Best Powersets for a Super Speedster
Your choices are many and varied if you want to make a scrapper whose is a Flash or Quicksilver type hero.
Primaries:
Martial Arts - It isn't flashy, but it's plenty powerful and fits the theme of the unarmed super speedster.
Electric - The Flash always had an electric motif. Yours could be the manipulation of static electricity built up from your running, maybe?
Claws - The fastest recharging set with the fastest animations, Claws also has a couple of ranged attacks that could be interpreted as you moving so quickly that you created a projectile out of displaced air. Because they're so lightweight, they'd be the only weapon, other than Dual Blades with daggers or something, that I'd suggest.
Secondaries:
Regeneration - Super Speed might translate into an accelerated healing rate.
Willpower - Willpower could be roleplayed as ANYTHING. It just means you're sturdy.
Super Reflexes - You dodge attacks at super speed.
Electric - Your amped up Super Speedster nervous system channels arcing electricity for protection, maybe?
Invulnerability - Your powers generate a shield which protects you from the friction generated by traveling at super speed, and can be activated to protect you from other attacks, as well.
Shield - I dunno. You could be a guy with super speed and a shield?
Personally, I'd go with either MA or Claws for the primary and Elec, Regen, or SR for the secondary. MA/SR or MA/Regen if you want to BE the Flash.
My traditional answer to this question has been MA/SR with Quickness, Hasten, and Super Speed, using the vet reward attack Sands of Mu for fast punching. I also take regeneration bonuses from set IOs to represent accelerated healing (as well as recharge bonuses, of course).
But the suggestions above are creative, and worth consideration; I would add perhaps Dark Melee for speed-punching, especially now that you can alter the color and tone it down.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Thank you all for the advice.
In related news I decided on Elec/SR. I like it but I think I need a slotting guide, any suggestions?
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There was ALOT of room in this build. It's not in the best power order, but It's slotted for defense and is at/beyond the softcap with combat jumping off. I think I went a little overboard, but it should do fine. There's plenty of power leway and room for what you want in there, and there's also a display of different ways to slot attacks. Once you hit the softcap for all 3 positions you can slot with +hp and +recovery in mind.
Again, I think I went a little overboard, but here it is.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Click this DataLink to open the build!
Speedy McSpeedyDeedyDeedy: Level 50 Mutation Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Charged Brawl
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (17) Touch of Death - Accuracy/Damage/Endurance
- (27) Touch of Death - Damage/Endurance/Recharge
- (37) Touch of Death - Chance of Damage(Negative)
- (A) Red Fortune - Defense/Endurance
- (11) Red Fortune - Defense/Recharge
- (15) Red Fortune - Endurance/Recharge
- (31) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Touch of Death - Accuracy/Damage
- (3) Touch of Death - Damage/Endurance
- (5) Touch of Death - Damage/Recharge
- (17) Mako's Bite - Accuracy/Endurance/Recharge
- (27) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (37) Mako's Bite - Damage/Recharge
- (A) Defense Buff IO
- (13) Luck of the Gambler - Recharge Speed
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Scirocco's Dervish - Accuracy/Damage
- (9) Scirocco's Dervish - Damage/Endurance
- (9) Scirocco's Dervish - Damage/Recharge
- (11) Scirocco's Dervish - Accuracy/Recharge
- (23) Scirocco's Dervish - Accuracy/Damage/Endurance
- (31) Multi Strike - Damage/Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (13) Recharge Reduction IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (15) Numina's Convalescence - Heal
- (46) Miracle - +Recovery
- (46) Miracle - Heal
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (50) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Serendipity - Defense/Endurance
- (19) Serendipity - Defense/Recharge
- (19) Serendipity - Defense/Endurance/Recharge
- (31) Serendipity - Defense
- (39) Serendipity - Endurance
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
- (A) Run Speed IO
- (A) Crushing Impact - Accuracy/Damage
- (25) Crushing Impact - Damage/Endurance
- (25) Crushing Impact - Damage/Recharge
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (29) Mako's Bite - Damage/Recharge
- (39) Crushing Impact - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (37) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Defense Buff IO
- (39) Luck of the Gambler - Recharge Speed
- (A) Defense Buff IO
- (40) Luck of the Gambler - Recharge Speed
- (A) Scirocco's Dervish - Accuracy/Damage
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Accuracy/Recharge
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Multi Strike - Damage/Recharge
- (A) Serendipity - Defense/Endurance
- (36) Serendipity - Defense/Recharge
- (36) Serendipity - Defense/Endurance/Recharge
- (36) Serendipity - Defense
- (48) Serendipity - Endurance
- (A) Empty
- (A) Impervium Armor - Resistance/Endurance
- (42) Impervium Armor - Resistance/Recharge
- (42) Impervium Armor - Resistance/Endurance/Recharge
- (42) Impervium Armor - Resistance
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Gift of the Ancients - Defense/Endurance
- (45) Gift of the Ancients - Defense/Recharge
- (45) Gift of the Ancients - Defense/Endurance/Recharge
- (45) Gift of the Ancients - Defense
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Run Speed IO
- (50) Run Speed IO
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth
- (A) Empty
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
The Knockback proc in combat jumping doesnt need to be there, and taking it out shold save some big money.
@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
The Knockback proc in combat jumping doesnt need to be there, and taking it out shold save some big money.
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Still, the -KB would be handy for those times when you spawn and Practiced Brawler hasn't recharged.
This is the build I went with, I found it in the land of mythical junk.
Elec SR LClap: Level 50 Magic Scrapper
Primary Power Set: Electric Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(31), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(7), S'dpty-Def:40(50)
Level 2: Havoc Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(21), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(39)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(5), Sciroc-Dmg/Rchg:50(5), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 6: Agile -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(11), LkGmblr-Rchg+:50(11)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(9), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(15), Sciroc-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dodge -- S'dpty-Def/Rchg:40(A), S'dpty-Def:40(17), LkGmblr-Rchg+:50(17)
Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(37)
Level 20: Hurdle -- Jump-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(23), Numna-Regen/Rcvry+:50(23), Heal-I:50(31), RgnTis-Regen+:30(43)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(31)
Level 26: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(27), DefBuff-I:50(27)
Level 28: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(29), DefBuff-I:50(29)
Level 30: Build Up -- RechRdx-I:50(A), RechRdx-I:50(40)
Level 32: Lightning Rod -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), DefBuff-I:50(36)
Level 38: Quickness -- Run-I:50(A)
Level 41: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(42), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(45), Numna-Heal:50(45), P'Shift-EndMod:50(45), P'Shift-EndMod/Rchg:50(46), P'Shift-EndMod/Acc:50(46)
Level 47: Lightning Clap -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(48), Stpfy-Acc/EndRdx:50(48), Stpfy-Stun/Rng:50(48), Stpfy-Acc/Stun/Rchg:50(50), Stpfy-KB%:50(50)
Level 49: Maneuvers -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
I normally save I/O for 50 as I like to save my money. So an S/O slotting guide, or just a general guide on what to slot would be appreciated. Thanks for the help guys.
You pay to play. Having fun is ok. Kill Skuls or kill Crey. Hunt at night or in the day. Black or white or shades of grey. Play it your way. We have no say.
Silas' official theme song: Word Up!
So I am intending on building a super speedster and I was wondering what the best powerset choices would be.
Obviously he will be a scrapper.
Oh and if there are guides, a linkie would be nice please.
You pay to play. Having fun is ok. Kill Skuls or kill Crey. Hunt at night or in the day. Black or white or shades of grey. Play it your way. We have no say.
Silas' official theme song: Word Up!