Elec/Fire scrapper build?


B_Witched

 

Posted

I know this combination may be unusual, but I kind of wanted a decent up close damage dealer. I was wondering if anyone had any ideas for a build? I'm not really looking at IOs yet, I'm still low level so I have time to think about that. I'm moreso wondering about power selection, since I have no idea what's good for PvP anymore. I quit before i13 came out and this is the first time I've reactivated since.

Suggestions?

P.S. I do not have the vet reward to get a travel power at level 6, if that matters.

EDIT 2: The main problems I'm having include: Is Lightning Rod good for PvP? Or Worthless? and The new Ancillary power Pools, I'm unsure which powers to choose and which set to choose. They're a lot more balanced than before. How many points of KB protection does Acro give? And finally, is the Superspeed/Superjump combo still a necessity?


 

Posted

Here's what I have so far.. tell me what I'm doing wrong (data chunk at the end):

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5), FtnHyp-Plct%(7)
Level 1: Fire Shield -- GA-ResDam(A), GA-Res/Rech/End(21), GA-End/Res(23), GA-RechRes(23), GA-3defTpProc(37), GA-RechEnd(37)
Level 2: Jacobs Ladder -- FotG-Acc/Dmg(A), FotG-Dam/Rech(7), FotG-Dam/End/Rech(9), FotG-Acc/End/Rech(9), FotG-Acc/Dmg/End/Rech(11), FotG-ResDeb%(11)
Level 4: Healing Flames -- Panac-Heal/Rchg(A), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(21)
Level 6: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-Rchg(17), AdjTgt-ToHit(19)
Level 8: Thunder Strike -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(13), Armgdn-Acc/Dmg/Rchg(13), Armgdn-Acc/Rchg(15), Armgdn-Dmg/EndRdx(15), Armgdn-Dam%(17)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Zephyr-ResKB(A), LkGmblr-Rchg+(43)
Level 14: Super Jump -- Zephyr-ResKB(A), ULeap-Stlth(40), Zephyr-Travel/EndRdx(40)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Chain Induction -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(25), Hectmb-Acc/Dmg/Rchg(25), Hectmb-Acc/Rchg(27), Hectmb-Dmg/EndRdx(27), Hectmb-Dam%(29)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31)
Level 22: Plasma Shield -- GA-ResDam(A), GA-End/Res(31), GA-Res/Rech/End(31), GA-RechRes(33)
Level 24: Temperature Protection -- GA-ResDam(A), GA-RechRes(33), GA-End/Res(40)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 30: Stealth -- EndRdx-I(A), LkGmblr-Rchg+(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg/Rchg(36), Oblit-%Dam(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Rise of the Phoenix -- Amaze-Stun(A), Amaze-Stun/Rchg(39), Amaze-Acc/Stun/Rchg(39), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(46)
Level 41: Char -- GladNet-Acc/Hold(A), GladNet-Acc/Rchg(42), GladNet-Acc/EndRdx/Rchg/Hold(42), GladNet-Rchg/Hold(42), GladNet-Dam%(43)
Level 44: Fire Blast -- GJ-Acc/Dmg(A), GJ-Dam/Rech(45), GJ-Acc/Dmg/End/Rech(45), GJ-Dam%(45), GJ-Acc/End/Rech(46), GJ-Dam/End/Rech(46)
Level 47: Fire Ball -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/Rchg(48)
Level 49: Melt Armor -- AnWeak-Acc/DefDeb(A), AnWeak-DefDeb(50), AnWeak-Acc/Rchg(50), AnWeak-DefDeb/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

At a quick glance i can see you need to get more HPs, you can probably sacrifice 40% of your recharge for that. Get max rech and heal in HF's, get Phase, especially on fire armor. I'd drop fireball and get RoF, more dmg, even though it's DoT, much faster rechare. I'd slot char for dmg and procs personally. If you didn't really plan on using pyre masters as you said "up close dmg dealer", I'd go w/ Weapons for webnade and targetting drone, this would allow you to sacrifice some of that global accuracy bonus for more HPs.

Basically HPs are a very big deal on fire armor scrap, so you'll need them accolades as well.

Also, aim for 35 KB protection at least. I think you have 32.

If your not too stuck on this build, re-rolling into a fire/reg is probably more what your looking for.


 

Posted

Quote:
Originally Posted by Mike1000 View Post
At a quick glance i can see you need to get more HPs, you can probably sacrifice 40% of your recharge for that. Get max rech and heal in HF's, get Phase, especially on fire armor. I'd drop fireball and get RoF, more dmg, even though it's DoT, much faster rechare. I'd slot char for dmg and procs personally. If you didn't really plan on using pyre masters as you said "up close dmg dealer", I'd go w/ Weapons for webnade and targetting drone, this would allow you to sacrifice some of that global accuracy bonus for more HPs.

Basically HPs are a very big deal on fire armor scrap, so you'll need them accolades as well.

Also, aim for 35 KB protection at least. I think you have 32.

If your not too stuck on this build, re-rolling into a fire/reg is probably more what your looking for.
Why fire? Fire doesn't seem as versatile as elec, since it doesn't seem to have any type of disorient, sleep, etc.

Additionally, I know regen is a powerhouse but I really like the "juggernaut" style play that fire offers.. with fiery embrace and rise of the pheonix. It would seem to offer a lot of fun in pvp.. even if its less survivable.

EDIT: Did they take the -jump out of web nade? Does that make it useless?


 

Posted

Fire just does alot of dmg, and scrapper mezzs are pretty short and won't be a huge part of your game with the immob from RoF or Webnade being most useful to stop someone for a couple seconds to hit them with your TS. If your going to keep Pyre, opening w/ Char is nice to drop things like Hurricane before you get in range of it.

The thing w/ melee in RV zone pvp, is you'll find yourself really coming back to one heavy hitting power, like Headsplitters, because w/ people moving constantly, you'll rarely get a true melee attack chain off, so fire offers a better one time heavy hitter, as does broadsword. By the time you catch up again, w/ a solid IO build, your heavy hitter will be available again.

I'm not sure what kind of pvp you like to parttake in, i'll assume it's more melee vs melee from the "up close dmg dealer" part, which is fine and i can see how Electric would probably pretty nice in that situation w/ good dmg, the placate proc and -recov.

I would drop RoP for SS or anything, I've never seen a use for a rez in pvp, except if someone was trying to get laughs.

Yes, webnade still has the -jump coupled w/ the initial immob.

Get them HPs up a lot and phase, fire armor will feel incredibly squishy in pvp otherwise.


 

Posted

Quote:
Originally Posted by Mike1000 View Post
Fire just does alot of dmg, and scrapper mezzs are pretty short and won't be a huge part of your game with the immob from RoF or Webnade being most useful to stop someone for a couple seconds to hit them with your TS. If your going to keep Pyre, opening w/ Char is nice to drop things like Hurricane before you get in range of it.

The thing w/ melee in RV zone pvp, is you'll find yourself really coming back to one heavy hitting power, like Headsplitters, because w/ people moving constantly, you'll rarely get a true melee attack chain off, so fire offers a better one time heavy hitter, as does broadsword. By the time you catch up again, w/ a solid IO build, your heavy hitter will be available again.

I'm not sure what kind of pvp you like to parttake in, i'll assume it's more melee vs melee from the "up close dmg dealer" part, which is fine and i can see how Electric would probably pretty nice in that situation w/ good dmg, the placate proc and -recov.

I would drop RoP for SS or anything, I've never seen a use for a rez in pvp, except if someone was trying to get laughs.

Yes, webnade still has the -jump coupled w/ the initial immob.

Get them HPs up a lot and phase, fire armor will feel incredibly squishy in pvp otherwise.
I don't really like melee vs melee or anything like that, the only reason I put an up close meleer is because I didnt want any spines or claws suggestions because I already have a spines, and i dont enjoy claws.

The only reason I like RoP is because of the 10-15 second invincibility. Idk if it still has it but I used to do that on my blaster a lot. I dont really know how pvp works anymore, but I kind of figured if I open up with one of my sleep powers I could get closer for a 2nd or 3rd hit. Unsure if sleep drops travel powers anymore (I know it doesn't drop toggle powers like defenses).

Or even the KB from TS to help me get a second hit in. Again, this is more so based on what it was like before i13, I don't really know almost any of the minor changes in i13.

Is it possible to do a stamina-less build for elec/fire?

EDIT: Here's what I have for a stamina-less elec/fire build. I don't know if it would be viable, I just don't know if I can sacrifice anything else to get phase, and superspeed.

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Posted

The sleep mez will honestly probably be unnoticable, since now mezzes durations are base 2 seconds. It may net you one extra attack, maybe.

Mezzes don't drop travels, the only thing that drops from mezzes are offensive toggles like Radiation Infection, Hurricane, Arctic Air and such.

If I were building, i'd take pool wise, Hasten SS, CJ SJ Accro, Hurdle Health Stamina, Stealth Invis Phase.

APP wise, most recommend Weapons now for the webnades and Targetting Drone.

Pro's are perception, to-hit debuff resistance, and the simply just better to-hit and accuracy
Con's are your still pure melee

I think Pyre is quite viable for zone especially, i have it on my bs/reg, and i love it.

Take and fully slot(acc/dmg/rech)/proc Char, RoF, and Fireblast.

Pros: feel like a blaster-lite, can keep pressure on after your first melee attack, RoF to Heavy Hitter, follow up w/ range. Char is nice to drop things like hurricane or Arctic Air before you get in them. Fire Armor has a unique advantage as you can do Build Up and FE separately to keep a nice dmg bonus up quite a bit for these ranged attacks.

Cons: Lose yoiur perception, and have to get a nice Global Accuracy bonus for yourself to hit more reliably(~45 at least if your attacks are slotted well). To-hit debuffing toons will be very noticable so will high defense. Things like RI aren't much of an issue in zone though. Char and RoF are DoT dmg, but when they crit, it give the crit portion upfront.

IO bonus wise, get 35 KB prot w/ accro, Aim for as much health as you can get(preferably 2K or more w/ accolades), 40+ (depending on if you go pyre or weapons, obviously can get away w/ less if go Weapons) Global Accuracy and then best recharge bonus you can get w/o sacrificing the other stuff, you should be able to work in 20-40% recharge.

I really wouldn't worry about global dmg bonus, because using BU adn FE separately will keep a nice dmg buff going quite a bit, i'm not totally sure, but those values might even get DR'd, so any small extra global bonus will probably be unnoticable.

Not sure about RoP invincibility, but i still wouldn't take a rez, just more usefull stuff.

Absolutely not, I can't see how you can go staminaless, nor is it wise.

I couldn't go over your whole build right now, but at a glance, you can easily get rid of Exploding Shuryuken, Caltrops(has some uses, but Stam and Phase are more usefull IMO), and I know you like RoP, i would drop that too. Not sure if there are more you can drop as I didn't go over it carefully.


 

Posted

Thanks for the tips, again. Question.. with DR does that mean that if you use BU and FE together it wont give a huge damage bonus? If so I guess I can entirely abandon this build because that's what I was kind of looking at.


 

Posted

Yes, DR's means diminishing returns hits the dmg bonus. Maybe a more experienced forum poster can chime in on how much DR digs into it, but, I'm pretty sure if you hit both together, it gets hit very hard. Hard enough were you won't get much out of FE.

The bonus is, that you can stagger them to have a solid dmg bonus up quite a bit.

Sorry to bear the bad news, but DR just screws alot of things.


 

Posted

I knew it was bad news I just really didn't know the scope of it. Since I'm having fun with the character overall I think i'll stick with it.

With the build I have (because I want to keep Rise of the Pheonix), I basically have to choose between superspeed and phase and It will probably just end up being superspeed, since I will probably keep CJ on.


 

Posted

Here's my most current build.

I'm more looking for critiques on slotting than on power selection, because I know I could essentially drop burn and rise of the pheonix to get phase but I'd prefer to keep rise of the pheonix.

I'm considering switching the placate proc with a smashing damage proc to get the extra 7.5% acc and recharge.

Also If you can think of a better power instead of burn then that's also something I'd consider changing

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Posted

bump. looking for opinions


 

Posted

after looking at the first build some1 posted for you, ididnt even bother lookn at the rest. i have pvpd with an elec/fa before and do know a lil about it. i wouldnt go fire mastery fot epic and heres one reason why. 1. to run an effective /fa you have to run a tight build, most will run speed,fitness,leaping,concealment...some others may not take leaping and sub in fighting. me personally i went hasten,super speed, hurdle,health,stamina,combat jumping,super jump,stealth,invis,phase shift. you DO NOT have to take acro. you can slot it up easily for kb prot and be fine. around 41% will do. slot for +rech and HPs, accolades are nice too. for an epic id go weapon mastery for webnades/trgtn drone and trops if you can fit them in. or even body mastery for FA, PP and maybe CP. fire epic is pretty endo hvy, but can be useful too. hope this helps some


@The REAL Chop

My teachers always told me to follow my dreams. To bad they are all Nightmares.

 

Posted

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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by B_Witched View Post
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does chance for fire damage even work in pvp? it doesn't mention anything about it


 

Posted

it used to....I have not kept up on any proc changes. Basically on my ts I have three hamis and the rest procs, with build up a lucky crit and procs it rapes.


 

Posted

Yes, procs still work.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Yes, procs still work.
Well I knew some of them work I was just curious about that one in particular, since it only says on mids that it can proc on critters :/


 

Posted

Latest build I made: Critiques are welcome (obviously)

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