Unsure about ill/storm lev33ish slotting


Local_Man

 

Posted

This is my build with nearly all the enhancements ripped out. Most were 30 SOs and since my gal is at 34 now...or will level up to 34...and that's the problem.

I've slotted up all my heavy hitters. PArmy, my two ranged attacks, though those IOs are pretty old.

I'm going to re-read Local's guide and some of the others, but I know some of you are really good at this and remember IO sets, etc.

Some slottings from where the SOs died is obvious, such as Hasten, etc. However, I wanted to show them as they are now, in case you have better ideas than just slottign generic IOs.

I have [only] 18.5 million. Thanks guys.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Candyjet: Level 48 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Ancillary Pool: Fire Mastery

Hero Profile:
------------
Level 1: Spectral Wounds Entrpc-Acc/Dmg:21(A), Entrpc-Dmg/EndRdx:23(3), Volly-Acc/Dmg:26(3), Volly-Dmg/EndRdx:28(5), Empty(5), Ruin-Acc/EndRdx/Rchg:31(7)
Level 1: Gale Acc(A)
Level 2: Blind Entrpc-Acc/Dmg:21(A), Entrpc-Dmg/EndRdx:23(7), Volly-Acc/Dmg:30(9), Volly-Dmg/EndRdx:28(9), Mael'Fry-Dmg/EndRdx/Rchg:33(11), Ruin-Acc/EndRdx/Rchg:31(11)
Level 4: Snow Storm Slow(A)
Level 6: Hasten RechRdx-I:30(A), Empty(13), Empty(13)
Level 8: Hurdle Jump-I:35(A)
Level 10: Recall Friend Empty(A)
Level 12: Superior Invisibility Empty(A), Empty(15), Empty(15), DefBuff(27)
Level 14: Health Heal-I:30(A), Heal-I:30(17), Heal-I:30(17)
Level 16: Freezing Rain Empty(A), LdyGrey-%Dam:21(25), Empty(29), Empty(31), EndRdx(31), Dmg(31)
Level 18: Phantom Army Empty(A), Empty(19), Empty(19), Empty(21), Empty(21), Empty(23)
Level 20: Stamina Empty(A), Empty(23), Empty(25)
Level 22: Hurricane Empty(A)
Level 24: Deceive Conf-I:30(A)
Level 26: Spectral Terror Acc(A), Range-I:35(27), Empty(29)
Level 28: Thunder Clap Acc(A)
Level 30: O2 Boost Heal(A)
Level 32: Phantasm RechRdx(A)
We Are Here. Six slots total.
Level 35: Tornado Empty(A)
Level 38: Lightning Storm Empty(A)
Level 41: Fire Ball Empty(A)
Level 44: Rise of the Phoenix Empty(A)
Level 47: Consume Empty(A)
Level 49: Fire Blast Empty(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Run-I:35(A)
Level 2: Rest Empty(A)
Level 1: Containment
------------
Set Bonus Totals:
28% (1.19 HP/sec) Regeneration






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Posted

Slotting can vary widely depending on how you play your character and your preferences. You didn't explain if you mostly solo, small team or large team. Do you want to aim for Recharge or Defense?

For an Ill/Storm, I feel the best things to slot for are Recharge and Endurance Recovery. Defense isn't needed as much, thanks to PA and Phantasm's Decoy drawing a lot of the aggro, plus the -ToHit in Hurricane (depending on how much you use it).

Spectral Wounds: The Decimation set for Recharge. If you want Recovery and Recharge, you can have a mix of Thunderstrike and Devastaton.

Gale: Who cares? I rarely use it, but have an Accuracy in the default slot. If you use it somewhat often, a second Accuracy is strongly recommended.

Blind: Several options -- for solo, you mostly want to slot for damage, Recharge and Accuracy. For Teams, you may want some Hold Duration. My guide gives some options here.

Snow Storm: EndRdx mostly. Maybe a couple of Tempered Readiness (slow) for the 1.5% Recovery.

Superior Invis: You want to look for a lot of EndRdx. Can slot Defense sets here, so folks looking for Recharge often slot 1 Luck of the Gambler +Recharge here, and if you have the slots, you can add 5 Red Fortune for a little more Recharge.

Freezing Rain: You want to enhance it for Recharge, to have it available as much as possible. If looking for sets, there are a few options -- some damage procs, the Achilles Tendon Resistance Debuff proc. Look also at 5 Lady Grey and a Recharge to cap Recharge.

Phantom Army: 6-slot with 4 Expediant Reinforcement, leaving out the Dam/End and the Resistance proc for the two triples from Call to Arms. At 50, you can replace those two Call to Arms with the Dam/Rech and Chance for Build Up from Sovereign Rights.

Hurricane: I like 4 from the Dark Watcher set, focusing on ToHit Debuff and EndRdx.

Deceive: I like to take it earlier. Do NOT put a damage proc in here, as it will mess up the "no aggro" aspect of the power. Leveling up, you can frankenslot with Acc/Confuse/Rech. 5 Malaise Illusions, or at 50 put in 5 of the purple set, which is one of the more affordable sets.

Spectral Terror: It does fine with just a Recharge in the default slot, but some Accuracy doesn't hurt. Only slot this up if you plan to put 5 from the Ghost of the Abyss set in it to maximize Recharge. Otherwise 1-3 slots is plenty. I think I have an Acc/Rech and the damage proc on my Ill/Storm.

Thunderclap: I have mixed feelings about this power on my Ill/Storm. I am considering switching and taking Flash instead. Illusion doesn't have another Stun power to stack with this, so it only affects minions. If you want to devote the slots, 5 Stupify + a Recharge for the proc is good. The Purple set is better.

O2 Boost: If you have the slots to spare (I didn't), 5 Doctored Wounds gives a Recharge bonus. Otherwise, 2 Miracle gives a Recovery bonus, and 2 Numina's gives some Regen.

Phantasm: Phanty is a big part of your damage, so you want to slot him for Max damage and some accuracy. Leveling up, I usually go for Acc/Dam and Dam from Blood Mandate, Acc/Dam and Acc/Dam/End from Brilliant Leadership. If you want Recharge, you can go with the same slotting as Phantom Army (except you can't slot more than one of the purple set).

Tornado: Damage and Rech. It is autohit, so Accuracy doesn't matter. Another place for 4 Expediant Reinforcement, 2 Call to Arms.

Lightning Storm: Damage and Recharge, a little Accuracy and some EndRdx if you can. Lot of options here, but I really, really like the Devastation Chance for Hold proc in this power. I think I have Dam/Rech and Dam/Rech/EndRdx from Entropic Chaos and Thunderstrike, and then Dam/Rech and Chance for Hold from Devastation. You could use 5 Decimations for Recharge.

Recall Friend: If you are looking for a Recharge build, you might replace this with Combat Jumping and slot it with a Luck of the Gambler Recharge.

On APP sets: Fireball is great, but I find that I use the Single-target blast a lot more. Consider moving Fire Blast to 41 or 44. On my Ill/Storm, I went with the Ice APP. Storm lacks both a self-heal and a self-Recovery, and Hibernate gives both. The Ice Blast is very good, and then you can take two AoE damage powers -- Illusion lacks AoE damage. Plus, Ice Shield is another place for a Luck of the Gambler Recharge.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Thanks, Local. This is just what I needed. It's a lot of information to take in at once so I'll need to look somethings up.

I do a mix of playing on teams and solo, but prefer teams.

I agree with your assessment on Gale at higher levels. I should make a bind "powexec_name gale$$say Sorry" as when I do use it it is because my finger hit the wrong key. I find deceive, Clap, or hurricane to be better for getting one off me.

How I tend to play: If I'm freshly rested and can do any of my attacks, as my tanker [or equivalent] runs in, I will do my PA, ST, and Freezing Rain. Then I'll target through that tank, or a scrap maybe, and use SW and Blind.

I watch for Stamina to come back up, as well as PA and FR. I rarely cast out two ST at a time, but sometimes too much aggro makes for a huge, graphics-card-melting CF.

Snow Storm is rarely if ever used. Generally only when I'm soloing because I can keep from getting that one killed. I also find it a little end hoggy.

I always have Phantasm out, unless he's aggroing crap, or just being too creepy.

The way my stuff looks now, to my untrained eye, is that I have more slots to place than I need. So, yeah, I guess it's time to just start using some powers as slotting mules.