My try at Kat/Regen
1) That's reasonable. Regeneration falls below defense on your priority scale, but 600% shouldn't be too hard to get, and having good passive regeneration does make for less frantic play.
2) Yes, recharge is the name of the game. You should be getting as much as you can afford. There are other approaches that work just fine, but I'd stick with recharge unless you really know what you're doing and why.
3) Achilles' Heel procs are for your single-target chain, not for your AoEs.
4) Divine Avalanche -> Gambler's Cut -> Golden Dragonfly -> Gambler's Cut -> Divine Avalanche -> Gambler's Cut -> Soaring Dragon -> Gambler's Cut
If you have the influence, five Hecatombs and the Achilles' Heel in Gambler's Cut will give you better global recharge and better damage, particularly considering that you'll be using Gambler's Cut every other attack. Probably only worth it if you're swimming in influence, though.
I'd find a slot from somewhere to finish the Blessing of the Zephyr set in Combat Jumping. There's probably a better approach, but a trivial change is to pull the Rectified Recticles out of Build Up and replace them with a single level 50 common recharge IO, which gives you bettre recharge in one slot than you have from your two slots. As far as the lost to-hit, you'd be better off finding a slot from somewhere to put in a Kismet unique. That's available full time instead of less than 1/3 of the time.
Nothing else is really jumping out at me. Looks pretty good.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
It looks like you're over 5 on the 5% recharge. Could pull off 3 slots from Weave and just leave 3 LotG's in there then you have 3 slots to play around with. Would use 1 of those slots on GD for another proc maybe or the Glad -res if you got the money. Definitely would go away with the Reticle on BU and just stick regular recharges or maybe even just 1. The build looks pretty darn good otherwise...
ok, first,thanks for the feedback.Utilizing both ideas, i made these changes.
Dropped 2 slots from weave and replaced a slot with a Kismet +to hit.I then added a slot to Lotus Drops and switched to the eradication set (maintains the same added def bonus to AoE and adds to my ranged by 1.56%). Added a slot to Golden Dragonfly and placed a force feedback chance for rech. I should be steadily able to line up multiple targets for the proc to fire. Pulled a slot out of build up to complete the BotZ set in CJ. These small changes seem to add a lot. thanks Much.
PS. Werner, i didnt place a purple set into GC yet because im pulling from multiple toons for this build and i already have 1 Armaggeddon set so thats why i have that one at all.As additional influence comes in, ill add it to the build accordingly.
Here's what i niow have.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/Rchg:35(3), C'ngImp-Acc/Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:35(23), C'ngImp-Dmg/EndRdx/Rchg:40(36), Achilles-ResDeb%:20(37)
Level 1: Fast Healing -- Numna-Heal/Rchg:40(A), Numna-Heal:50(13)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(3), Sciroc-Acc/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(37)
Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 6: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(7), P'Shift-EndMod/Acc:50(7), P'Shift-End%:50(39)
Level 8: Divine Avalanche -- LkGmblr-Rchg+:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 10: Swift -- Empty(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(15), Zephyr-ResKB:50(36), Zephyr-Travel/EndRdx:50(50)
Level 14: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15)
Level 16: Integration -- Numna-Regen/Rcvry+:30(A), Numna-Heal:50(17), RgnTis-Regen+:30(17)
Level 18: The Lotus Drops -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(19), Erad-Dmg/Rchg:30(19), Erad-Acc/Dmg/Rchg:30(21), Erad-Acc/Dmg/EndRdx/Rchg:30(43), Erad-%Dam:30(48)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21)
Level 22: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(36), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Rchg:50(43)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dam%:50(31)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(33), Dct'dW-EndRdx/Rchg:50(33)
Level 30: Build Up -- RechRdx-I:50(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Dam%:50(34), FrcFbk-Rechg%:21(50)
Level 35: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(43), Amaze-ToHitDeb%:50(45)
Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(46)
Level 41: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(46), Ksmt-ToHit+:30(46)
Level 47: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I made a few changes to your build mainly slotting and enhancement choices.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(36), Achilles-ResDeb%(37)
Level 1: Fast Healing -- Numna-Heal/Rchg(A), Numna-Heal(13)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(23), Sciroc-Dam%(37)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 6: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-EndMod/Rchg(7), P'Shift-End%(13)
Level 8: Divine Avalanche -- Acc-I(A), Acc-I(11), LkGmblr-Rchg+(11)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(15), Zephyr-ResKB(36), Zephyr-Travel/EndRdx(50)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15)
Level 16: Integration -- Numna-Regen/Rcvry+(A), Numna-Heal(17), RgnTis-Regen+(17)
Level 18: The Lotus Drops -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(21), M'Strk-Acc/Dmg/EndRdx(39), M'Strk-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21)
Level 22: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(43)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Rchg(33), Dct'dW-EndRdx/Rchg(33)
Level 30: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(50), AdjTgt-Rchg(50)
Level 32: Golden Dragonfly -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(34), Armgdn-Acc/Rchg(34), Armgdn-Dam%(34)
Level 35: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(37), Amaze-Acc/Stun/Rchg(42), Amaze-Acc/Rchg(43), Amaze-ToHitDeb%(45)
Level 38: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46)
Level 41: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(46), Ksmt-ToHit+(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Virtue: @Santorican

Dark/Shield Build Thread
I'm not a big fan of the +recharge IO. It use to be great when it was bugged, but now I don't see it being much help.
If those are the power order you're going for, maybe you could put that Kismet to CJ and I suggest try working in Resilience earlier for exmping down.
Edit:
Of course... since it takes me 20 minutes to write 1 sentence, someone was bound to come in and re-arrange things ...
I'm not a big fan of the +recharge IO. It use to be great when it was bugged, but now I don't see it being much help.
If those are the power order you're going for, maybe you could put that Kismet to CJ and I suggest try working in Resilience earlier for exmping down. Edit: Of course... since it takes me 20 minutes to write 1 sentence, someone was bound to come in and re-arrange things ... ![]() |
The LoTG global recharge IO is still one of the best enhancements in the game
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Pretty sure he meant the Force Feedback chance for +recharge. I believe those used to be bugged so that they fired 100% of the time instead of 10% of the time, or something like that.
|
If you find you have enough survivability without DA you may want to consider using the GC-->GD-->GC-->SD attack chain. That's what I use, but be warned, your health bar will not thank you.
In the circles i've been running in, I've heard alot of negativity about the staying power of regen as a secondary.Now, I haven't played regen since IH was a toggle, so my opinion on it is decidedly dated but i do recall it being a very active secondary. I've since taken this challenge to heart and chose Katana as my primary for the defense bonus provided thru divine avalanche.Now before i post my build i have a few questions if someone would be kind enough to answer.
1) I'm trying to maintain a passive regen of 600% with some moderate defense to ranged and AoE as a compliment to DA bonus'. Is this a smart aproach?
2)I did do a fairly quick scan of the forums and my understanding is recharge is the name of the game with regen.Is this so and what lvls of recharge should i be looking into?
3)I kept The Lotus Drops in the build for some AoE dmg to accompany Flashing steel, should i try to free up another slot from somewhere (tho i dont see where yet) to place a 2nd achille's heel proc in it?
4) what attack chain should i be looking at?
Thanks kindly for any help/build tweaks you may see.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Hero Profile:
Level 1: Gambler's Cut -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/Rchg:35(3), C'ngImp-Acc/Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/EndRdx:35(23), C'ngImp-Dmg/EndRdx/Rchg:40(36), Achilles-ResDeb%:20(37)
Level 1: Fast Healing -- Numna-Heal/Rchg:40(A), Numna-Heal:50(13)
Level 2: Flashing Steel -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(3), Sciroc-Acc/Rchg:50(5), Sciroc-Acc/Dmg/EndRdx:50(23), Sciroc-Dam%:50(37)
Level 4: Reconstruction -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(9), Dct'dW-Rchg:50(9), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 6: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(7), P'Shift-EndMod/Acc:50(7), P'Shift-End%:50(39)
Level 8: Divine Avalanche -- LkGmblr-Rchg+:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 10: Swift -- Empty(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Zephyr-Travel:50(15), Zephyr-Travel/EndRdx:50(50)
Level 14: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(15)
Level 16: Integration -- Numna-Regen/Rcvry+:30(A), Numna-Heal:50(17), RgnTis-Regen+:30(17)
Level 18: The Lotus Drops -- Sciroc-Acc/Dmg:30(A), Sciroc-Dmg/EndRdx:30(19), Sciroc-Dmg/Rchg:30(19), Sciroc-Acc/Dmg/EndRdx:50(21), Sciroc-Acc/Rchg:30(43)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21)
Level 22: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Heal/EndRdx:50(36), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(40), Dct'dW-Rchg:50(43)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Soaring Dragon -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dam%:50(31)
Level 28: Instant Healing -- Dct'dW-Heal:50(A), Dct'dW-Heal/Rchg:50(31), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Rchg:50(33), Dct'dW-EndRdx/Rchg:50(33)
Level 30: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(36)
Level 32: Golden Dragonfly -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(34), Armgdn-Acc/Rchg:50(34), Armgdn-Dam%:50(34)
Level 35: Boxing -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(37), Amaze-Acc/Stun/Rchg:50(42), Amaze-Acc/Rchg:50(43), Amaze-ToHitDeb%:50(45)
Level 38: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(46)
Level 41: Moment of Glory -- LkGmblr-Rchg+:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Weave -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(45), RedFtn-Def:50(46), RedFtn-Def/Rchg:50(46), RedFtn-Def/EndRdx/Rchg:50(48), RedFtn-EndRdx:50(50)
Level 47: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit