Most Potent Powers for my Fire/Kin Controller


Fusion_7

 

Posted

So I've been working on my first Fire/Kin Controller and just made it to level 22,..Yeah! In building my other toons, see my signature below, I have discovered there is usually a power or powers that are the "Big Kahuna's when it comes to turning the tide in battles. Anyways when viewing the powers through paragonwiki I am trying to determine on the Fire and Kinetics sides which would be the "knock-out-punch" type power that would make all in the room go "ahhhh", "wow" and "simply amazing" followed with a generous applause..hehe.

On the Kinetics side, I'm looking at Transference and Fulcrum Shift as two and possibly Speed Boost as a third. On the Fire Control side, it would seem the Fire Imps and maybe Ring of Fire or Flashfire for greater AoE. Again, keep in mind that this is my first Fire/Kin so I really have no Idea what might work best. Also, in my short time (level 22) it would seem that I perform much better in group/team play with this toon versus going solo. It would seem that this toon might be more geared for team play versus solo, would that be a correct assumption based on the amount of powers that only work on your teammates e.g. Increase Density for example versus working on yourself?







 

Posted

Teamplay early, solo efficiently after imps, solo uber post epic aoe damage power.

Flashfire-firecages is your bread and butter-every spawn control/set up containment combination. Followed by closing in for fulcrum shift then aoe damage power + hotfeet. Char and even cinders for those times you need extra control. Char is also a good source of single target damage and control. In the meantime the imps are mopping up whats left. Transference and Transfusion as needed. Rinse. Repeat. Reward.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff