Last Man Out.


Bovine_Avenger

 

Posted

Let's say that there are four Escort or Captive objectives. One of the NPCs is the leader, and refuses to go until the others are all safe. How can I make it so that one Escort/Captive cannot be rescued until the three others are?

Here's a similar issue: a Escort/Captive is a hostage who won't be brought into public (that is, the objective won't be triggered) until the heroes finish three other clickies/destructibles/defendables. They can do them in any order, but all three must be done. Any ideas how I would do that?


 

Posted

If it's not a problem for you, you just set that last-man-standing guy to not spawn until the other things are done. If that is a problem for you... uhm... I have no clue.


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
If it's not a problem for you, you just set that last-man-standing guy to not spawn until the other things are done.
But how do I make it so all three objectives must be done -- in any order -- before he spawns? (Love your forum name, BTW).


 

Posted

You'd have to chain all 3 I suspect, so each one spawns after the previous, which would force the last one to literally be last... Sadly at the moment most of the really fun things we'd like to do isn't possible in the Mission Architect, so we have to find work arounds; in your case, to keep the mission fun, a fixed map, and using Front, Middle, Back spawning so the player doesn't have to go back and forth across the map looking for new hostages would be desirable...