Hi all. I'm building this cor for my wife as a support character for my claws/ela brute. The thought is that my lighting field and power sink, combined with her short circuit, power sink, tesla cage and electric shackles will be enough to bring even an AV to it's knees.
The problem is, I don't know jack about the Electric Blast set and I'm not sure about slotting or even power selection for the toon.
I ended up taking all the powers in the primary minus Aim. I'm sure some people would have a cow over that, but I have a few reasons.
1) My wife is not a huge fan of Aim.
2) I need power sink and electric shackles for the sapper concept.
3) My wife loves her Mu, so I can't get rid of him.
4) She'll need Stamina.
5) I need fly as a travel power because that's what she likes.
So I have those contraints. Obviously, I'll also need the sonic shields for my brute, including sonic dispersion, and the disruption field. Liquefy seems like it could be pretty good. I'm not sold on clarity. My brute probably won't need it. The Voltaic Sentinel will help with the sapper strategy. Zapp is another one I'm on the fence with. I guess Charged Armor is a possible as well, although it seems like it would stack with sonic dispersion to give solid resistance.
Can I get some ideas/advice on this please? I'll include my brute build as well.
Voltress Voltanus: Level 50 Magic Corruptor Primary Power Set: Electrical Blast Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Fitness Ancillary Pool: Mu Mastery
Voldo Voltanus: Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Power Pool: Speed
Hi all. I'm building this cor for my wife as a support character for my claws/ela brute. The thought is that my lighting field and power sink, combined with her short circuit, power sink, tesla cage and electric shackles will be enough to bring even an AV to it's knees.
The problem is, I don't know jack about the Electric Blast set and I'm not sure about slotting or even power selection for the toon.
I ended up taking all the powers in the primary minus Aim. I'm sure some people would have a cow over that, but I have a few reasons.
1) My wife is not a huge fan of Aim.
2) I need power sink and electric shackles for the sapper concept.
3) My wife loves her Mu, so I can't get rid of him.
4) She'll need Stamina.
5) I need fly as a travel power because that's what she likes.
So I have those contraints. Obviously, I'll also need the sonic shields for my brute, including sonic dispersion, and the disruption field. Liquefy seems like it could be pretty good. I'm not sold on clarity. My brute probably won't need it. The Voltaic Sentinel will help with the sapper strategy. Zapp is another one I'm on the fence with. I guess Charged Armor is a possible as well, although it seems like it would stack with sonic dispersion to give solid resistance.
Can I get some ideas/advice on this please? I'll include my brute build as well.
Thanks.
Villain Plan by Mids' Villain Designer 1.601
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Voltress Voltanus: Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Sonic Resonance
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Sonic Siphon -- Acc-I(A), EndRdx-I(36), RechRdx-I(36)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), RechRdx-I(39)
Level 6: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(15), Aegis-ResDam/EndRdx(15)
Level 8: Sonic Haven -- ImpArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(17), Aegis-ResDam/EndRdx(17)
Level 10: Air Superiority -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg(46), C'ngImp-Dmg/EndRdx(46)
Level 12: Swift -- Flight-I(A)
Level 14: Fly -- Flight-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Tesla Cage -- Lock-Acc/EndRdx/Rchg/Hold(A), G'Wdw-Acc/Hold/Rchg(19), EoCur-Acc/Hold/Rchg(19), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(25), Lock-Acc/Hold(25)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23)
Level 22: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(34), Aegis-ResDam/EndRdx(36)
Level 24: Disruption Field -- EndRdx-I(A), EndRdx-I(34)
Level 26: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(27), ExRmnt-Dmg/EndRdx(27), ExRmnt-EndRdx/Dmg/Rchg(33), EndMod-I(34)
Level 28: Zapp -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(29), Mantic-Acc/ActRdx/Rng(29), Mantic-Dmg/ActRdx/Rchg(33), Mantic-Dmg/EndRdx/Rchg(33)
Level 30: Short Circuit -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc/Rchg(31)
Level 32: Thunderous Blast -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Det'tn-Dmg/Rchg(39), Det'tn-Acc/Dmg/EndRdx(39)
Level 35: Clarity -- EndRdx-I(A)
Level 38: Liquefy -- SipInsght-Acc/ToHitDeb(A), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-ToHitDeb(40), AnWeak-Acc/DefDeb(40), AnWeak-DefDeb/EndRdx/Rchg(43), Lock-Acc/Rchg(43)
Level 41: Power Sink -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(42), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(42)
Level 44: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), TtmC'tng-ResDam/EndRdx(45)
Level 47: Electric Shackles -- G'Wdw-Acc/Hold/Rchg(A), Lock-Acc/Hold(48), EoCur-Acc/Hold/Rchg(48), P'Shift-EndMod/Rchg(48)
Level 49: Summon Adept -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-Acc/Dmg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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Voldo Voltanus: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Villain Profile:
Level 1: Strike -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg(7)
Level 1: Charged Armor -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam/Rchg(13)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx(13), Achilles-ResDeb%(27)
Level 4: Conductive Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam/Rchg(40)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(23)
Level 8: Hurdle -- Jump-I(A)
Level 10: Static Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(39)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Heal-I(A), Numna-Regen/Rcvry+(36), RgnTis-Regen+(37), Heal-I(45)
Level 18: Focus -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(19), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(21), Decim-Acc/Dmg/Rchg(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(25)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Kick -- Empty(A)
Level 26: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(40)
Level 28: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(29), Dct'dW-Heal/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37)
Level 30: Follow Up -- Mako-Dmg/Rchg(A), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 32: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Dmg/EndRdx(33), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dmg/EndRdx(33), EndMod-I(34)
Level 35: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod(36), Empty(48)
Level 38: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 41: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(48)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(46)
Level 47: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), LkGmblr-Def/EndRdx/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury