Are Rad toggles subject to DR?
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the other day my dom got hit with a melt-armor from a troller and it actually did -22.5% res on him, even with the patron armor on.
Just what the thread title says.
I know DR starts hittng you when you get the same thing from more than one source. So, in that case, do Rad's toggles have full power because it's all coming from one power? Wondering because last night in RV my Rad/Sonic was absolutely untouchable against ranged attackers (I'm softcapped to ranged in PvE, so around 18% in PvP) The way I have Radiation Infection slotted, it's debuffing to-hit by 48.68%. If that is not being hit by DR then it's a pretty substantial debuff. The toon in question is awesome as a duelist, but if he fights more than one mezzer he gets in trouble quickly. Even though the mezzes don't last long, if even one lands he loses his debuff toggles. Planning on using him in tournaments and whatnot, as I'm happy with his performance 1v1. Also, as a side question. Is an Ice/Rad corruptor still halfway decent in PvP or did the animation time thing kill their performance? I have a slot open on my home server and I'd like a ranged villain to play around with in RV. Or would I be better off reversing my defender and making a Sonic/Rad? |
afaik that should have not been the case. resistance buffs resist resistance debuffs, as per tested in the days of the i12 ladder by mel and a few other mediocre and ujl guys.
something's fishy.
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Slotting in the toggles gets DRd a bit, and I'm reasonably certain stacked debuffs should DR against an opponent, but they don't DR by a whole lot (for example, the Rad/Ice Defender I was dueling against last night dropped my tohit from 75% to just above 50% with RI running).
Just what the thread title says.
I know DR starts hittng you when you get the same thing from more than one source. So, in that case, do Rad's toggles have full power because it's all coming from one power? Wondering because last night in RV my Rad/Sonic was absolutely untouchable against ranged attackers (I'm softcapped to ranged in PvE, so around 18% in PvP) The way I have Radiation Infection slotted, it's debuffing to-hit by 48.68%. If that is not being hit by DR then it's a pretty substantial debuff. The toon in question is awesome as a duelist, but if he fights more than one mezzer he gets in trouble quickly. Even though the mezzes don't last long, if even one lands he loses his debuff toggles. Planning on using him in tournaments and whatnot, as I'm happy with his performance 1v1. Also, as a side question. Is an Ice/Rad corruptor still halfway decent in PvP or did the animation time thing kill their performance? I have a slot open on my home server and I'd like a ranged villain to play around with in RV. Or would I be better off reversing my defender and making a Sonic/Rad? |
As for the Ice/Rad... yeah, Ice Blast is bad now. Not terrible, just bad. You'd probably be better off with a Son/Rad because there's literally no reason to roll a Defender for PvP these days except TK and maybe Psi Blast, which isn't nearly the draw it once was.
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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Well, I didn't roll him with PvP in mind. He's built for AV soloing, I just happened to wander into RV with him and discovered that he does pretty well.
Thanks for the info.
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Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
And didn't i wreck your dark/cold recently......i'm just saying. =-0
Just what the thread title says.
I know DR starts hittng you when you get the same thing from more than one source. So, in that case, do Rad's toggles have full power because it's all coming from one power?
Wondering because last night in RV my Rad/Sonic was absolutely untouchable against ranged attackers (I'm softcapped to ranged in PvE, so around 18% in PvP)
The way I have Radiation Infection slotted, it's debuffing to-hit by 48.68%. If that is not being hit by DR then it's a pretty substantial debuff.
The toon in question is awesome as a duelist, but if he fights more than one mezzer he gets in trouble quickly. Even though the mezzes don't last long, if even one lands he loses his debuff toggles. Planning on using him in tournaments and whatnot, as I'm happy with his performance 1v1.
Also, as a side question. Is an Ice/Rad corruptor still halfway decent in PvP or did the animation time thing kill their performance? I have a slot open on my home server and I'd like a ranged villain to play around with in RV. Or would I be better off reversing my defender and making a Sonic/Rad?
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.