unfair Mayhem timing out


Memphis_Bill

 

Posted

Suggestion: give a time bonus for blowing the vault door. Enough time for the hero spawn to get to the vault room.

Reason: time and again we have made it to the bank vault and waited around for the hero spawn to show up, standing around while time runs out and we fail.

It's quite discouraging to be waiting after having robbed the bank, knowing that all the hero has to do to stop us is drive around the block, stop for a donut, chat on the phone, etc. and never get to the fight.


"When heroes fail, the Angels will save you."

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HAMIDON NUKE RAID GUIDE

 

Posted

If you are doing it "right", by the time you grab the money, you should have upwards of 20 to 30 minutes left. Remember, Mayhems are best run as Mayhems, not Safeguards.


 

Posted

Did you destroy... anything? on the way to the bank? Even as a low level, you should be able to get plenty of extra time built up on the way - even if you skip the side missions.

If the hero doesn't show, check outside. If your team is split, they may have gone elsewhere (also if you've been defeated, you could have passed them on the way from the jail to the bank.)


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
Did you destroy... anything? on the way to the bank? Even as a low level, you should be able to get plenty of extra time built up on the way - even if you skip the side missions.

If the hero doesn't show, check outside. If your team is split, they may have gone elsewhere (also if you've been defeated, you could have passed them on the way from the jail to the bank.)

Sorry for the fast post/lack of conditional details. I believe the devs probably prefer simply, to the point suggestions. But here's some more info of where I'm coming from:

I almost always play with full teams. And yes usually we fight our way there, but nothing more than necessary to arrive (a nice direct path, nothing out of the way, clearing mobs as we go). Typically the team will arrive with 7-10 mins and fight the way through the bank to the vault. There's usually around 3-4 mins left after grabbing the money. Fight the vault door ambush, then await the LB/Hero ambush to win. Around 2 mins left at that point, but the hero often does not arrive on the scene.

Several tactical things can screw up the arrival. Team members don't stay together, and the ambush will scatter to attack their assigned targets. Someone might be in jail, and again some of the ambush designated to get them will be lost on the map. These can be overcome by insisting the team stay together in one spot (ambushing the ambushers in the vault room is good).

My suggestion of giving a time bonus for completion of the first objective was to overcome some of the built in problems with the ambush not arriving in a timely fashion. If the ambush is delayed because of systemic issues, it shouldn't be held against the successful team. The bonus time would offset the problem of ambushers not working correctly or smoothly for a team that is keeping together and ready for the challenge.

I'm only posting this because I have experienced this issue too many times (around a third of the time), usually on good teams facing the missions at a challenging level (no steam-rolling it). Two minutes left and the team awaiting the hero who never comes and thus failing the mission isn't fun.

Anyway, just a suggestion/request that seemed reasonable for them to look into.


"When heroes fail, the Angels will save you."

MASTERMIND NUMERIC KEYPAD PET CONTROLS
HAMIDON NUKE RAID GUIDE

 

Posted

That still sounds *really* low, especially for doing it with a team.

Then again, with the "soon" last-ten-showing-on-the-map they've talked about, well - maybe that'll fix this.