I'd like some feed back on my AR/Cold


FitzSimmons

 

Posted

I have an AR/Cold in the works. LvL 28 and climing. I'm enjoying it. He's an idea i have for a finished build, and i'm looking for feedback. Thanks in advance.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Science Corruptor
Primary Power Set: Assault Rifle
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation

Villain Profile:
------------
Level 1: Burst Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(15), Ruin-Acc/EndRdx/Rchg(50)
Level 1: Infrigidate Acc-I(A), Acc-I(27), RechRdx-I(48), RechRdx-I(50)
Level 2: Slug Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx/Rchg(9), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(17), Ruin-Acc/EndRdx/Rchg(50)
Level 4: Ice Shield RedFtn-Def/EndRdx(A), DefBuff-I(5), DefBuff-I(9)
Level 6: Buckshot Posi-Acc/Dmg(A), Posi-Dmg/Rchg(7), Det'tn-Acc/Dmg/EndRdx(7), Det'tn-Dmg/Rchg(13), Acc-I(17), EndRdx-I(34)
Level 8: Super Speed Run-I(A)
Level 10: Glacial Shield RedFtn-Def/EndRdx(A), DefBuff-I(11), DefBuff-I(11)
Level 12: Hurdle Jump-I(A)
Level 14: Health Mrcl-Rcvry+(A)
Level 16: Snow Storm Slow-I(A), Slow-I(27), EndRdx-I(46), EndRdx-I(48)
Level 18: Flamethrower Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/Rchg(23), EndRdx-I(23), RechRdx-I(31)
Level 20: Stamina EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Hasten RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 24: Combat Jumping Ksmt-ToHit+(A)
Level 26: Frostwork Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal(40), Dct'dW-Rchg(43), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 28: Benumb Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31), RechRdx-I(31)
Level 30: Arctic Fog TtmC'tng-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx(34), ImpSkn-ResDam/EndRdx(37), S'fstPrt-ResDam/EndRdx(37), S'fstPrt-ResDam/Def+(40)
Level 32: Full Auto Posi-Acc/Dmg(A), Posi-Dmg/Rchg(33), Det'tn-Acc/Dmg(33), Det'tn-Dmg/Rchg(33), Acc-I(34), RechRdx-I(43)
Level 35: Sleet TmpRdns-Acc/Slow(A), TmpRdns-EndRdx/Rchg/Slow(36), P'ngTtl-Acc/Slow(36), RechRdx-I(36), RechRdx-I(37)
Level 38: Heat Loss Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), P'Shift-Acc/Rchg(40)
Level 41: Ignite Posi-Acc/Dmg(A), Posi-Dmg/Rchg(42), Det'tn-Dmg/Rchg(42), AirB'st-Dmg/Rchg(42)
Level 44: M30 Grenade Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Acc-I(46), EndRdx-I(48)
Level 47: Recall Friend Range-I(A)
Level 49: Swift Run-I(A)
------------
Level 1: Brawl Acc-I(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest RechRdx-I(A)
Level 1: Scourge



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I tend to Frankenslot and don't have a TON of money to blow. I alreay have the miracle, so that's out of the way. the rest of the IO's i've picked aren't TOO expensive... at least i don't think they are. Again, thanks for the help!


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

A few comments:

- swift as a lvl 49 choice seems like a throwaway choice. I'd recommend sniper rifle. It's more fun than swift.
- not sure how much money you do have but for between 300 and 400 mil you can do a softcapped ranged defense build
- if 3 to 400 mil is not an option then your build does work. I think m30 grenade is overslotted and your end use/end recovery numbers are more than adequate. You don't necessarily need the miracle. You can use heatloss as needed.
- You could sell the miracle for a chunk and fund most of a ranged defense build
- If you do decide to go ranged defense you'll want to get 45%.
- If you don't, then I don't see the need for you slotting the steadfast res/def IO
- Everything else looks like it's good enough for government work. It'll do.

Enjoy it.


 

Posted

Quote:
Originally Posted by FitzSimmons View Post
A few comments:
-- If you don't, then I don't see the need for you slotting the steadfast res/def IO
-Enjoy it.
It's accually supposted to be a -knockback IO. I hit the wrong one.

I may toy around with softcapping ranged. What Io's you recommend for that? 3-400 mill could be doable. I think i'm sitting on about that if i combine assets. Of course, i'll be making money along the way, and may get lucky with a purple or some such. (one can hope eh? heh)


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

- The res/def steadfast protection IO
- 2 blessing of the zephyrs in each travel power
- 6 thunderstrikes
- maneuvers (can get tactics and veangence too)
- 6 red fortunes
- 6 gaussians (tactics or build up)
- CJ or Hover (2 slotted with BOZ)
- Superspeed 2 slotted with BOZ

Those are pretty much the basics. It's not terribly difficult to get a corr to 45% ranged defense. Make sure that when you look at Advanced totals in mids you have all the +def powers toggled on like CJ or Hover, Arctic Fog and Maneuvers.

I have 5 or 6 corrs now that have 45+% ranged defense and it's deadly. Incredibly deadly.

Don't settle for less than 45% ranged defense. At 43% you'll get hit about twice as much as you would at 45%. Anything over 45% won't yield much benefit but will give you a little headroom if you get defense debuffed.

Good luck.

EDIT: OOOOH and I think 6 pacing of the turtles works too.


 

Posted

Here's my fire/cold build. Just switch out fire for AR and adjust accordingly.

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