Sajitera-Archery/Energy


Anasthesia

 

Posted

So, I've been playing this character for a while, was one of my first, lost count of the number of respecs she's had at this point. This build pretty much evolved around the theory that the more damage you do, and the faster you do it, there's nothing left alive to need defense for
Never been much of a numbers cruncher myself, but, I know some of you are, so I decided to see if I could get some feedback, comments, criticism, suggestions, whatever lol
The levels where the powers were taken should be pretty accurate....honestly not sure about the slots, copied build to Mids from the game, not the other way around heh


Sajitera: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Cold Mastery

Hero Profile:
------------
Level 1: Aimed Shot
(A) Devastation - Accuracy/Damage: Level 50
(3) Devastation - Damage/Endurance: Level 50
(3) Devastation - Damage/Recharge: Level 50
(5) Devastation - Accuracy/Damage/Recharge: Level 50
(5) Devastation - Chance of Hold: Level 50

Level 1: Power Thrust
(A) Kinetic Crash - Damage/Knockback: Level 35
(7) Kinetic Crash - Accuracy/Knockback: Level 50
(7) Kinetic Crash - Recharge/Knockback: Level 50
(9) Kinetic Crash - Recharge/Endurance: Level 50
(9) Kinetic Crash - Damage/Endurance/Knockback: Level 50
(11) Kinetic Crash - Accuracy/Damage/Knockback: Level 50

Level 2: Fistful of Arrows
(A) Positron's Blast - Accuracy/Damage: Level 50
(11) Positron's Blast - Damage/Endurance: Level 50
(13) Positron's Blast - Damage/Recharge: Level 50
(13) Positron's Blast - Damage/Range: Level 50
(15) Positron's Blast - Chance of Damage(Energy): Level 50

Level 4: Build Up
(A) Adjusted Targeting - To Hit Buff: Level 50
(15) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(17) Adjusted Targeting - Endurance/Recharge: Level 50
(17) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(19) Adjusted Targeting - Recharge: Level 50

Level 6: Blazing Arrow
(A) Apocalypse - Damage: Level 50
(19) Apocalypse - Damage/Recharge: Level 50
(21) Apocalypse - Accuracy/Damage/Recharge: Level 50
(21) Apocalypse - Accuracy/Recharge: Level 50
(23) Apocalypse - Chance of Damage(Negative): Level 50
(23) Apocalypse - Damage/Endurance: Level 50

Level 8: Aim
(A) Adjusted Targeting - To Hit Buff: Level 50
(25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(25) Adjusted Targeting - Endurance/Recharge: Level 50
(27) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(27) Adjusted Targeting - Recharge: Level 50

Level 10: Bone Smasher
(A) Mako's Bite - Accuracy/Damage: Level 50
(29) Mako's Bite - Damage/Endurance: Level 50
(29) Mako's Bite - Damage/Recharge: Level 50
(31) Mako's Bite - Accuracy/Endurance/Recharge: Level 50

Level 12: Combat Jumping
(A) Endurance Reduction IO: Level 50

Level 14: Super Jump
(A) Jumping IO: Level 50

Level 16: Explosive Arrow
(A) Positron's Blast - Accuracy/Damage: Level 50
(31) Positron's Blast - Damage/Endurance: Level 50
(31) Positron's Blast - Damage/Recharge: Level 50
(33) Positron's Blast - Damage/Range: Level 50
(33) Positron's Blast - Chance of Damage(Energy): Level 50

Level 18: Swift
(A) Run Speed IO: Level 50

Level 20: Health
(A) Healing IO: Level 50

Level 22: Stamina
(A) Endurance Modification IO: Level 50
(33) Endurance Modification IO: Level 50
(34) Endurance Modification IO: Level 50

Level 24: Ranged Shot
(A) Sting of the Manticore - Accuracy/Damage: Level 50
(34) Sting of the Manticore - Damage/Endurance: Level 50
(34) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
(36) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
(36) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
(36) Sting of the Manticore - Chance of Damage(Toxic): Level 50

Level 26: Hasten
(A) Recharge Reduction IO: Level 50

Level 28: Assault
(A) Endurance Reduction IO: Level 50

Level 30: Stunning Shot
(A) Stupefy - Accuracy/Recharge: Level 50
(37) Stupefy - Endurance/Stun: Level 50
(37) Stupefy - Accuracy/Endurance: Level 50
(37) Stupefy - Stun/Range: Level 50
(39) Stupefy - Chance of Knockback: Level 50

Level 32: Rain of Arrows
(A) Positron's Blast - Accuracy/Damage: Level 50
(39) Positron's Blast - Damage/Endurance: Level 50
(39) Positron's Blast - Damage/Recharge: Level 50
(40) Positron's Blast - Damage/Range: Level 50
(40) Positron's Blast - Chance of Damage(Energy): Level 50
(40) HamiO:Nucleolus Exposure

Level 35: Acrobatics
(A) Endurance Reduction IO: Level 50

Level 38: Total Focus
(A) Crushing Impact - Accuracy/Damage: Level 50
(42) Crushing Impact - Damage/Endurance: Level 50
(42) Crushing Impact - Damage/Recharge: Level 50
(42) Crushing Impact - Accuracy/Damage/Endurance: Level 50
(43) Crushing Impact - Damage/Endurance/Recharge: Level 50

Level 41: Flash Freeze
(A) Fortunata Hypnosis - Sleep: Level 50
(43) Fortunata Hypnosis - Sleep/Recharge: Level 50
(43) Fortunata Hypnosis - Accuracy/Recharge: Level 50
(45) Fortunata Hypnosis - Sleep/Endurance: Level 50
(45) Fortunata Hypnosis - Chance for Placate: Level 50

Level 44: Frozen Armor
(A) Red Fortune - Defense/Endurance: Level 50
(45) Red Fortune - Endurance/Recharge: Level 50
(46) Red Fortune - Defense/Endurance/Recharge: Level 50
(46) Red Fortune - Defense: Level 50
(46) Luck of the Gambler - Defense: Level 50
(48) Luck of the Gambler - Recharge Speed: Level 50

Level 47: Hibernate
(A) Efficacy Adaptor - EndMod: Level 50
(48) Efficacy Adaptor - EndMod/Recharge: Level 50
(48) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - Accuracy/Recharge: Level 50
(50) Efficacy Adaptor - EndMod/Accuracy: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50

Level 49: Hoarfrost
(A) Healing IO: Level 50

------------
Level 1: Brawl
(A) Accuracy

Level 1: Sprint
(A) Run Speed

Level 2: Rest
(A) Recharge Reduction

Level 1: Defiance
------------
Set Bonus Totals:
21.5% DamageBuff(Smashing)
21.5% DamageBuff(Lethal)
21.5% DamageBuff(Fire)
21.5% DamageBuff(Cold)
21.5% DamageBuff(Energy)
21.5% DamageBuff(Negative)
21.5% DamageBuff(Toxic)
21.5% DamageBuff(Psionic)
0.94% Defense(Energy)
0.94% Defense(Negative)
5% Defense(Psionic)
1.88% Defense(Ranged)
87.5% Enhancement(RechargeTime)
3% Enhancement(Stun)
67% Enhancement(Accuracy)
131 HP (10.9%) HitPoints
Knockback (Mag -3)
Knockup (Mag -3)
MezResist(Held) 3.3%
MezResist(Immobilize) 7.7%
15.5% (0.26 End/sec) Recovery
66% (3.32 HP/sec) Regeneration
2.5% Resistance(Smashing)
8.51% Resistance(Fire)
8.51% Resistance(Cold)
2.52% Resistance(Energy)
2.52% Resistance(Negative)
3.13% Resistance(Toxic)
3% RunSpeed


 

Posted

And here's the datachunk for those who want to put it into Mids and see if they can tweak it.

Quote:


| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|293129AD5212529252BAA53C9552FB03B7A9F642|
|-------------------------------------------------------------------|


 

Posted

I have and Arch/Energy and my build is a bit different from yours, I dont have mids because im on a mac so ill just list my the powers i took.

Archery:
Snap Shot
Aimed Shot
Fistful of Arrows
Aim
Blazing Arrow
Explosive Arrow
Rain of Arrows

Energy:
Power Thrust
Build Up
Bone Smasher
Conserve Power

Speed:
Hasten

Flight:
Hover
Fly

Fitness:
Swift
Health
Stamina

Leadership:
Assault
Tactics
Vengance

Fire Epic:
Char
(at this lvl now)
Fire Shield
Rise of the Phoenix
Bon Fire


Pretty much everything is slotted for a recharge bonus. I have 2 Zephyr's in hover and Fly, Luck of the gambler 7.5% in Vengance and one in hover. Devastation's in my ranged, A full Entropic Chaos in Blazing, posi's blast in my AoE, and Crushing Impact's in my melee. Conserve Power and Hasten are slotted for recharge with standard IO's. Stamina has Performance Shifter's +end and Health has Numina's proc and the Miracle proc.

My Global Recharge is 45% before hasten and Im hoping to get more.

Sorry about the mess, but i hope this helps in some way.


I'm a Mac user, no Mid's for me

 

Posted

Don't 6-slot Apocalaypse; the 6th piece bonus isn't of much use. 5-slot it (all but the Dam: Superior) and use the 6th slot to round out the accuracy, endurance and recharge.

I'm not sure why you 5-slotted Devastation since the 5th piece bonus isn't useful. Consider 4 Devastation/2 Thunderstrike (for the recovery bonus) instead, or 5 Decimations (HP and recharge bonus).

Put an LotG +7.5 recharge in Combat Jumping if you can afford it instead.

Ranged shot doesn't need to be 6-slotted. You can take out the proc - it won't fire often since this is not a frequently used attack.

Rain of Arrows is badly overslotted for damage/accuracy. Note that like all Blaster nukes it has abnormally high base accuracy, so you can skimp on accuracy slotting. You also need a ton more recharge in it; it is your best AoE attack and the best of all Blaster nukes so you want it available as often as possible. I would slot it 5 Positron's Blast (all but the Acc/Dam) and 1 Lv50 Recharge common IO. Consider buying 5 Ragnaroks (all but the proc) if you can as a long-term upgrade, since it's pretty much superior in very way.

I'd change your frozen armor slotting to 5 Red Fortunes/1 LotG 7.5. You lose the regen bonus (which doesn't benefit you much) and gain 5% recharge bonus.

Hibernate doesn't need any slotting; I'd put just 1 recharge in it.

I'd try to pull some slots from elsewhere to 3-slot Hasten with recharges if at all possible, even if it costs you recharge bonuses elsewhere. You're already close to a perma-hasten build (176% global recharge with 3-slotted Hasten), so I'd shoot for that.

If you have endurance problems consider a Performance Shifter proc in Stamina, as well as Miracle and Numina's uniques in Health.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Don't 6-slot Apocalaypse; the 6th piece bonus isn't of much use. 5-slot it (all but the Dam: Superior) and use the 6th slot to round out the accuracy, endurance and recharge.

I'm not sure why you 5-slotted Devastation since the 5th piece bonus isn't useful. Consider 4 Devastation/2 Thunderstrike (for the recovery bonus) instead, or 5 Decimations (HP and recharge bonus).

Put an LotG +7.5 recharge in Combat Jumping if you can afford it instead.

Ranged shot doesn't need to be 6-slotted. You can take out the proc - it won't fire often since this is not a frequently used attack.

Rain of Arrows is badly overslotted for damage/accuracy. Note that like all Blaster nukes it has abnormally high base accuracy, so you can skimp on accuracy slotting. You also need a ton more recharge in it; it is your best AoE attack and the best of all Blaster nukes so you want it available as often as possible. I would slot it 5 Positron's Blast (all but the Acc/Dam) and 1 Lv50 Recharge common IO. Consider buying 5 Ragnaroks (all but the proc) if you can as a long-term upgrade, since it's pretty much superior in very way.

I'd change your frozen armor slotting to 5 Red Fortunes/1 LotG 7.5. You lose the regen bonus (which doesn't benefit you much) and gain 5% recharge bonus.

Hibernate doesn't need any slotting; I'd put just 1 recharge in it.

I'd try to pull some slots from elsewhere to 3-slot Hasten with recharges if at all possible, even if it costs you recharge bonuses elsewhere. You're already close to a perma-hasten build (176% global recharge with 3-slotted Hasten), so I'd shoot for that.

If you have endurance problems consider a Performance Shifter proc in Stamina, as well as Miracle and Numina's uniques in Health.
Awesome! Thank you so much for taking the time to go through the whole thing. This is exactly what I was looking for.

Looking back at it now, I'm honestly not sure why I 5-slotted Devastion because you're absolutely right, all I wanted out of that set was up to the 2% damage bonus and the hold proc.

And great advice on RoA, I've got it now where it's recharge is almost exactly the same as my Aim and Build Up, but it is very slightly behind. Someone watching me wouldn't even notice, but the extra common recharge IO should make it perfect. And yes, Ragnarok is definitely on my wish list lol

As for the Apocalypse, I actually don't have all 6 yet, just 5, I think I'm missing the Dam/End one. The power itself is currently 6 slotted though. That's the only piece I'm missing from the entirety of the posted build, forgot to take it out before I posted heh
Is there any specific enhancement you'd recommend for the last slot? Or just a common accuracy IO? It's pretty damn fast already, and I don't have much problem with endurance so out of the 3 that'd be my choice, unless you have a suggestion for a set enhancement that might be better.

Again, thanks for taking the time and for the great feedback - much appreciated!


 

Posted

Quote:
Originally Posted by DSlice View Post
I have and Arch/Energy and my build is a bit different from yours, I dont have mids because im on a mac so ill just list my the powers i took.
I toyed with loosing some of my primaries for Conserve Power and some of the other leadership powers but in the end Stamina resolved my end issues (although I can see how Conserve Power would help with fly, my characters with fly are total end hogs because I always forget to use hover in combat ) and I just like my Blazing Arrow and Stunning Arrow too much lol,
Not to mention that the Bone Smasher/Total Focus combo is *AWESOME* if you get in to a tight area or are fighting something resistant to lethal, quick disorient with Bone Smasher, devastate em with Total Focus at your leisure.

How do you like the fire epic? I have a fire/ice blaster coming up that will be in that level range before long. I've got pretty much every type of blaster in a variety of levels, but even though some are pretty close to epic levels, Saj is thus far the only one that's made it and I'd like to try a different one next.


 

Posted

Quote:
Originally Posted by Anasthesia View Post
Is there any specific enhancement you'd recommend for the last slot? Or just a common accuracy IO? It's pretty damn fast already, and I don't have much problem with endurance so out of the 3 that'd be my choice, unless you have a suggestion for a set enhancement that might be better.
I don't think you need accuracy there either. You already have 95% accuracy against +4 enemies without using Aim or Build Up. If you say you don't need endrdx, there's always the option of taking the slot and putting it elsewhere.


 

Posted

I can tell you, Saj doesn't have a lot of End problems.

Usually it works something like this, she says go, I charge headlong into the targeted group, picking out the boss and she unleashes RoA, stuff falls dead, and I wipe out what's left.

Thanks for the pointers by the way, I tend to play Scrappers, so I really wasn't much help on tweaking Sajitera's build.

Although I am going to have to learn the Blaster numbers for when GR comes out. Alreayd anticipating by Dual Pistols.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
I don't think you need accuracy there either. You already have 95% accuracy against +4 enemies without using Aim or Build Up. If you say you don't need endrdx, there's always the option of taking the slot and putting it elsewhere.
That one will go to hasten then lol
Again, thank you


 

Posted

Quote:
Originally Posted by GibsonMcCoy View Post
Thanks for the pointers by the way, I tend to play Scrappers, so I really wasn't much help on tweaking Sajitera's build.
That's okay, babe. It's not like I understand your scapper-ese half the time either lol


 

Posted

There are some glaringly huge problems with your build. You didn't take Snap Shot or Boost Range? You want Snap Shot for when you're mezzed so you can chain aimed and snap shot together. You definitely want Boost Range for just for the awesome 60% increase in range. I'd suggest dropping Accrobatics and Assault and picking those up, I slotted a Karma Knockback protection into combat jumping, swiped some slots from Hibernoob and poof permanent hasten.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Sajitera: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Snap Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Power Thrust -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(7), KinCrsh-Rchg/KB(7), KinCrsh-Rechg/EndRdx(9), KinCrsh-Dmg/EndRdx/KB(9), KinCrsh-Acc/Dmg/KB(11)
Level 2: Fistful of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Dam%(15)
Level 4: Aimed Shot -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(15), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(19)
Level 6: Blazing Arrow -- Apoc-Dmg(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dam%(23)
Level 8: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/EndRdx(27), AdjTgt-Rchg(27)
Level 10: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(29), AdjTgt-ToHit/EndRdx(31), AdjTgt-Rchg(50)
Level 12: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(23)
Level 14: Super Jump -- Jump-I(A)
Level 16: Explosive Arrow -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(33), Posi-Dam%(33)
Level 18: Swift -- Run-I(A)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 24: Ranged Shot -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(34), Mantic-Acc/ActRdx/Rng(34), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Dam%(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(50)
Level 28: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50)
Level 30: Stunning Shot -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(37), Amaze-Acc/Rchg(37), Amaze-EndRdx/Stun(39)
Level 32: Rain of Arrows -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Dmg/Rng(40), Posi-Dam%(40)
Level 35: Boost Range -- RechRdx-I(A)
Level 38: Total Focus -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 41: Flash Freeze -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(45), FtnHyp-Plct%(45)
Level 44: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46), RedFtn-EndRdx(46), LkGmblr-Rchg+(48)
Level 47: Hibernate -- RechRdx-I(A)
Level 49: Hoarfrost -- Heal-I(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Anasthesia View Post
How do you like the fire epic? I have a fire/ice blaster coming up that will be in that level range before long. I've got pretty much every type of blaster in a variety of levels, but even though some are pretty close to epic levels, Saj is thus far the only one that's made it and I'd like to try a different one next.

I really enjoy the Fire Epic. I have an Ice/Fire blaster with it and it works wonders. I mainly take it because I dont really worry about defense and Rise of the Phoenix keeps me going. Plus it is half of my "perfect combo". Selfdestruct then RotP. lol. Bonfire works well for knockback and I have Char 4-slotted with 2 Lockdown (one is proc) and 2 Devastation (one is proc) and i think it worked out to a 45% chance to hold a boss in one hit. Might have been 35% I cant recall. I havent played with Melt Armor yet but my Ice blaster has Fire Shield and it helps a bit.


I'm a Mac user, no Mid's for me

 

Posted

Good suggestions, however, I do like my power selection. They've been the same through the last 3 respecs which were minor changes like dropping SS for Hoarfrost. I've pretty much become one with them lol

I've had both Snap Shot and Boost Range in the past and eventually ended up dropping them. Never had a problem with range. I don't do a lot of soloing as Gibson and I are usually playing together, so the odd mob that gets through him and all the way to me, I queue up a Power Thrust, knock it back to him, and that's pretty much it lol

I dropped Snap Shot later after I got my recharge up, 3 powers usable during a mez was overkill. Mez = Aimed + Power Thrust, rinse, repeat. And that of course is assuming that Gibson hasn't already gone crazy mad scrapper and killed the offending mob (every blaster should carry a pocket scrapper with them lol). And I do always try to have break frees on me for extreme cases (read bosses/AVs, etc). I don't know, that may break some blaster code somewhere or something, but I do it any way.

Although I have thought about dropping Acrobatics for something and grabbing the Karma IO, like you said. So, here's the question, will that be enough knockback protection to run the Battle Maiden map? 4 pts opposed to 9? As it stands, I don't remember the last time I got knocked down and that's exactly how I like it. That's by no means the only thing I do with this character, but, since she is my main source of income to fund my army of alts, that is the one thing she *must* still be able to do....without *any* knockbacks...and I really can't stress *any* enough here.

That is an awesome build though, and I appreciate your taking the time to read mine and post, Santorican.


 

Posted

Quote:
Originally Posted by DSlice View Post
and I have Char 4-slotted with 2 Lockdown (one is proc) and 2 Devastation (one is proc) and i think it worked out to a 45% chance to hold a boss in one hit. Might have been 35% I cant recall.
Either way, that's awesome. Definitely getting filed away for future use.