Firekin pools
This is pretty close to what I did with my firekin, don't have the ninja pack though. Anyway superspeed is halfway to full stealth so it's still useful.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Liquid Slate: Level 48 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
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Level 1: Char Empty(A)
Level 1: Transfusion Empty(A)
Level 2: Fire Cages Empty(A)
Level 4: Siphon Power Empty(A)
Level 6: Hasten Empty(A)
Level 8: Hot Feet Empty(A)
Level 10: Siphon Speed Empty(A)
Level 12: Flashfire Empty(A)
Level 14: Hurdle Empty(A)
Level 16: Health Empty(A)
Level 18: Cinders Empty(A)
Level 20: Speed Boost Empty(A)
Level 22: Stamina Empty(A)
Level 24: Super Speed Empty(A)
Level 26: Boxing Empty(A)
Level 28: Tough Empty(A)
Level 30: Weave Empty(A)
Level 32: Fire Imps Empty(A)
Level 35: Transference Empty(A)
Level 38: Fulcrum Shift Empty(A)
Level 41: Fissure Empty(A)
Level 44: Seismic Smash Empty(A)
Level 47: Rock Armor Empty(A)
Level 49: Combat Jumping Empty(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
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I find the fighting pool very helpful in adding to survivability. So, while I wouldn't slot or use Boxing, taking Boxing-> Tough-> Weave could be another way to go.
I find the fighting pool very helpful in adding to survivability as well, so while I wouldn't slot or use Boxing, taking Boxing, Tough, Weave could be a way to go with those selections as well.
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If you're farming, fighting pool is great. If you're not, it's meh. The worst thing about being a /kin is missing and having tactics (leadership) on a build is valuable to yourself and for the rest of the team.
Fighting pool is taken on a lot of fire/kin builds so they can cap smashing/lethal defense. At the cap, it's worth it. Somewhere below the cap, I'd rather have tactics and be able to hit my heal when I need it.
I have dual builds.
The first build is a fire/kin/fire with fitness/leaping/speed/leadership. This is the build I take on TFs and when I team. It has the important buffs (speed boost, increase density). This is also the build I'd recommend when you're leveling up since it has higher accuracy.
The second build is a farming fire/kin/stone with fitness/leaping (only CJ)/speed (only hasten)/fighting. This build is purpled up the wazoo largely because the build benefits from not only the +rech the purple sets provide but also (as important IMO), the recovery and global accuracy. The build doesn't have speed boost and I'd never take this build out of a farm. The first build is more effective on TFs and far cheaper to boot.
As for pool power recommendations, assuming you're team oriented and not farming:
Speed - for hasten. Hasten is a no brainer for kins because it stacks with siphon speed allowing you to bring up buffs and AoE controls far faster.
Leadership - Manuevers (only slightly worse than Weave in defense and a great place for a LoTG/Recharge) and Tactics (allowing you to hit stuff!)
Leaping - for CJ. Being immobilized is awful, awful for a kin. CJ provides protection against that and stacks with hurdle and to a lesser degree, swift to provide great combat manueverability.
Thanks. Good advice.
Lots to think about. It's such a tight build that I have plenty of time before there's any wiggle room. Also, I forgot increase density, which I need for my imps even if not teaming. I plan to team mostly.
My thoughts about wanting to keep Ninja Run as my only travel power are going to fall by the wayside. CJ is better than it for defenses. SS is better than it for speed and can get +stealthed [or more than likely pick up stealth from the pool then respec when I'm sure this toon is worthy of the Celerity cash.] Heck, I was even picking up swift to make NR faster. That's a power pick...that could have picked SS.
Thanks again.
All core powers taken. Swift and Hurdle, as well as Sypon Speed and Inertial Reduction, should help with Ninja Run, which I'll also supplement with a Raptor Pack from FBZ.
I'm not sure if I want to grab the melee of Boxing or Air Sup. I have two pools open as of this build posting.
Any suggestions on power picks, or possible rearrangement of what I have. Or is it just preference after the core is taken. Thanks in advance.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Liquid Slate: Level 46 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Ice Mastery
Hero Profile:
------------
Level 1: Char Empty(A)
Level 1: Transfusion Empty(A)
Level 2: Fire Cages Empty(A)
Level 4: Siphon Power Empty(A)
Level 6: Hasten Empty(A)
Level 8: Hot Feet Empty(A)
Level 10: Siphon Speed Empty(A)
Level 12: Flashfire Empty(A)
Level 14: Hurdle Empty(A)
Level 16: Health Empty(A)
Level 18: Cinders Empty(A)
Level 20: Speed Boost Empty(A)
Level 22: Stamina Empty(A)
Level 24: Swift Empty(A)
Level 26: [Empty]
Level 28: Inertial Reduction Empty(A)
Level 30: [Empty]
Level 32: Fire Imps Empty(A)
Level 35: Transference Empty(A)
Level 38: Fulcrum Shift Empty(A)
Level 41: Hibernate Empty(A)
Level 44: Frozen Armor Empty(A)
Level 47: Ice Storm Empty(A)
Level 49: [Empty]
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
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