David Freedom... your build here...
As an SO build I wouldn't need to Acc up so much due to Invincibility and Rage and so could be more damaging. I doubt I'd need to have tohits in Invincible. I don't think this section should be about who is doing something wrong and who is doing something right. Suggestions are there to be taken or left. I think it best if David Freedom told everyone of his intentions first.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
As an SO build I wouldn't need to Acc up so much due to Invincibility and Rage and so could be more damaging. I doubt I'd need to have tohits in Invincible. I don't think this section should be about who is doing something wrong and who is doing something right. Suggestions are there to be taken or left. I think it best if David Freedom told everyone of his intentions first.
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protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
Yeah I did, I guess my idea of just slapping SOs in it is different to yours. I could of sworn that you were green boxed at the time of my post. I didn't down rep you, I think that someone maybe trying to make it look like I did however.
I just uprepped you.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Yeah I did, I guess my idea of just slapping SOs in it is different to yours. I could of sworn that you were green boxed at the time of my post. I didn't down rep you, I think that someone maybe trying to make it look like I did however.
I just uprepped you. |
however I do know usually red = bad,stop. green = good,go.
yes I could of SO slotted better. See I have seen my wifes ice/ss tank, and KO-blow and Foot stomp was terrible on end. So I figured being a tank with rage I could focus in on some endurance reduction, being that invun doesn't have EA.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
This build has just SO's but is slotted for a decent IO set scheme. David, if you see this, enjoy, and others welcome to give em advice. [edit] don't mind enhancement lvl I just threw them in there.
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Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
David Freedom: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5), EndRdx(21)
Level 1: Jab -- Acc(A), Acc(5), Dmg(19), Dmg(25), EndRdx(46)
Level 2: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(7), Heal(9), Heal(9), Heal(11)
Level 4: Haymaker -- Acc(A), Acc(11), Dmg(13), Dmg(13), RechRdx(15), EndRdx(15)
Level 6: Hurdle -- Jump(A)
Level 8: Unyielding -- ResDam(A), ResDam(17), ResDam(17), EndRdx(19), EndRdx(45)
Level 10: Taunt -- RechRdx(A), Taunt(21), Range(46), RechRdx(50)
Level 12: Resist Physical Damage -- ResDam(A)
Level 14: Health -- Heal(A), Heal(23), Heal(23), Heal(25)
Level 16: Resist Energies -- ResDam(A)
Level 18: Invincibility -- DefBuff(A), DefBuff(27), DefBuff(27), EndRdx(29), ToHit(29), ToHit(31)
Level 20: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 22: Knockout Blow -- Acc(A), Dmg(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 24: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 26: Super Speed -- Run(A), EndRdx(43)
Level 28: Rage -- RechRdx(A), RechRdx(36), RechRdx(36), ToHit(46)
Level 30: Tough Hide -- DefBuff(A), DefBuff(37), DefBuff(37)
Level 32: Kick -- Acc(A)
Level 35: Tough -- ResDam(A), ResDam(37), ResDam(39), EndRdx(39), EndRdx(43)
Level 38: Foot Stomp -- Acc(A), Dmg(39), Dmg(40), Dmg(40), EndRdx(40), RechRdx(42)
Level 41: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(43)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Heal(A), Heal(48), EndMod(48), EndMod(48), EndMod(50)
Level 49: Combat Jumping -- DefBuff(A), DefBuff(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
For both of these builds I'd argue that the Res passives can easily be delayed until the 30s or 40s. IMO, taking your travel power on time is more valuable as a QoL improvement than the small benefit in damage mitigation you get from RPD and ResEn.
I also disagree that TI, UY, and Tough needed to be 5 slotted. TI and UY in particular are standard, low-end cost toggles and do fine with 1 End Red SO. And once you get to sets, the need for a fifth slot is even smaller, since typical 4-slotted Reactive Armor slotting, for instance, gives you more than a SOs worth of end reduction.
Tough and Weave cost a little more end than TI and UY, but they have the same end cost. So if you need additional end reduction for Tough, wouldn't you need it for Weave also?
My Characters
Knight Court--A CoH Story Complete 2/3/2012
For both of these builds I'd argue that the Res passives can easily be delayed until the 30s or 40s. IMO, taking your travel power on time is more valuable as a QoL improvement than the small benefit in damage mitigation you get from RPD and ResEn.
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I always plan on 5 slots for resistance powers, because that last small defense bonus against S/L/Melee does no harm; and four slots for defense powers because six slotting defense powers means taking away from your attacks, where even more desirable bonuses can be had.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
For both of these builds I'd argue that the Res passives can easily be delayed until the 30s or 40s. IMO, taking your travel power on time is more valuable as a QoL improvement than the small benefit in damage mitigation you get from RPD and ResEn.
I also disagree that TI, UY, and Tough needed to be 5 slotted. TI and UY in particular are standard, low-end cost toggles and do fine with 1 End Red SO. And once you get to sets, the need for a fifth slot is even smaller, since typical 4-slotted Reactive Armor slotting, for instance, gives you more than a SOs worth of end reduction. Tough and Weave cost a little more end than TI and UY, but they have the same end cost. So if you need additional end reduction for Tough, wouldn't you need it for Weave also? |
I do agree with pushing off the auto res powers a bit (except tough hide). I can see getting res ele early so you can fight decent against lowbie outcasts, but once in the mid to late twentys, doing a respec and getting rid of it.
Hell I never got the power and really never wanted it. I think US and res elements are very skipable. if you have tough and weave then there is almost no need for US.
Just remember the point of this post is to open this persons eyes as to how a tank should function. the build was more geared for a scrapper secondary, than a tank primary.
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll
I always plan on 5 slots for resistance powers, because that last small defense bonus against S/L/Melee does no harm; and four slots for defense powers because six slotting defense powers means taking away from your attacks, where even more desirable bonuses can be had.
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And I still don't see why adding more than four slots to a defense power is "taking away from your attacks", and adding a 5th slot to a resistance power to get an minimally useful bonus is not.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
You make some valid points here. however when you get into set bonuses whose to say 4 slots vs 5 slots is better? If it was a standard SO build I wouln't but 4 slot any shield. Yes you would need just as much end red as tough, in weave.
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How do *I* determine how many set slots are appropriate? For res/def powers I go by how many slots it takes to fully enhance the power, (56% res/def enhancement plus ~40% end reduction) and how desirable the set bonuses are. Consequently, I'm much more likely to stop at 3 for a passive which doesn't need end reduction than a toggle--that's why I'd recommend Aegis for passives and RA for toggles, since the good set bonus for Aegis is a 3-slot bonus for RA it's a 4-slot bonus.
Four slots of RA will more than adquately slot any resistance toggle, so I don't see any need to add a 5th slot just to get a measly .63% f/c def bonus.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
[QUOTE=protector_knight;2420447]So I met a player online so I told him to check out the forum. David Freedom was the name of the toon, and his build was a lil out of whack. I told him I can whip up a half way decent build, however I told him of more advanced players that could help him further.
This build has just SO's but is slotted for a decent IO set scheme. David, if you see this, enjoy, and others welcome to give em advice. [edit] don't mind enhancement lvl I just threw them in there.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
David Freedom: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5), Empty(5), Empty(46)
Level 1: Jab -- Acc(A)
Level 2: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(7), Heal(9), Heal(9), Heal(11)
Level 4: Haymaker -- Acc(A), Acc(11), Dmg(13), Dmg(13), RechRdx(15), EndRdx(15)
Level 6: Hurdle -- Jump(A)
Level 8: Unyielding -- ResDam(A), ResDam(17), ResDam(17), EndRdx(19), Empty(19)
Level 10: Taunt -- RechRdx(A)
Level 12: Resist Physical Damage -- ResDam(A), ResDam(21), ResDam(21)
Level 14: Health -- Heal(A), Heal(23), Heal(23), Empty(45)
Level 16: Resist Energies -- ResDam(A), ResDam(25), ResDam(25)
Level 18: Invincibility -- DefBuff(A), DefBuff(27), DefBuff(27), ToHit(29), ToHit(29), ToHit(31)
Level 20: Stamina -- EndMod(A), EndMod(31), EndMod(31), Empty(43)
Level 22: Knockout Blow -- Acc(A), Acc(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 24: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 26: Super Speed -- Run(A)
Level 28: Rage -- RechRdx(A), RechRdx(36), RechRdx(36), ToHit(46)
Level 30: Tough Hide -- DefBuff(A), DefBuff(37), DefBuff(37)
Level 32: Kick -- Acc(A)
Level 35: Tough -- ResDam(A), ResDam(37), ResDam(39), EndRdx(39), EndRdx(43)
Level 38: Foot Stomp -- Acc(A), Acc(39), Dmg(40), Dmg(40), EndRdx(40), RechRdx(42)
Level 41: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(43), EndRdx(46)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Heal(A), Heal(48), Heal(48), EndMod(48), EndMod(50), EndMod(50)
Level 49: Combat Jumping -- DefBuff(A), DefBuff(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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hi protector_knight, i knocked up this build earlier, id suggest to your friend to look in the guides forum, for build advice etc. very very helpful.
Anyways heres the build i made, dont know how expensive it is, i think the makos are pricey and obleterations.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
hero1: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx(3), ImpSkn-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(9)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(7), ResDam-I(9)
Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dam%(15)
Level 6: Dull Pain -- Mrcl-Heal(A), Mrcl-Heal/Rchg(15), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Rcvry+(17), Numna-Heal/Rchg(19), Numna-EndRdx/Rchg(19)
Level 8: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(27)
Level 10: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(23), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(27)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), ImpArm-ResPsi(29), ImpArm-EndRdx/Rchg(31)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A), Heal-I(31), Heal-I(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), P'Shift-End%(33)
Level 22: Resist Energies -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(33), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(34)
Level 24: Invincibility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(37)
Level 26: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Rchg+(43), LkGmblr-Def/EndRdx/Rchg(43)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(46), Mrcl-Heal/EndRdx(48), Mrcl-Heal/EndRdx/Rchg(48)
Level 47: Super Jump -- Jump-I(A)
Level 49: Unstoppable -- RechRdx-I(A), ImpArm-ResDam(50), ImpArm-ResDam/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
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Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''
So I met a player online so I told him to check out the forum. David Freedom was the name of the toon, and his build was a lil out of whack. I told him I can whip up a half way decent build, however I told him of more advanced players that could help him further.
This build has just SO's but is slotted for a decent IO set scheme. David, if you see this, enjoy, and others welcome to give em advice. [edit] don't mind enhancement lvl I just threw them in there.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
David Freedom: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(5), Empty(5), Empty(46)
Level 1: Jab -- Acc(A)
Level 2: Dull Pain -- RechRdx(A), RechRdx(7), RechRdx(7), Heal(9), Heal(9), Heal(11)
Level 4: Haymaker -- Acc(A), Acc(11), Dmg(13), Dmg(13), RechRdx(15), EndRdx(15)
Level 6: Hurdle -- Jump(A)
Level 8: Unyielding -- ResDam(A), ResDam(17), ResDam(17), EndRdx(19), Empty(19)
Level 10: Taunt -- RechRdx(A)
Level 12: Resist Physical Damage -- ResDam(A), ResDam(21), ResDam(21)
Level 14: Health -- Heal(A), Heal(23), Heal(23), Empty(45)
Level 16: Resist Energies -- ResDam(A), ResDam(25), ResDam(25)
Level 18: Invincibility -- DefBuff(A), DefBuff(27), DefBuff(27), ToHit(29), ToHit(29), ToHit(31)
Level 20: Stamina -- EndMod(A), EndMod(31), EndMod(31), Empty(43)
Level 22: Knockout Blow -- Acc(A), Acc(33), Dmg(33), Dmg(33), EndRdx(34), RechRdx(34)
Level 24: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 26: Super Speed -- Run(A)
Level 28: Rage -- RechRdx(A), RechRdx(36), RechRdx(36), ToHit(46)
Level 30: Tough Hide -- DefBuff(A), DefBuff(37), DefBuff(37)
Level 32: Kick -- Acc(A)
Level 35: Tough -- ResDam(A), ResDam(37), ResDam(39), EndRdx(39), EndRdx(43)
Level 38: Foot Stomp -- Acc(A), Acc(39), Dmg(40), Dmg(40), EndRdx(40), RechRdx(42)
Level 41: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(43), EndRdx(46)
Level 44: Conserve Power -- RechRdx(A), RechRdx(45), RechRdx(45)
Level 47: Physical Perfection -- Heal(A), Heal(48), Heal(48), EndMod(48), EndMod(50), EndMod(50)
Level 49: Combat Jumping -- DefBuff(A), DefBuff(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
protector-knight: lvl 50 invun/axe tank
Lillian Brick: lvl 50 stone/stone/pyre tank
Hybrid-knight: lvl 50 db/regen scrap
Vengful-Nature: lvl 50 spines/sr/bod scrap
Element-Wizard: lvl 50 fire/storm/stone troll