BS/SD build. farm/team/solo... general build.


Fury Flechette

 

Posted

This is a quite expensive build I know. However as said above, I do farm with my wife. I love to team, I also do some solo. I fell in love with this scrapper. I am just trying to make "Timeless Seraphima" more tough, and self sufficent. I took peoples advice and read a guide, and I have created a few builds before and posted... I really liked the build-up set in this, so I tryed to really squeeze six slots. This build is very tight. If any one would have any suggestions... Know flight is purely concept. I do use hover as the def buff, but I wish I really had CJ instead. However I will not stray off the concept of the toon.

[edit] I do have freedom phalanx reserve, and the atlas madalian, presently. might get portal jocky. Not sure if the build shows the fpr and AM

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(3), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/EndRdx/Rchg(9), GftotA-Def/Rchg(9)
Level 2: Slice -- Sciroc-Acc/Rchg(A), Sciroc-Dam%(11), Sciroc-Acc/Dmg/EndRdx(11), Sciroc-Acc/Dmg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(15)
Level 4: Battle Agility -- GftotA-Def(A), GftotA-Def/EndRdx(15), GftotA-Def/EndRdx/Rchg(17), GftotA-Def/Rchg(17)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(19), ImpArm-ResDam(21), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(23)
Level 8: Parry -- LkGmblr-Def(A), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(25), Acc(25), Acc(27)
Level 10: Active Defense -- RechRdx(A), RechRdx(27)
Level 12: Swift -- Flight(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Numna-Heal/Rchg(29)
Level 16: Against All Odds -- EndRdx(A)
Level 18: Whirling Sword -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/Rchg(34)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Fly -- Flight(A)
Level 26: Disembowel -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg(34), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/EndRdx/Rchg(36)
Level 28: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39)
Level 30: Kick -- Acc(A)
Level 32: Head Splitter -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40), Sciroc-Acc/Rchg(42)
Level 35: Shield Charge -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(42), Erad-Dmg(42), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(43)
Level 38: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45)
Level 41: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(46), GftotA-Def/EndRdx/Rchg(46), GftotA-Def/Rchg(46)
Level 44: Conserve Power -- RechRdx(A), RechRdx(48)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), Efficacy-EndMod(48), Efficacy-EndMod/Acc(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 14.3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 14.6% Defense(Ranged)
  • 18% Defense(AoE)
  • 7.2% Max End
  • 27% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 205.8 HP (15.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 6.6%
  • MezResist(Immobilize) 6.6%
  • 16.5% (0.28 End/sec) Recovery
  • 86% (4.81 HP/sec) Regeneration
  • 7.5% Resistance(Fire)
  • 9.38% Resistance(Negative)
  • 5% RunSpeed
  • 2% XPDebtProtection


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

A few points:

1. I'd ditch parry. You're soft capped to all positions and besides the meager damage and as a spot to mule a LoTG, it does nothing for you. It may be something you keep if you exempt alot. I've heard of that rationale, but if you're playing mostly at 50, it's completely a wasted pick.

2. I'd swap out a couple of the Scirocco sets for Obliterations. It gives you better recharge and the multiple Sciroccos put you way over AoE defense anyway. If you're concerned about end usage or cost, Multi-Strike for your build would work out just fine.

3. You can swap in a set of Crushing Impact if you simply move a slot from your 6 slotted Makos and move it to Fly and 2 slot it with Blessing of the Zephyr. The non -kb IOs are pretty cheap.

The build could stand for a lot more optimization, especially in upping global recharge, but overall, it's fairly decent. I'd try to go for around 50% global recharge if you can manage it, with shield charge having 75%+ recharge. Your farming efficiency will be greatly enhanced if you can manage that.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
A few points:

1. I'd ditch parry. You're soft capped to all positions and besides the meager damage and as a spot to mule a LoTG, it does nothing for you. It may be something you keep if you exempt alot. I've heard of that rationale, but if you're playing mostly at 50, it's completely a wasted pick.

2. I'd swap out a couple of the Scirocco sets for Obliterations. It gives you better recharge and the multiple Sciroccos put you way over AoE defense anyway. If you're concerned about end usage or cost, Multi-Strike for your build would work out just fine.

3. You can swap in a set of Crushing Impact if you simply move a slot from your 6 slotted Makos and move it to Fly and 2 slot it with Blessing of the Zephyr. The non -kb IOs are pretty cheap.

The build could stand for a lot more optimization, especially in upping global recharge, but overall, it's fairly decent. I'd try to go for around 50% global recharge if you can manage it, with shield charge having 75%+ recharge. Your farming efficiency will be greatly enhanced if you can manage that.
Let me give you a lil back story, that will give people some aid in advice. When I play this toon, if it isn't farming with my wife (fire/kin/fire), most of the time it is lower teams asking me. I rarely ever get teams my lvl or higher to play with, on this toon. However I do love playing this toon so much that I just enjoy the team...

So the recharge isn't really a issue, with speed boost. Also with the said exzempting parry might stay. However the build I presented can handle +3x8, of most anything because of the said soft capping. So I could solo her well.

If I went to drop parry, that would allow me to get hasten, and then add an extra slot to both conserve power, and active defense. I live by hasten, however because of the tight build, and concept, I can't get it in.

Let me get this straight, take 1 slot from each mako set, and put it toward flight and have it 3 slotted?

Also switching the dervish would reduce the cost of the build... I will take your recomendations into consideration. I am by far not the best builder, and even yet, I am not the best at High end specs. But I want to go all out for this build.

Thank you.


protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll

 

Posted

Quote:
Originally Posted by protector_knight View Post
Let me give you a lil back story, that will give people some aid in advice. When I play this toon, if it isn't farming with my wife (fire/kin/fire), most of the time it is lower teams asking me. I rarely ever get teams my lvl or higher to play with, on this toon. However I do love playing this toon so much that I just enjoy the team...

So the recharge isn't really a issue, with speed boost. Also with the said exzempting parry might stay. However the build I presented can handle +3x8, of most anything because of the said soft capping. So I could solo her well.

If I went to drop parry, that would allow me to get hasten, and then add an extra slot to both conserve power, and active defense. I live by hasten, however because of the tight build, and concept, I can't get it in.

Let me get this straight, take 1 slot from each mako set, and put it toward flight and have it 3 slotted?

Also switching the dervish would reduce the cost of the build... I will take your recomendations into consideration. I am by far not the best builder, and even yet, I am not the best at High end specs. But I want to go all out for this build.

Thank you.
As expensive as they are, if you're at 50 and constantly exempt down, then purple sets would be a good investment. Even two sets would get you 8% recovery, 30% accuracy and 20% global accuracy no matter how low you exempt down. However, if that's too rich for your blood, I understand. Purple prices after taking a plunge right after issue 16 went back up to pre-16 levels quickly. Not sure if I'll buy / slot them for awhile until prices settle down again.

Here's a build I'd recommend keeping your same power picks. It's more expensive (still no purples) than your current build but has superior recovery, is more endurance efficient (cost less to run toggles), has more regen and has 55% global recharge. It is of course soft capped to all positions, but closer to 45% since anything over that is a waste.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Timeless Seraphima: Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(3), C'ngImp-Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(5)
Level 1: Deflection -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(7), GftotA-Def/EndRdx/Rchg:40(9), S'fstPrt-ResDam/Def+:30(25)
Level 2: Slice -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13)
Level 4: Battle Agility -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(15), GftotA-Def/EndRdx/Rchg:40(17), GftotA-Def/Rchg:40(17)
Level 6: True Grit -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(7), Numna-Heal/Rchg:50(19), ImpArm-ResDam:40(21), ImpArm-ResDam/EndRdx:40(21)
Level 8: Parry -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(9), C'ngImp-Acc/Dmg:50(15), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/EndRdx:50(23)
Level 10: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 12: Swift -- Flight-I:50(A)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(23), Numna-Heal/EndRdx:50(29), Mrcl-Heal:40(29), Mrcl-Heal/EndRdx:40(36), RgnTis-Regen+:30(46)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Whirling Sword -- Erad-Acc/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31), Sciroc-Dmg/Rchg:50(31), Sciroc-Dmg/EndRdx:50(33)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(25), Efficacy-EndMod/Acc/Rchg:50(33), Efficacy-Acc/Rchg:50(33), Efficacy-EndMod/Acc:50(34), Efficacy-EndMod/EndRdx:50(42)
Level 22: Hover -- LkGmblr-Rchg+:50(A)
Level 24: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(27)
Level 26: Disembowel -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(36), C'ngImp-Acc/Dmg/EndRdx:50(36)
Level 28: Build Up -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(37), GSFC-ToHit:50(37), GSFC-ToHit/Rchg:50(37), GSFC-ToHit/Rchg/EndRdx:50(39), GSFC-Rchg/EndRdx:50(39)
Level 30: Kick -- Acc-I:50(A)
Level 32: Head Splitter -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(39), Sciroc-Dmg/Rchg:50(40), Sciroc-Acc/Rchg:50(40), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 35: Shield Charge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(42), Oblit-Dmg/Rchg:50(42), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 38: Tough -- ImpArm-ResDam/Rchg:40(A), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-ResDam:40(45), ImpArm-ResDam/EndRdx:40(45)
Level 41: Weave -- LkGmblr-Rchg+:50(A), GftotA-Def/EndRdx:40(46), GftotA-Def/EndRdx/Rchg:40(46)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 47: Physical Perfection -- Mrcl-Heal:40(A), Mrcl-Rcvry+:40(48), P'Shift-EndMod:50(48), P'Shift-End%:50(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
------------
Level 1: Brawl -- RechRdx-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit

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