Defense


Chaos_String

 

Posted

So I'm making a controller and yes I know this is the scrapper forum but I had a question I felt best applied to you all here. I was wondering what defense value will really start to make a noticable difference in how much say... a +2 would hit you?


Quote:
Originally Posted by Crysys View Post
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Posted

The level of the enemy improves their accuracy, but not their to-hit, up to +5 anyway. In practice, that means that their level won't make a huge difference in how easily they hit you. But to answer the question, eh, it depends on what you notice. I think the rule of thumb around here is probably in the 20% to 30% range, but I wouldn't personally hesitate to pick up 15% defense, even if that was all I could get. Once you head above 30%, it starts getting very noticeable. Above 40%, and every percentage point is making a significant difference. Whether or not you can notice it is a different story, but it's significant. Then you hit 45%, and further defense is only helpful when your defense is debuffed or you're facing enemies with more than normal to-hit.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Thanks guys. I'm looking at a build with about... 37% give or take. So hoping it works out well for me.


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Quote:
Originally Posted by Energy_Blaze View Post
Thanks guys. I'm looking at a build with about... 37% give or take. So hoping it works out well for me.
37.5% takes a quarter of the hits 0% takes.

Very, very noticible.


 

Posted

One more quick question. Would there be a noticable difference between 37% and 34% defense?


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Quote:
Originally Posted by Werner View Post
Yep. The 34% will take 23% more damage.
Thanks. May I ask what the calculation to determine this is?


Quote:
Originally Posted by Crysys View Post
Peacebringers at least got a recent overhaul. They moved up from sucktastic to craptacular.
50's - Controllers- Ill/Emp | Ill/Storm | Fire/Kin | Dark/Dark | Brutes- SS/Fire | Fire/WP | Scrappers - Spines/Fire | Kat/Regen | Elec/Shield | DM/Shield | Dominators- Plant/Psi | Tankers- Inv/Fire | Ice/NRG | Crab Spider | Warshade |

 

Posted

Yep, see ParagonWiki for Attack Mechanics.

But the short version is that you subtract your defense from 50%. What's left is... sorta... how often you get hit. 34% gets hit 16% of the time. 37% gets hit 13% of the time. So 16%/13% = 123%, so you're taking 23% more incoming damage on average at 37%.

Getting a little more complicated, accuracy buffs are applied to that percentage. Someone at default accuracy is 100%, so no change. A +2 minion has 120% accuracy, not 100%, so that 16% becomes 16%*120%=19.2%. But the ratios between two different levels of defense stay the same, so it's extraneous when discussing how much less or extra damage you're taking.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks