Help with electric/electric


bAss_ackwards

 

Posted

Hello I'm looking for information on electric powersets. SO or generic IO builds, play advice, slotting, or any other advice is welcomed and appreciated. I'd like to be able to solo and be helpful on a team. Thanks for any help.


 

Posted

Just bumping this thread so someone that can help will hopefully see.


 

Posted

I can help! But first I need info! Any concept powers that you consider MUST HAVES? Always important to know before I throw together builds for people (when I feel in the mood).


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Ok he's an armor hero. He's going to be technology all the way, hacker inventor that kind of thing. No must have powers really.


 

Posted

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Here's a build I threw together. I wouldn't consider it a billion dollar build (in the hundred millions for sure however), but something easier to work towards than alot of other builds.

With Powersink, END shouldn't be a problem, even with the lack of real ENDRED in the AOE attacks.

Single Target Attack Chain of: Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Chained Induction -> Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Fire Blast -> Repeat

Though that's when up against the AVs and don't need to be spamming the AOE attacks.

43.5% Melee Defense (and a measily 11% Ranged & AOE)...should be good enough defense, as you'll spend your time in melee for the most part.

Someone might beable to throw something even better together. But I was going with something rather cheap (obtainable with merits/tickets). Getting on a farm team, snatching then selling a few purples should pretty much buy this build, as long as you run some TFs for merits...I would think.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

power sink and lightning field, both slotted with 2 or 3 end mods, depending on enhancement space in those powers. That will go a long way to reducing the incoming damage that your group takes, since the enemies will be sucking wind and will only be using their low cost wimpy attacks.

Pretty much the entire /electric secondary is worth taking now, because energize rocks. Some people will say that power surge, the tier 9, isn't worth taking because it doesn't increase your survivability as much as some other teir 9's. I am in partial agreement to this, as a scrapper that has just resistance and no defense to round it out, can still be widdled down reasonably quickly, given their res cap is 75%. But I won't state my opinion on this until I've tried the power out myself (my elec/elec is almost there).


 

Posted

Quote:
Originally Posted by Soul_Fane View Post
power sink and lightning field, both slotted with 2 or 3 end mods, depending on enhancement space in those powers. That will go a long way to reducing the incoming damage that your group takes, since the enemies will be sucking wind and will only be using their low cost wimpy attacks.

Pretty much the entire /electric secondary is worth taking now, because energize rocks. Some people will say that power surge, the tier 9, isn't worth taking because it doesn't increase your survivability as much as some other teir 9's. I am in partial agreement to this, as a scrapper that has just resistance and no defense to round it out, can still be widdled down reasonably quickly, given their res cap is 75%. But I won't state my opinion on this until I've tried the power out myself (my elec/elec is almost there).
I'd say it depends.

If you're not planning on IOing out the toon for defense. Take Power Surge.

Or if you do plan on IOing out the toon for defense, but just think Power Surge looks really nice, and want it just to turn into an electric gremlin. Take Power Surge.

I base this solely on the fact that the crash can get you killed, if your not ready for it.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Only thing I don't have the inf for an IO build, I could use an SO or IO build. But thanks for the help so far.


 

Posted

Basic IO/SO build...I'd likely do something closer to this...

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Grab Power Surge...then end the build with Tough. Forgoing any real +Defense numbers.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
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Here's a build I threw together. I wouldn't consider it a billion dollar build (in the hundred millions for sure however), but something easier to work towards than alot of other builds.

With Powersink, END shouldn't be a problem, even with the lack of real ENDRED in the AOE attacks.

Single Target Attack Chain of: Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Chained Induction -> Charged Brawl -> Jacob's Ladder -> Charged Brawl -> Fire Blast -> Repeat

Though that's when up against the AVs and don't need to be spamming the AOE attacks.

43.5% Melee Defense (and a measily 11% Ranged & AOE)...should be good enough defense, as you'll spend your time in melee for the most part.

Someone might beable to throw something even better together. But I was going with something rather cheap (obtainable with merits/tickets). Getting on a farm team, snatching then selling a few purples should pretty much buy this build, as long as you run some TFs for merits...I would think.
Wait what? Hold on a minute, have you seen how much a Gladiator Resist proc goes for on the market? Did you forget to take that IO out of there and then state that the build was going to be in the "hundreds of millions" for sure?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Wait what? Hold on a minute, have you seen how much a Gladiator Resist proc goes for on the market? Did you forget to take that IO out of there and then state that the build was going to be in the "hundreds of millions" for sure?
Wow...that was the first one I made, said to port, and I could swear, I redid it, and got rid of that proc, and went cheaper...

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Okay, this should be it :P


BrandX Future Staff Fighter
The BrandX Collection