Claws/ELA build advice


Nihilii

 

Posted

Got him to level 45 almost 46 and wanted to start preparing his final build.

I want him to be overall a tough scrapper, AVs would be cool but mainly for big groups.

I focused on recharge and Def, specifically to melee while making him, his travel power will be ninja run... seems to be a common idea lately

Basically limitless end, power sink will be up every 26 secs, he's got 31% melee defense, 51.3% global rech.

Let me know what you think, and as always thanks for the help!

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Desert-Shock: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe

  • (A) Accuracy/Damage: Level 40
  • (3) Damage/Endurance: Level 40
  • (3) Damage/Recharge: Level 40
  • (5) Accuracy/Damage/Endurance: Level 40
  • (5) Damage/Endurance/Recharge: Level 40
  • (7) Chance of Damage(Negative): Level 40
Level 1: Charged Armor
  • (A) Resistance/Endurance: Level 50
  • (7) Resistance/Recharge: Level 50
  • (9) Endurance/Recharge: Level 50
  • (9) Resistance/Endurance/Recharge: Level 50
  • (27) Resistance: Level 50
Level 2: Slash
  • (A) Accuracy/Damage: Level 40
  • (11) Damage/Endurance: Level 40
  • (11) Damage/Recharge: Level 40
  • (13) Accuracy/Damage/Endurance: Level 40
  • (13) Damage/Endurance/Recharge: Level 40
  • (39) Chance of Damage(Negative): Level 40
Level 4: Conductive Shield
  • (A) Resist Damage IO: Level 50
  • (27) Resist Damage IO: Level 50
  • (29) Endurance Reduction IO: Level 50
Level 6: Swift
  • (A) Run Speed IO: Level 50
Level 8: Follow Up
  • (A) Accuracy/Damage: Level 40
  • (31) Damage/Endurance: Level 40
  • (31) Damage/Recharge: Level 40
  • (31) Accuracy/Damage/Endurance: Level 40
  • (33) Damage/Endurance/Recharge: Level 40
  • (33) Chance of Damage(Negative): Level 40
Level 10: Static Shield
  • (A) Endurance Reduction IO: Level 50
Level 12: Spin
  • (A) Damage: Level 50
  • (33) Accuracy/Recharge: Level 50
  • (34) Damage/Recharge: Level 50
  • (34) Accuracy/Damage/Recharge: Level 50
  • (34) Accuracy/Damage/Endurance/Recharge: Level 50
  • (37) Chance for Smashing Damage: Level 50
Level 14: Health
  • (A) +Regeneration/+Recovery: Level 50
  • (15) +Regeneration: Level 30
  • (15) Heal: Level 50
  • (17) Healing IO: Level 40
Level 16: Grounded
  • (A) Resistance/Endurance: Level 30
  • (17) Resistance/+Def 3%: Level 30
  • (19) Knockback Protection: Level 30
Level 18: Focus
  • (A) Damage: Level 50
  • (19) Damage/Recharge: Level 50
  • (21) Accuracy/Damage/Recharge: Level 50
  • (21) Accuracy/Recharge: Level 50
  • (25) Damage/Endurance: Level 50
Level 20: Energize
  • (A) Heal/Endurance: Level 50
  • (29) Endurance/Recharge: Level 50
  • (37) Heal/Recharge: Level 50
  • (39) Heal: Level 50
  • (39) Recharge: Level 50
Level 22: Stamina
  • (A) Chance for +End: Level 50
  • (23) EndMod: Level 50
  • (23) EndMod/Accuracy: Level 50
  • (25) EndMod/Recharge: Level 50
Level 24: Kick
  • (A) Empty
Level 26: Eviscerate
  • (A) Damage: Level 50
  • (40) Accuracy/Recharge: Level 50
  • (40) Damage/Recharge: Level 50
  • (40) Accuracy/Damage/Recharge: Level 50
  • (42) Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Chance for Smashing Damage: Level 50
Level 28: Lightning Reflexes
  • (A) Run Speed IO: Level 50
Level 30: Tough
  • (A) Resistance/Endurance: Level 50
  • (42) Resistance/Endurance/Recharge: Level 50
  • (43) Endurance/Recharge: Level 50
  • (43) Resistance: Level 50
Level 32: Shockwave
  • (A) Accuracy/Damage: Level 50
  • (43) Damage/Endurance: Level 50
  • (46) Damage/Recharge: Level 50
  • (46) Damage/Range: Level 50
  • (46) Accuracy/Damage/Endurance: Level 50
Level 35: Power Sink
  • (A) EndMod: Level 50
  • (36) EndMod/Recharge: Level 50
  • (36) EndMod/Accuracy/Recharge: Level 50
  • (36) Accuracy/Recharge: Level 50
  • (37) EndMod/Accuracy: Level 50
Level 38: Weave
  • (A) Defense/Endurance: Level 50
  • (48) Defense: Level 50
  • (48) Defense/Endurance/Recharge: Level 50
  • (48) Defense/Recharge: Level 50
Level 41: Focused Accuracy
  • (A) Endurance Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Heal: Level 40
  • (45) +Recovery: Level 40
  • (45) Chance for +End: Level 50
  • (45) EndMod: Level 50
Level 47: Maneuvers
  • (A) Defense/Endurance: Level 50
  • (50) Defense/Recharge: Level 50
  • (50) Endurance/Recharge: Level 50
  • (50) Defense: Level 50
Level 49: Hasten
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit



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50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

In my opinion, you're overslotting some powers and underslotting some other powers. Keeping the same power selection, here's how I would change it :

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Desert-Shock: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(9)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(39)
Level 4: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(29)
Level 6: Swift -- Run-I(A)
Level 8: Follow Up -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(33), T'Death-Dam%(33)
Level 10: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(19)
Level 12: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(37)
Level 14: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(15), Numna-Heal(15), Heal-I(17), Numna-Heal/EndRdx(37)
Level 16: Grounded -- S'fstPrt-ResDam/Def+(A)
Level 18: Focus -- Apoc-Dam%(A), Apoc-Dmg/Rchg(19), Apoc-Acc/Dmg/Rchg(21), Apoc-Acc/Rchg(21), Apoc-Dmg/EndRdx(25), Thundr-Acc/Dmg/EndRdx(27)
Level 20: Energize -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal/Rchg(37), Dct'dW-Heal(39), Dct'dW-Rchg(39)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25)
Level 24: Kick -- Empty(A)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(42), Aegis-ResDam/Rchg(43)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dam%(43), ExStrk-Dam%(46), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 35: Power Sink -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 41: Focused Accuracy -- EndRdx-I(A)
Level 44: Physical Perfection -- Mrcl-Heal(A), Mrcl-Rcvry+(45), P'Shift-End%(45), P'Shift-EndMod(45)
Level 47: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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There's things I'd change with power picks, too. I'm not sold on unslotted FA (if you leave it with the base slot, might as well pick up CP and devote less slots to endurance management in PP, adding a kismet somewhere else = win/win), and Ninja Run without Hurdle isn't very fast - IIRC, Ninja Run + Swift + Lightning Reflexes is still slightly slower than Hurdle + Ninja Run, and of course running instead of jumping makes it slower as soon as you need vertical movement. I'd also choose CJ over Maneuvers but on that one I might be biaised because I can't live without the combat maneuverability CJ + Hurdle gives. CJ gives almost as much defense for a much lower endurance cost, and the less time you spend using Power Sink the higher your DPS is.

The most important power missing is Lightning Field, though. I'd really, really consider picking this up if I were you. Damage auras are always extremely efficient on any build, even single-target, and here you've got not only an AoE build, but also one that doesn't have endurance problems. I believe skipping LF would be a mistake for that purpose.


 

Posted

In your opinion where should I put Lightning Field.

Really the only two powers I'd be fine giving up are hasten and maneuvers.

CJ would never be used, with NR toggled I get basically the same effect -def.

For FA I can't decide which I want that or conserve power.


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):

 

Posted

Well, NR suppresses so it's useless while fighting. At least to me. Maybe a better way to phrase it would be "as useful as a real travel power in that situation". In comparison, CJ gives a nice unsuppressed jump height boost and maneuverability, but if you don't feel the need for it it's probably not worth it.

Between Hasten and Maneuvers, I'd drop Maneuvers. In my opinion, what Hasten adds in kill speed alone beats 3.5% def at your defense values, and the recharge also brings up Energize and Power Sink more often.


 

Posted

True, but with grounded, jumping probably isn't a great option anyway, but I haven't noticed much difference, was that the last patch?


50's: Heroes: Ozmeth DB/WP; Black Decker DM/Regen; Shado-Strike DM/SR Scrapper (13 AV soloed); Desert-Shock Claws/Elec Scrapper; Shado-Shriek Dark/Son Def
Villains: Bokken Nin/Nin
Current project(s):