Fire/stone Request for help
Hey Flea. What are you wanting to focus on? I see that you've got some recharge going on, is that your main focus? Are you wanting to get more HP's and regeneration? Are you wanting to add defense? You seemed to have a mixed focus of both end recovery and HP/Regen with a mix of other set bonuses.
Don't forget to add in accolades, especially Task Force Commander, Portal Jockey, Atlas Medallion and Freedom Phalanx as they will give you some nice bonuses that will help. It will give you a better idea of what you'll be working with.
Two minor tweaks right off the bat without knowing what you want as one isn't a bad thing to have: the steadfast unique +3%def/resist all. If you can work that in, bonus. You can also get an easy 12% bonus to regen by switching out the lvl 50 heal IO in health to a numina's heal IO. Even a lvl 35 Numina's Heal would give you better regen with the set bonus then the heal IO.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I figured that starting with 0 defense, I was better off going for recharge to get healing flames up often. As I was leveling up, I found it a bit end intensive so I added some easy endurance ones.
I'm also using a lot of IOs I already had in storage. I had a good number of crushings. But if people with a lot of fire experience say I should go another way, I'm willing to listen and experiment. But I'm not willing to make a multi-billion dollar build with lots of purples and PvPIOs. Frankly, if it can't be good enough with "normal" sets, I figure that money would be better spent on another character to make a great one into a godly one.
I want a tank that can handle a spawn for 8 and AVs for a team. And you can't always assume that a team of 8 will have buffs, sad as that is. I have seen a lot of melee, blasters, and EATs lately and very few corrupters, controllers, and defenders. And the controllers are very often fire/kins who don't have increase density.
I figure if I can handle big teams like that, I should also do OK as a solo farmer.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
I don't have a specific fire/stone tank but I'm familiar with the sets having both lvl 50 fire/fire and stone/stone tanks. I'm surprised you didn't work Tremor into your build as it makes a nice combination with fault for keeping foes on their backs and assisting in damage mitigation.
I've played around with your set IO's, moved a few slots around and only changed one of your power choices. Although these changes don't softcap your build they will help slow down the damage you're taking. As they say +1def = +2resist. I'm working my fire/fire tank towards 30% s/l def. and even half of that has helped his survivability greatly.
Take a look at the changes I've made and see if you like them. I've also made sure to include the accolades that you should get if you haven't already.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Volcanic Flea: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Reactive Armor - Resistance: Level 40
- (3) Reactive Armor - Resistance/Endurance: Level 40
- (3) Reactive Armor - Resistance/Recharge: Level 40
- (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (5) Steadfast Protection - Resistance/+Def 3%: Level 30
- (23) Steadfast Protection - Knockback Protection: Level 30
- (A) Touch of Death - Accuracy/Damage: Level 40
- (7) Touch of Death - Damage/Endurance: Level 40
- (7) Touch of Death - Damage/Recharge: Level 40
- (9) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (9) Touch of Death - Damage/Endurance/Recharge: Level 40
- (11) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Doctored Wounds - Heal/Recharge: Level 35
- (11) Doctored Wounds - Heal/Endurance/Recharge: Level 35
- (13) Doctored Wounds - Heal: Level 35
- (13) Doctored Wounds - Recharge: Level 35
- (15) Doctored Wounds - Endurance/Recharge: Level 35
- (15) Doctored Wounds - Heal/Endurance: Level 40
- (A) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Endurance/Recharge: Level 40
- (21) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Jumping IO: Level 35
- (A) Karma - Knockback Protection: Level 30
- (45) Winter's Gift - Slow Resistance (20%): Level 35
- (A) Pounding Slugfest - Accuracy/Damage: Level 30
- (21) Pounding Slugfest - Damage/Endurance: Level 30
- (A) Reactive Armor - Resistance: Level 40
- (23) Reactive Armor - Resistance/Endurance: Level 40
- (25) Reactive Armor - Resistance/Recharge: Level 40
- (25) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Jumping IO: Level 35
- (A) Recharge Reduction IO: Level 35
- (27) Recharge Reduction IO: Level 35
- (27) Recharge Reduction IO: Level 35
- (A) Miracle - +Recovery: Level 35
- (29) Numina's Convalescence - Heal: Level 35
- (29) Numina's Convalescence - +Regeneration/+Recovery: Level 35
- (A) Endurance Modification IO: Level 35
- (31) Endurance Modification IO: Level 35
- (31) Endurance Modification IO: Level 35
- (A) Reactive Armor - Resistance: Level 40
- (31) Reactive Armor - Resistance/Endurance: Level 40
- (33) Reactive Armor - Resistance/Recharge: Level 40
- (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
- (A) Multi Strike - Accuracy/Damage: Level 35
- (33) Multi Strike - Damage/Endurance: Level 35
- (34) Multi Strike - Damage/Recharge: Level 35
- (34) Multi Strike - Accuracy/Endurance: Level 35
- (34) Multi Strike - Accuracy/Damage/Endurance: Level 35
- (37) Multi Strike - Damage/Endurance/Recharge: Level 35
- (A) Efficacy Adaptor - EndMod: Level 40
- (37) Efficacy Adaptor - EndMod/Recharge: Level 40
- (39) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 40
- (39) Efficacy Adaptor - Accuracy/Recharge: Level 40
- (39) Efficacy Adaptor - EndMod/Accuracy: Level 40
- (A) Recharge Reduction IO: Level 35
- (36) Recharge Reduction IO: Level 35
- (36) Recharge Reduction IO: Level 35
- (A) Perfect Zinger - Taunt/Recharge/Range: Level 35
- (A) Razzle Dazzle - Accuracy/Recharge: Level 30
- (40) Razzle Dazzle - Endurance/Stun: Level 30
- (40) Razzle Dazzle - Stun/Range: Level 30
- (40) Razzle Dazzle - Accuracy/Stun/Recharge: Level 30
- (43) Razzle Dazzle - Accuracy/Endurance: Level 30
- (A) Recharge Reduction IO: Level 35
- (36) Recharge Reduction IO: Level 35
- (37) Recharge Reduction IO: Level 35
- (A) Obliteration - Damage: Level 40
- (46) Obliteration - Accuracy/Recharge: Level 40
- (46) Obliteration - Damage/Recharge: Level 40
- (46) Obliteration - Accuracy/Damage/Recharge: Level 40
- (48) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40
- (50) Obliteration - Chance for Smashing Damage: Level 40
- (A) Kinetic Combat - Accuracy/Damage: Level 35
- (42) Kinetic Combat - Damage/Endurance: Level 35
- (42) Kinetic Combat - Damage/Recharge: Level 35
- (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Mocking Beratement - Recharge: Level 40
- (43) Mocking Beratement - Accuracy/Recharge: Level 40
- (A) Devastation - Accuracy/Damage: Level 35
- (45) Devastation - Accuracy/Damage/Recharge: Level 35
- (45) Devastation - Accuracy/Damage/Endurance/Recharge: Level 35
- (A) Gift of the Ancients - Defense: Level 40
- (48) Gift of the Ancients - Defense/Endurance: Level 40
- (48) Gift of the Ancients - Defense/Recharge: Level 40
- (50) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
- (A) HamiO:Membrane Exposure
- (50) HamiO:Microfilament Exposure
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 10.5% DamageBuff(Smashing)
- 10.5% DamageBuff(Lethal)
- 10.5% DamageBuff(Fire)
- 10.5% DamageBuff(Cold)
- 10.5% DamageBuff(Energy)
- 10.5% DamageBuff(Negative)
- 10.5% DamageBuff(Toxic)
- 10.5% DamageBuff(Psionic)
- 18.3% Defense(Smashing)
- 18.3% Defense(Lethal)
- 3.94% Defense(Fire)
- 3.94% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 22.4% Defense(Melee)
- 4.88% Defense(Ranged)
- 4.88% Defense(AoE)
- 3.6% Max End
- 2% Enhancement(Stun)
- 4% Enhancement(Heal)
- 9% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 175.7 HP (9.38%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 5.5%
- MezResist(Immobilize) 11.6%
- MezResist(Sleep) 1.65%
- MezResist(Stun) 3.85%
- MezResist(Terrorized) 2.2%
- 7% (0.12 End/sec) Recovery
- 42% (3.29 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.71% Resistance(Fire)
- 2.21% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 1.26% Resistance(Psionic)
I am by no means the best builder here and I'm sure others will also have great advice.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I almost forgot, if you haven't read this thread: http://boards.cityofheroes.com/showthread.php?t=198141
The discussion is about fire/fire but there's still sound advice there that can be applicable to you're case. Should also give you other food for thought.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
Bah. Looks like the data link didn't work.
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Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
I've been leveling a fire/stone tank since I had never played either set. It was ok in the lower levels, if a bit end heavy. It seemed a bit squishy in the 20s until I got tough.
But it has just never felt very tankish. It feels like a weak scrapper. This is my build, although I don't have all of the IOs listed it's close enough and it's my anticipated plan.
I usually run in (while hitting Build up and Firey Embrace) and then burn and fault, then single target attacks till burn and fault are back up. Heal and consume as necessary. Taunt those at range.
Any suggestions on build or tactics?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Volcanic Flea: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Fire Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx/Rchg(5), S'fstPrt-ResKB(5)
Level 1: Stone Fist -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/EndRdx/Rchg(7), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Dam%(11)
Level 2: Healing Flames -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Heal(13), Dct'dW-Rchg(13), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(15)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx/Rchg(21)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- Krma-ResKB(A), Winter-ResSlow(45)
Level 10: Boxing -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 12: Plasma Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 18: Health -- Mrcl-Rcvry+(A), Heal-I(29), Numna-Regen/Rcvry+(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 22: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam/Rchg(33)
Level 24: Blazing Aura -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(34), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(37)
Level 26: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(39), P'Shift-Acc/Rchg(39), P'Shift-EndMod/Rchg(39)
Level 28: Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 30: Taunt -- Zinger-Taunt/Rchg/Rng(A)
Level 32: Fault -- Amaze-Stun(A), Amaze-Stun/Rchg(40), Amaze-Acc/Stun/Rchg(40), Amaze-Acc/Rchg(40), Amaze-EndRdx/Stun(43)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 38: Burn -- Erad-Dmg(A), Erad-Acc/Rchg(46), Erad-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(48), Erad-%Dam(50)
Level 41: Seismic Smash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/Rchg(43), Mako-Dam%(43)
Level 44: Stone Prison -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(45)
Level 47: Fossilize -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg(48), Decim-Dmg/Rchg(50), Decim-Dmg/EndRdx(50)
Level 49: Quick Sand -- HO:Membr(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad