Fire/Thorn??
Yes, fire/thorns is good on teams.
Fire gives adequate crowd control and good damage (for a dom primary). Thorns does good AOE damage, for a dom assault set, which is particularly helpful in teams. It also debuffs mob defense, which helps teams move more quickly. Aim will help your controls hit more regularly when you really need them to hit, as well.
And YES I am being bombarded by my VG (yes Min that means you) that Grav/Nrg sucks so much it could drag a ping-pong ball through a garden hose.
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And I am a bit sensitive on just how bad Gravity is at the moment (hint: outside of Singularity it's worse than I thought, and I already thought it was bad).
But to cut to the point, Fire/Thorn should be excellent. Have a word with Liliaceae when you see him next, I think he's got one of these in his stable.
Bombarded is such a strong term. Appropriate, but still very strong
And I am a bit sensitive on just how bad Gravity is at the moment (hint: outside of Singularity it's worse than I thought, and I already thought it was bad). |
But to cut to the point, Fire/Thorn should be excellent. Have a word with Liliaceae when you see him next, I think he's got one of these in his stable. |
Ive gotten Toxic Fumes to level 10 (soloing atm and the last 2 levels before the Justice Hero side event) and so far dont have that many Primary powers, only 2 Pri and 4 Sec:
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 11 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Thorny Assault
Power Pool: Fitness
Villain Profile:
Level 1: Char -- Empty(A), Empty(3), Empty(7)
Level 1: Thorny Darts -- Empty(A), Empty(3), Empty(7)
Level 2: Skewer -- Empty(A), Empty(5), Empty(9)
Level 4: Fling Thorns -- Empty(A), Empty(5), Empty(9)
Level 6: Swift -- Empty(A)
Level 8: Smoke -- Empty(A)
Level 10: Impale -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
[NOTE: ignore slotting as it was just randomly applied in Mids] - but feel free to advise on Slotting ]
AoE Immob I didnt want so to avoid faceplants at this stage, also im doing fine with Smoke taking out a mob, Char Holding 1 and attacking that single if no one else is aggrod or taking out a non Held mob if they attack me.
Hot Feet - 1.04 end/sec - Need STAM for that.
Anyone have any pointers (the Guides section is rather bare on anything after i12)?
I havnt seen Lili online so far, but will nag him when I see him next (been nagged by a few people of late so have had plenty of practice on the receiving end ).
Thanks all
OK so my DOM history is a little jagged.
1st of (i14) I made an ICE/ICE DOM and END was just shocking so I dumped him and gave up. Got to level 22ish
Decided to give them another go after i16 and went with Grav/Nrg. Currently at lvl 31 and having a good time as long as there are not too many mobs (yes yes yes I am aware that Grav/Nrg is mainly a ST DOM).
And YES I am being bombarded by my VG (yes Min that means you) that Grav/Nrg sucks so much it could drag a ping-pong ball through a garden hose.
So, even though I love my Grav/Nrg I wanted to make a more team-centric/AoE DOM. Now Im NOT going to do a Plant/ DOM as that is all I see running around. Im sure its awesome but I just cant do it...
So after umming and ahhhing I chose Fire/Thorn. Fire cause Ive never done a Fire Primary toon before and Thorn cause I like the new look (Crystal Blades ohhh yeah).
What Im wondering is, before I spend too much time on him ("Toxic Fumes" now at lvl 8) is this combo any good for some solo and team play (PvE only).
NOTE: I think that is my largest post to date