Food for thought about fun


bzald

 

Posted

as I was testing a build on some Cimeroran I was thinking about fun. Why should I play any game or do anything and in most cases it is because I have fun (really I blame tim ferriss).

This post started off as a post about how you change over time when doing anything. That seemed to evolve into what is fun why im I playing city of X.

So here it goes I still rem my first char named bzald I still have him too. My goal was to create a bad beeping summoner. So I went ill/storm since this was in beta I did try different builds I'm still leaning towards a ill/rad oh but it seem to fit well.

So fun back then was one) xp and Two) creating a bad beeping summoner. Fast forward to today I've been playing a claw/will brute for about 40 hours now and two things are fun for me.
One) the Rularuu claws and the vanguard claws morph into

Two) creating different custom's/macro's and messing with size changing. While playing around with the Cimeroran oh

Three) could I create a build that would beat Cimeroran 6 or highter out of 10 times.

One of my long term fun goals would be to max out Influence/Infamy by take a char from one too 50th after draining all the money from my other char's. And then when I reach 50th I will then transfer that money too the next build etc until I max out money. From there I start over until either I get tried or max out all my builds.
As you can see my current fun build has changed over time im still having fun with all of the above and should last into 50th im not sure what build I want to do next.

Do I really have a point not really just as the title says some food for though about fun. A tip would be this keep notes not a lot of people do this in most cases you just get on and play for a hour and leave. What if oh you get a day off and you choice to spend your time playing what then?


sincerly yours:
Bzald of TopTen

 

Posted

On further though I will take quantum mechanics saying that they found out that just by looking at something changes the outcome of that something. So that means looking at fun changes the outcome into a new fun.

example: fun is XP then you will have the most fun gaining xp but when you think it is no fun then fun changes into something. Which explains why people get into fights because there fun's are so incompatible with each other


sincerly yours:
Bzald of TopTen