Who owns a Dual Blades/Electric Armor?


beyeajus

 

Posted

Hey Scrappers,

I have been considering this combo but don't have much of a feel for either power set. If you have a build you like for soloing/small teams, chime in and tell me what you like/dislike about the combo if you will!

(I'm not huge into IO sets, mostly just frankenslotting my characters.)

Thanks!


 

Posted

I played a DB/ELA to 50. While my final build was heavily IOed, I use SOs and frankenslotting while leveling so I think my experience can be relevant to you.

One important thing, though : I make liberal use of inspirations as they drop, so YMMV if you don't.

The damage is big. Big, big, big. Blinding Feint -> Attack Vitals is a great chain that doesn't require much recharge and is very endurance efficient. Thanks to Lightning Reflexes, if you pick Hasten you can run this chain easily. Thanks to Energize and Power Sink, you won't have any end problems while doing so.

(Even if you don't pick Hasten, adding a Power Slice at the end of the chain makes it reasonably easy to run it with frankenslotting.)

Now, there's the damage aura, which gets buffed by Blinding Feint. It basically makes up in damage for the lack of purple procs. I'm mentioning purple procs because basically, the ST DPS of DB/ELA was as good at level 40 on frankenslots as it was on my DB/Inv and DB/WP at level 50 completely IOed out on billion inf builds with purples. This isn't just a feeling either, I ran the numbers on my spreadsheet and took on AVs (with either purple inspirations or a tanker friend to hold the aggro) to verify it. You can reach 180 DPS on a frankenslotted level 40 DB/ELA, which is damn impressive if you ask me.

The defense isn't so great, compared to other secondaries. You have good resistances, especially if you pick Tough and Weave, but without any kind of defense or defense debuff resistances the hits come often and the debuffs stack too much for your sole heal on a 120 second timer to save you, past a certain point. I didn't see it as a problem, because I was killing fast enough to get insps most of the time, or on a team with other people helping me (be it from buffs, debuffs, aggro control, more damage killing even faster...). I think you can expect to be able to take on +2/x4 without insps. I wasn't using end drain as mitigation though, so you might have better results than me.

It's a combo I would recommend, because it's already quite fun with SOs. You've got +tohit and +damage with Blinding Feint, you've got efficient endurance use with the Attack Vitals chain, Energize and Power Sink, you've got a recharge bonus in Lightning Reflexes, and finally you've got a good damage aura. It isn't very sturdy, but who cares when you're killing fast and never have to take a break ?

A final note on the T9. It's the kind of power you either love or hate, so you have to try it. Personally, I'm not too big on the huge crash, although I find myself liking Unstoppable a bit more recently... Yet I still don't like Power Surge, which is very close to Unstoppable. Here's my reasons :
- Elec is a resistance set. You're already at 45% S/L (60% if you have Tough) and 75% energy. Power Surge hardly raises your resistance to these three damage types, the most common ones.
- Elec is a resistance set. Again. The 75% res cap scrappers get to "enjoy" isn't nearly enough on its own, and Energize, while a great power, can't make up for it with its long recharge. Deaths during Power Surge are too common in my experience to make it worth it.
- The crash. If you're not dead yet, here's your chance. You crash to 10% Hp and 0 endurance. While you're getting a free EMP pulse (PBAoE hold) to help with that, the radius is rather short so you better hope you've got everything in melee. In addition, the nuke blocks your recovery for a short amount of time (10 seconds ? 15 seconds ?). Now, with a well-timed Power Sink you can refill your end bar, but if you miss it or aren't paying attention you're going to be stuck at 10% life with no endurance to use Energize for a while. Which sucks for someone like me with slow reflexes. YMMV.


 

Posted

Very insightful post Nihilii...thank you for sharing.


 

Posted

Nihilii, thanks much for that information! I started the character late last night and enjoyed the first 5 levels, can't wait for more combos! I need to look up the chain I need for Attack Vitals...
I wasn't planning on going with Hasten, but was planning on taking Tough; hadn't really planned my high level powers yet. I'm pretty shocked at how much endurance I'm using at level 5... good thing /Elec has powers to help with that because if it stays like this I don't know if Stamina alone is going to be enough.
As I said, really enjoying the choppity-chop; this is the first character in a long time that has me excited enough to want to take a sick day


 

Posted

You'll want Ablating Strike, Vengeful Slice and Sweeping Strike for Attack Vitals. Don't worry about Hasten if you can't find room for it, damage stays good without it ; against tough guys, you can just add Power Slice at the end of the chain, and against normal foes they'll die fast enough to make the gaps meaningless (as you have to move a bit and switch from target to target).


 

Posted

Has anyone tried this build with a stalker? (sry 4 teh threadjack )


 

Posted

hey nihilii i was wondering if you could post your final lvl 50 build. i would appreciate it as i have never played db or elec armor before and just made one of these scrappers. thanks


 

Posted

Here it is. Note I've made several choices that work for me but might not for everyone.

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- HO:Nucle(A)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam/Rchg(3), GA-3defTpProc(5)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Dam%(7), HO:Nucle(9), Achilles-ResDeb%(9)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(13), TtmC'tng-ResDam/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(21), Zephyr-Travel(21), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 8: Blinding Feint -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(15), Hectmb-Dmg(17), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(19), Mako-Dam%(19)
Level 10: Static Shield -- ResDam-I(A), ResDam-I(11), S'fstPrt-ResDam/Def+(11), S'fstPrt-ResKB(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(43), Numna-Heal/EndRdx(43), Mrcl-Rcvry+(43), Mrcl-Heal(46), RgnTis-Regen+(46)
Level 18: Vengeful Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(25), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dam%(27), T'Death-Dmg/EndRdx/Rchg(29)
Level 20: Energize -- Dct'dW-Heal(A), Dct'dW-Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(31)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33), P'Shift-EndMod/Rchg(33)
Level 24: Lightning Field -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-%Dam(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42)
Level 26: Sweeping Strike -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(34), Armgdn-Dmg(37), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(37), FotG-ResDeb%(39)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- HO:Nucle(A)
Level 32: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-ResDam/Rchg(34)
Level 35: Weave -- LkGmblr-Rchg+(A), SW-ResDam/Re TP(36), SW-Def(36), SW-Def/EndRdx(36)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45), P'Shift-End%(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-Rchg/EndRdx(48), GSFC-Build%(48), GSFC-ToHit/Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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Posted

thanks looking at this on mids really helped me!