I've been using this build for running low level arcs and TFs, and have had a pretty good perfomance from it. But, there's always room for improvement so I though I'd get some suggestions. Keep in mind, this is a respec build, used only when exemplaring to 20 or below.
My main concerns were being able to get around (I use Ninja Run) while also enhancing end reduction and recovery with +end bonuses. I wanted to make sure above all, I could grab aggro and stay alive, hence no Fitness pool pr travel powers (I wanted to get in the armors and attacks). I'm also using accolades, so the +end has gone over 25.
I've been using this build for running low level arcs and TFs, and have had a pretty good perfomance from it. But, there's always room for improvement so I though I'd get some suggestions. Keep in mind, this is a respec build, used only when exemplaring to 20 or below.
My main concerns were being able to get around (I use Ninja Run) while also enhancing end reduction and recovery with +end bonuses. I wanted to make sure above all, I could grab aggro and stay alive, hence no Fitness pool pr travel powers (I wanted to get in the armors and attacks). I'm also using accolades, so the +end has gone over 25.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
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iTaunt: Level 50 Science Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fighting
Hero Profile:
Level 1: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(3), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/EndRdx/Rchg(5), ResDam-I(5), EndRdx-I(7)
Level 1: Stone Fist -- B'ngBlow-Dmg/EndRdx(A), B'ngBlow-Acc/Dmg(7), Dmg-I(9), Acc-I(9), EndRdx-I(11), EndRdx-I(11)
Level 2: Stone Mallet -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(13), Dmg-I(13), Acc-I(15), EndRdx-I(15), EndRdx-I(17)
Level 4: Conductive Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(17), ImpArm-EndRdx/Rchg(19), ImpArm-ResDam/EndRdx/Rchg(19), ResDam-I(21), ResDam-I(21)
Level 6: Static Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(45), ResDam-I(46), ResDam-I(46)
Level 8: Boxing -- B'ngBlow-Acc/Dmg(A), B'ngBlow-Dmg/EndRdx(25), Dmg-I(25), Acc-I(27), EndRdx-I(27), EndRdx-I(29)
Level 10: Grounded -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), ResDam-I(31), ResDam-I(33)
Level 12: Energize -- H'zdH-Heal/EndRdx(A), H'zdH-Heal/Rchg(33), Heal-I(33), RechRdx-I(34), RechRdx-I(34), EndRdx-I(34)
Level 14: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(43), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43), ResDam-I(45), ResDam-I(45)
Level 16: Lightning Field -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(40), Erad-Acc/Dmg/Rchg(40), Erad-Dmg(42), Acc-I(42), EndRdx-I(42)
Level 18: Taunt -- Insult-Taunt(A), Insult-Taunt/Rchg(37), Mocking-Taunt/Rchg(39), Mocking-Taunt(39), RechRdx-I(39), RechRdx-I(40)
Level 20: Fault -- Mocking-Rchg(A), Mocking-Acc/Rchg(36), RzDz-Acc/Rchg(36), RzDz-Acc/EndRdx(36), EndRdx-I(37), EndRdx-I(37)
Level 22: Lightning Reflexes -- Run-I(A), Run-I(50), Run-I(50)
Level 24: Heavy Mallet -- Mocking-Rchg(A), Mocking-Taunt/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(48), C'ngImp-Dmg/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
@Rylas
Kill 'em all. Let XP sort 'em out.