Ice/Stone Patience Build


Nihilii

 

Posted

Ok,
I've sometimes got a weird play style. I solo and am not concerned too much with speed killing. I made an Ice Armor/Stone Melee Build designed to jump into the middle of a big mob and stand there until his damage procs and Icicles kill everything nearby. I know its odd, but it lets me multitask real life and gaming more easily. I have slotted primarily for regen to compensate for skipping HoarFrost. I was wondering if anyone had any advice to give me on my build. Is Ice the best option for this or should i be looking at something else, Dark Armor had some nice potential in Mids but I wasnt sure how to get over the defense holes.

Tell me whatya think.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Frosty: Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Defense/Endurance
  • (3) Luck of the Gambler - Defense/Recharge
  • (9) Luck of the Gambler - Endurance/Recharge
Level 1: Stone Fist
  • (A) Pounding Slugfest - Accuracy/Damage
  • (3) Pounding Slugfest - Damage/Endurance
  • (7) Rope A Dope - Accuracy/Recharge
  • (7) Rope A Dope - Endurance/Stun
  • (9) Annoyance - Taunt
  • (36) Annoyance - Taunt/Recharge
Level 2: Stone Mallet
  • (A) Kinetic Crash - Damage/Knockback
  • (5) Kinetic Crash - Accuracy/Knockback
  • (11) Kinetic Crash - Recharge/Knockback
  • (13) Kinetic Crash - Recharge/Endurance
  • (43) Kinetic Crash - Damage/Endurance/Knockback
Level 4: Heavy Mallet
  • (A) Kinetic Crash - Damage/Knockback
  • (5) Kinetic Crash - Accuracy/Knockback
  • (11) Kinetic Crash - Recharge/Knockback
  • (19) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Damage/Endurance/Knockback
Level 6: Wet Ice
  • (A) Endurance Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Chilling Embrace
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
Level 12: Icicles
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (13) Scirocco's Dervish - Damage/Endurance
  • (37) Eradication - Chance for Energy Damage
  • (37) Eradication - Damage
  • (37) Eradication - Damage/Recharge
  • (43) Eradication - Accuracy/Damage/Recharge
Level 14: Health
  • (A) Regenerative Tissue - +Regeneration
  • (15) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Healing IO
  • (33) Healing IO
  • (34) Healing IO
  • (36) Healing IO
Level 16: Boxing
  • (A) Pounding Slugfest - Disorient Bonus
  • (17) Pounding Slugfest - Damage/Recharge
  • (17) Rope A Dope - Accuracy/Endurance
  • (23) Rope A Dope - Endurance/Stun
Level 18: Recall Friend
  • (A) Time & Space Manipulation - Endurance
  • (19) Time & Space Manipulation - Range
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
Level 22: Teleport
  • (A) Time & Space Manipulation - Endurance
  • (23) Time & Space Manipulation - Range
  • (42) Time & Space Manipulation - +Stealth
Level 24: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
Level 26: Energy Absorption
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
Level 28: Hurl Boulder
  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (29) Apocalypse - Accuracy/Damage/Recharge
  • (31) Devastation - Accuracy/Damage
  • (43) Devastation - Damage/Endurance
  • (46) Devastation - Damage/Recharge
Level 30: Aid Other
  • (A) Numina's Convalescence - Heal/Endurance
  • (31) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
Level 32: Aid Self
  • (A) Numina's Convalescence - Heal/Endurance
  • (33) Numina's Convalescence - Endurance/Recharge
  • (33) Numina's Convalescence - Heal/Recharge
Level 35: Tremor
  • (A) Kinetic Crash - Damage/Knockback
  • (36) Kinetic Crash - Accuracy/Knockback
  • (39) Kinetic Crash - Recharge/Knockback
  • (40) Kinetic Crash - Recharge/Endurance
  • (40) Kinetic Crash - Damage/Endurance/Knockback
Level 38: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Endurance/Recharge
Level 41: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection
  • (A) Healing IO
  • (45) Healing IO
  • (45) Healing IO
  • (45) Healing IO
  • (46) Healing IO
  • (46) Healing IO
Level 47: Resuscitate
  • (A) Numina's Convalescence - Endurance/Recharge
  • (48) Numina's Convalescence - Heal/Recharge
  • (48) Numina's Convalescence - Heal/Endurance
Level 49: Hibernate
  • (A) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Endurance/Recharge
  • (50) Numina's Convalescence - Heal/Recharge
------------
Level 1: Brawl
  • (A) Pounding Slugfest - Disorient Bonus
  • (48) Pounding Slugfest - Damage/Recharge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.56% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 5% FlySpeed
  • 456.8 HP (24.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -13)
  • Knockup (Mag -13)
  • 7% (0.12 End/sec) Recovery
  • 200% (15.6 HP/sec) Regeneration
  • 7.5% Resistance(Smashing)
  • 14% RunSpeed


 

Posted

You've got odd slotting choices. One thing I'd change for sure is Tremor, slotting it for maximum accuracy, damage and recharge. A PBAoE on auto is great to have while AFK.