Sonic Pastiche: Espio!


NeonPower

 

Posted

With the new martial arts theme Super Booster, i thought it would be cool to make a character based arround Espio the chameleon character from the Sonic games (Here's a link to some picks for those of you not familear http://images.google.com/images?hl=e...=&aqi=&start=0)

So here's my Mids build of the char. I will be using the Ninja run power as my travel power because it looks so much exactly like how he runs <3


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

EspiĆ³: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
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Level 1: Thunder Kick Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(31), P'ngS'Fest-Acc/Dmg(42), P'ngS'Fest-Dmg/EndRdx(43)
Level 1: Focused Fighting RedFtn-Def/EndRdx(A), RedFtn-Def(3), RedFtn-EndRdx(3), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(7)
Level 2: Focused Senses RedFtn-Def/EndRdx(A), RedFtn-Def(9), RedFtn-EndRdx(9), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 4: Agile LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 6: Storm Kick Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(17), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), P'ngS'Fest-Dmg/EndRdx(33), P'ngS'Fest-Acc/Dmg(43)
Level 8: Swift Run-I(A)
Level 10: Practiced Brawler RechRdx-I(A)
Level 12: Hurdle Jump-I(A)
Level 14: Health Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15), RgnTis-Regen+(17), Heal-I(34)
Level 16: Dodge LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 18: Hasten RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Quickness Run-I(A)
Level 24: Focus Chi GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 26: Dragon's Tail Armgdn-Dmg(A), Armgdn-Dmg/Rchg(34), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), Armgdn-Dmg/EndRdx(40)
Level 28: Lucky LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 30: Stealth LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(46)
Level 32: Eagles Claw Hectmb-Dmg(A), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(42), Hectmb-Acc/Rchg(42), Hectmb-Dmg/EndRdx(46)
Level 35: Evasion RedFtn-Def/EndRdx(A), RedFtn-Def(36), RedFtn-EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 38: Invisibility RedFtn-Def(A), RedFtn-EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx/Rchg(40)
Level 41: Caltrops RechRdx-I(A)
Level 44: Shuriken Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46)
Level 47: Exploding Shuriken Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl Dmg-I(A)
Level 1: Sprint Run-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit



So give me feedback on the build, how it will play etc...

oh and a reminder that this is a concept build so bear that in mind whilst commenting on it =)

Thanx
-NP


 

Posted

I would suggest getting Tough and Weave so you can get your defense closer to the soft cap (45% defense to all positions) to improve your survivability by a significant margin. I'd probably keep Stealth but eliminate Invisibility while keeping with your concept.


Virtue: @Santorican

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