to go on now and make my second build and go budget and run it through my freakshow farm, let ya know how it plays......


 

Posted

Second build should be fine against Freaks. (I didn't check the first build because budget has never been a concern of mine.) However, the build would be better utilized against Battle Maiden's warriors, since they're purely s/l and IIRC they don't have a reduced xp/inf reward the way high level Freaks do.

Couple nitpicks though. First, Barb Swipe is deplorable. It's worse than Boxing from a pure DPS standpoint and I don't see how any mature Spines/* scrapper would want or use the attack. I understand you want the set bonus for 4 Kinetic Combat but it seems to me you'd be better off throwing those slots into Brawl and saving yourself a power pick.

Second, six-slotting Impale as an immobilize is sketchy. I know it's one of the only ways to get a s/l def bonus from the power, but Impale starts out with worse DPA than Ripper and Spine Burst (which kill stuff collaterally, unlike Impale), and then slotting it as an immoblize just makes it even weaker from a damage standpoint. If it weren't for the utility of Impale for immoblizing a foe in your Burn patch, I'd recommend skipping the power altogether in a S/L/melee def build, but I can see it being useful for that, if nothing else. (Besides, the last time I posted a Spines build without Impale a bunch of people wanted to lynch me for it.) Still, I find a six-slotted immoblize ...sketchy. Yeah, I said that already.

Third, although you'll do fine on farms with just the one -KB IO, I'd recommend finding ways to work one or two more into your build (or taking Acro) if you want to use the toon for general purpose missioning.

Finally, Weave would be better with 2 Enzyme HOs (for endurance reduction) or 3 Cytoskeleton HOs (again for endredux, and in case you're worried about using an "exploit"), or 3 pieces of LotG for the set bonuses.

Other than that, the build looks pretty good.


 

Posted

Quote:
Originally Posted by Chaos_String View Post
Second build should be fine against Freaks. (I didn't check the first build because budget has never been a concern of mine.) However, the build would be better utilized against Battle Maiden's warriors, since they're purely s/l and IIRC they don't have a reduced xp/inf reward the way high level Freaks do.

Couple nitpicks though. First, Barb Swipe is deplorable. It's worse than Boxing from a pure DPS standpoint and I don't see how any mature Spines/* scrapper would want or use the attack. I understand you want the set bonus for 4 Kinetic Combat but it seems to me you'd be better off throwing those slots into Brawl and saving yourself a power pick.

Second, six-slotting Impale as an immobilize is sketchy. I know it's one of the only ways to get a s/l def bonus from the power, but Impale starts out with worse DPA than Ripper and Spine Burst (which kill stuff collaterally, unlike Impale), and then slotting it as an immoblize just makes it even weaker from a damage standpoint. If it weren't for the utility of Impale for immoblizing a foe in your Burn patch, I'd recommend skipping the power altogether in a S/L/melee def build, but I can see it being useful for that, if nothing else. (Besides, the last time I posted a Spines build without Impale a bunch of people wanted to lynch me for it.) Still, I find a six-slotted immoblize ...sketchy. Yeah, I said that already.

Third, although you'll do fine on farms with just the one -KB IO, I'd recommend finding ways to work one or two more into your build (or taking Acro) if you want to use the toon for general purpose missioning.

Finally, Weave would be better with 2 Enzyme HOs (for endurance reduction) or 3 Cytoskeleton HOs (again for endredux, and in case you're worried about using an "exploit"), or 3 pieces of LotG for the set bonuses.

Other than that, the build looks pretty good.
even in missions, very rarely do i ever use impale, possible to snag a spare mob, my main three attacks are spine burst, throw and ripper. This isnt just a farm build, i believe, if you keep moving enough, the final build would be very sturdy in pretty much any occasion. Even with the romans and there blessed defense debuff cascades, just jump around untill the debuffs wear off then jump back in. even with that you can still leverage damage with throw spines. With the s/l defense also as high, you will mitigate some of the ranged and aoe damage as well, (especially those roman spears).

*barb swipe is there for exactily what you said it was kinetic combat....no other reason, prolly never use it*