Super Strength Haymaker stuck on original animation
Known issue when pairing Super Strength with a Shield. I think BABs said it was fixed internally, but would have to wait until a later build before it appeared on the test server.
(And if you're reading this, big guy, I'm not trying to use you as "the catch-all Dev." This is a legitimate animation issue, and therefore your territory. )
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Quote:
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"Chew Electric Death, Snarling Cur!"

Silly bug...
I noticed today that my Shield/SS tank haymaker was doing the double fisted original punch. I thought I had changed it so I went to the tailer to check and it was set on Bright Haymaker. So i paid 5000 influence just to check and make sure it was reset.
Left the tailorm used it.. sure enough it was still stuck on the original animation, wouldnt change to the alternate punch.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-