Best Powersets for a Super Speedster


Black_Marrow

 

Posted

So I am intending on building a super speedster and I was wondering what the best powerset choices would be.

Obviously he will be a scrapper.

Oh and if there are guides, a linkie would be nice please.


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Posted

Your choices are many and varied if you want to make a scrapper whose is a Flash or Quicksilver type hero.

Primaries:

Martial Arts - It isn't flashy, but it's plenty powerful and fits the theme of the unarmed super speedster.

Electric - The Flash always had an electric motif. Yours could be the manipulation of static electricity built up from your running, maybe?

Claws - The fastest recharging set with the fastest animations, Claws also has a couple of ranged attacks that could be interpreted as you moving so quickly that you created a projectile out of displaced air. Because they're so lightweight, they'd be the only weapon, other than Dual Blades with daggers or something, that I'd suggest.

Secondaries:

Regeneration - Super Speed might translate into an accelerated healing rate.

Willpower - Willpower could be roleplayed as ANYTHING. It just means you're sturdy.

Super Reflexes - You dodge attacks at super speed.

Electric - Your amped up Super Speedster nervous system channels arcing electricity for protection, maybe?

Invulnerability - Your powers generate a shield which protects you from the friction generated by traveling at super speed, and can be activated to protect you from other attacks, as well.

Shield - I dunno. You could be a guy with super speed and a shield?



Personally, I'd go with either MA or Claws for the primary and Elec, Regen, or SR for the secondary. MA/SR or MA/Regen if you want to BE the Flash.


 

Posted

My traditional answer to this question has been MA/SR with Quickness, Hasten, and Super Speed, using the vet reward attack Sands of Mu for fast punching. I also take regeneration bonuses from set IOs to represent accelerated healing (as well as recharge bonuses, of course).

But the suggestions above are creative, and worth consideration; I would add perhaps Dark Melee for speed-punching, especially now that you can alter the color and tone it down.


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----------------------------------------------------------

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Posted

Thank you all for the advice.

In related news I decided on Elec/SR. I like it but I think I need a slotting guide, any suggestions?


You pay to play. Having fun is ok. Kill Skuls or kill Crey. Hunt at night or in the day. Black or white or shades of grey. Play it your way. We have no say.

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Posted

There was ALOT of room in this build. It's not in the best power order, but It's slotted for defense and is at/beyond the softcap with combat jumping off. I think I went a little overboard, but it should do fine. There's plenty of power leway and room for what you want in there, and there's also a display of different ways to slot attacks. Once you hit the softcap for all 3 positions you can slot with +hp and +recovery in mind.

Again, I think I went a little overboard, but here it is.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Speedy McSpeedyDeedyDeedy: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Charged Brawl

  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (17) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Chance of Damage(Negative)
Level 1: Focused Fighting
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (15) Red Fortune - Endurance/Recharge
  • (31) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
  • (40) Red Fortune - Endurance
Level 2: Havoc Punch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (5) Touch of Death - Damage/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
  • (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (37) Mako's Bite - Damage/Recharge
Level 4: Agile
  • (A) Defense Buff IO
  • (13) Luck of the Gambler - Recharge Speed
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Thunder Strike
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Damage/Recharge
  • (11) Scirocco's Dervish - Accuracy/Recharge
  • (23) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (31) Multi Strike - Damage/Recharge
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Practiced Brawler
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
  • (46) Miracle - +Recovery
  • (46) Miracle - Heal
Level 16: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 18: Focused Senses
  • (A) Serendipity - Defense/Endurance
  • (19) Serendipity - Defense/Recharge
  • (19) Serendipity - Defense/Endurance/Recharge
  • (31) Serendipity - Defense
  • (39) Serendipity - Endurance
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Quickness
  • (A) Run Speed IO
Level 24: Chain Induction
  • (A) Crushing Impact - Accuracy/Damage
  • (25) Crushing Impact - Damage/Endurance
  • (25) Crushing Impact - Damage/Recharge
  • (29) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Mako's Bite - Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance/Recharge
Level 26: Hasten
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 28: Dodge
  • (A) Defense Buff IO
  • (39) Luck of the Gambler - Recharge Speed
Level 30: Lucky
  • (A) Defense Buff IO
  • (40) Luck of the Gambler - Recharge Speed
Level 32: Lightning Rod
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (33) Scirocco's Dervish - Damage/Endurance
  • (33) Scirocco's Dervish - Damage/Recharge
  • (33) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (34) Multi Strike - Damage/Recharge
Level 35: Evasion
  • (A) Serendipity - Defense/Endurance
  • (36) Serendipity - Defense/Recharge
  • (36) Serendipity - Defense/Endurance/Recharge
  • (36) Serendipity - Defense
  • (48) Serendipity - Endurance
Level 38: Boxing
  • (A) Empty
Level 41: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (42) Impervium Armor - Resistance/Recharge
  • (42) Impervium Armor - Resistance/Endurance/Recharge
  • (42) Impervium Armor - Resistance
  • (43) Steadfast Protection - Resistance/+Def 3%
Level 44: Weave
  • (A) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (45) Gift of the Ancients - Defense
Level 47: Elude
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Super Speed
  • (A) Run Speed IO
  • (50) Run Speed IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit


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Posted

Quote:
Originally Posted by Black_Marrow View Post
The Knockback proc in combat jumping doesnt need to be there, and taking it out shold save some big money.
True, but I bet it's more for the set bonus than anything else.

Still, the -KB would be handy for those times when you spawn and Practiced Brawler hasn't recharged.


 

Posted

This is the build I went with, I found it in the land of mythical junk.

Elec SR LClap: Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(50)
Level 2: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 6: Agile -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(11), LkGmblr-Rchg+:50(11)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(17), LkGmblr-Rchg+:50(17)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(37)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(23), Heal-I:50(31), RgnTis-Regen+:30(43)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(31)
Level 26: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(27), DefBuff-I:50(27)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(29)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), DefBuff-I:50(36)
Level 38: Quickness -- Run-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(45), Numna-Heal:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(46)
Level 47: Lightning Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

I normally save I/O for 50 as I like to save my money. So an S/O slotting guide, or just a general guide on what to slot would be appreciated. Thanks for the help guys.


You pay to play. Having fun is ok. Kill Skuls or kill Crey. Hunt at night or in the day. Black or white or shades of grey. Play it your way. We have no say.

Silas' official theme song: Word Up!