Looking for build input
EDIT: Whoops, that Karma -KB in Combat Jumping should be another LotG.
A good PvE build is very different than a good PvP build, so in many cases you're either going to have to completely respec the PvE build, or you're going to have to make a dedicated PvP build with your second build slot (I have that on a few characters - it's expensive but worth it). Here's what I threw together:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Weapon Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(23)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46), Mrcl-Heal(46)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(5), P'Shift-End%(11)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(9), GSFC-ToHit/EndRdx(9), Rec'dRet-Pcptn(11)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 10: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(42), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-Heal(43)
Level 12: Confront -- Mocking-Taunt(A), Mocking-Taunt/Rchg(29), Mocking-Taunt/Rchg/Rng(29), Mocking-Acc/Rchg(31), Mocking-Taunt/Rng(31), Mocking-Rchg(31)
Level 14: Super Speed -- EndRdx-I(A), Run-I(15)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/EndRdx/Rchg(17)
Level 18: Combat Jumping -- Ksmt-ToHit+(A), Krma-ResKB(19)
Level 20: Super Jump -- EndRdx-I(A), Jump-I(21)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(25), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(27)
Level 26: Disembowel -- Hectmb-Dam%(A), Hectmb-Dmg/Rchg(37), Hectmb-Acc/Dmg/Rchg(37), Hectmb-Acc/Rchg(37), Hectmb-Dmg/EndRdx(40), Mako-Dam%(40)
Level 28: Instant Healing -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(34), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36)
Level 30: Stealth -- LkGmblr-Rchg+(A)
Level 32: Head Splitter -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), ExStrk-Dam%(34)
Level 35: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40)
Level 41: Phase Shift -- RechRdx-I(A)
Level 44: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob/Rchg(45), GravAnch-Acc/Immob/Rchg(45), GravAnch-Acc/Rchg(45), GravAnch-Immob/EndRdx(46)
Level 47: Shuriken -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Acc/Dmg/Rchg(48), Apoc-Dam%(50), GJ-Dam/End/Rech(50)
Level 49: Targeting Drone -- HO:Cyto(A), HO:Cyto(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 12.5% DamageBuff(Smashing)
- 12.5% DamageBuff(Lethal)
- 12.5% DamageBuff(Fire)
- 12.5% DamageBuff(Cold)
- 12.5% DamageBuff(Energy)
- 12.5% DamageBuff(Negative)
- 12.5% DamageBuff(Toxic)
- 12.5% DamageBuff(Psionic)
- 2.5% Defense(Smashing)
- 2.5% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 1.25% Defense(Melee)
- 3.75% Defense(Ranged)
- 1.56% Defense(AoE)
- 1.8% Max End
- 77.5% Enhancement(RechargeTime)
- 12% Enhancement(Heal)
- 54% Enhancement(Accuracy)
- 10% FlySpeed
- 125.5 HP (9.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 6.6%
- 20% Perception
- 19.5% (0.33 End/sec) Recovery
- 24% (1.34 HP/sec) Regeneration
- 12.6% Resistance(Fire)
- 12.6% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 10% RunSpeed
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I see a lot of people take tough and weave, but the build you show me doesn't have that. Is it really necessary?
Nobody good takes tough and weave, at least that I know.
No, no it's not. Its for kiteklubbers and bad scappes who think real pvp is standing toe-to-toe in the train station in RV
"You wrote that the world doesn't need a saviour, but everyday I hear people cry for one"
Mortilance - Elec/WP Stalker
Alright then. I'm still in the process of learning this whole PvP junk, so I'm trying to learn what works and what doesn't. I noticed that my fear abilities seemed more like a liability than anything else too, so they seemed to be wasted powers as well.
My Spines/Regin has Tough, but if I actually played it enough anymore to bother with the time and inf for a respec, I'd drop Kick and Tough and pick up Assault and Tactics. You're dead-on about the fear powers, though - I know very few people who use the Presence pool in a build, mostly because of the way mezzes work in PvP now (I'm sure you've noticed that mezzes last only a few seconds, if that, in a PvP environment, and Break Frees don't protect against mez at all). Main reason to pick up Confront is for the autohit -75% range debuff, which will not only mess with ranged toons trying to attack you, but will also mess with enemy buffers trying to keep up with their own teammates.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
CJPvP: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Power Pool: Presence
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Slash
- (A) Crushing Impact - Accuracy/Damage
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Damage/Endurance/Recharge
Level 1: Fast Healing- (A) Numina's Convalescence - +Regeneration/+Recovery
- (11) Miracle - +Recovery
Level 2: Slice- (A) Obliteration - Damage
- (3) Obliteration - Accuracy/Recharge
- (3) Obliteration - Damage/Recharge
- (9) Obliteration - Accuracy/Damage/Recharge
- (42) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 4: Quick Recovery- (A) Endurance Modification IO
- (5) Endurance Modification IO
- (5) Endurance Modification IO
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
- (34) Recharge Reduction IO
- (46) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 8: Parry- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Defense/Endurance/Recharge
Level 10: Reconstruction- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (13) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Recharge
- (36) Doctored Wounds - Heal
Level 12: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump- (A) Jumping IO
- (15) Jumping IO
Level 16: Integration- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Heal
- (17) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
Level 18: Whirling Sword- (A) Obliteration - Damage
- (19) Obliteration - Accuracy/Recharge
- (19) Obliteration - Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Recharge
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Provoke- (A) Perfect Zinger - Taunt
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Chance for Psi Damage
Level 22: Dull Pain- (A) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Endurance/Recharge
- (23) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 24: Build Up- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
Level 26: Disembowel- (A) Hecatomb - Damage
- (27) Hecatomb - Damage/Recharge
- (27) Hecatomb - Accuracy/Damage/Recharge
- (40) Hecatomb - Accuracy/Recharge
- (43) Hecatomb - Damage/Endurance
Level 28: Instant Healing- (A) Numina's Convalescence - Heal
- (29) Numina's Convalescence - Endurance/Recharge
- (29) Numina's Convalescence - Heal/Recharge
- (34) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Recharge Reduction IO
Level 30: Intimidate- (A) Glimpse of the Abyss - Accuracy/Recharge
- (31) Glimpse of the Abyss - Endurance/Fear
- (31) Glimpse of the Abyss - Accuracy/Endurance
- (31) Glimpse of the Abyss - Fear/Range
- (36) Glimpse of the Abyss - Accuracy/Fear/Recharge
Level 32: Head Splitter- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
Level 35: Hover- (A) Luck of the Gambler - Recharge Speed
Level 38: Moment of Glory- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense/Recharge
- (40) Luck of the Gambler - Defense
Level 41: Focused Accuracy- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 44: Physical Perfection- (A) Endurance Modification IO
- (45) Endurance Modification IO
- (45) Endurance Modification IO
Level 47: Invoke Panic- (A) Glimpse of the Abyss - Accuracy/Recharge
- (48) Glimpse of the Abyss - Endurance/Fear
- (48) Glimpse of the Abyss - Fear/Range
- (48) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (50) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 49: Conserve Power- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Critical Hit------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 22% Enhancement(Heal)
- 5.5% Enhancement(Terrorized)
- 87.5% Enhancement(RechargeTime)
- 82% Enhancement(Accuracy)
- 5% FlySpeed
- 170.7 HP (12.7%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.95%
- 10.5% (0.18 End/sec) Recovery
- 66% (3.69 HP/sec) Regeneration
- 6.3% Resistance(Fire)
- 6.3% Resistance(Cold)
- 5% RunSpeed
------------Set Bonuses:
Crushing Impact
(Slash)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Obliteration(Slice)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Parry)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Doctored Wounds(Reconstruction)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Numina's Convalescence(Integration)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Obliteration(Whirling Sword)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Perfect Zinger(Provoke)
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 5% Enhancement(RechargeTime)
Numina's Convalescence(Dull Pain)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Hecatomb(Disembowel)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Numina's Convalescence(Instant Healing)
- 12% (0.67 HP/sec) Regeneration
- 25.1 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Glimpse of the Abyss(Intimidate)
- 2.75% Enhancement(Terrorized)
- 25.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Armageddon(Head Splitter)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Hover)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Moment of Glory)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
Glimpse of the Abyss(Invoke Panic)