Hey everyone. I'm trying to put together a good Fire/Cold/Fire Build that will get as close to the Melee/Ranged soft-cap as possible, as well as give me as close to Perma-Hasten as possible. For this exercise, we're going to say money is not an option.
This is what I've been able to come up with so far. ((Yeah, no fitness. With Heat Loss only having an average of 30 seconds down, I'm not too worried and hopefully one of you will be able to help me squeeze out more recharge without losing defense))
Important metrics:
+85% Global Recharge (155 with Hasten)
39.2 Melee Def
45.4 Ranged Def
30.4 AoE Def
63.7 S/L Resist
57.4 Fire Resist
42.5 Cold Resist
22.5 Energy Res
And decent global accuracy/damage.
Level 50 Natural Controller Primary Power Set: Fire Control Secondary Power Set: Cold Domination Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Fire Mastery
Hey everyone. I'm trying to put together a good Fire/Cold/Fire Build that will get as close to the Melee/Ranged soft-cap as possible, as well as give me as close to Perma-Hasten as possible. For this exercise, we're going to say money is not an option.
This is what I've been able to come up with so far. ((Yeah, no fitness. With Heat Loss only having an average of 30 seconds down, I'm not too worried and hopefully one of you will be able to help me squeeze out more recharge without losing defense))
Important metrics:
+85% Global Recharge (155 with Hasten)
39.2 Melee Def
45.4 Ranged Def
30.4 AoE Def
63.7 S/L Resist
57.4 Fire Resist
42.5 Cold Resist
22.5 Energy Res
And decent global accuracy/damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5)
Level 1: Infrigidate -- ShldBrk-DefDeb(A), ShldBrk-%Dam(7), ShldBrk-Acc/DefDeb(37), ShldBrk-Acc/Rchg(40), ShldBrk-DefDeb/EndRdx/Rchg(43), ShldBrk-Acc/EndRdx/Rchg(46)
Level 2: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/EndRdx(31), Enf'dOp-Immob/Rng(31), Enf'dOp-Acc/Immob/Rchg(31), Enf'dOp-Acc/Immob(34)
Level 4: Ice Shield -- LkGmblr-Rchg+(A)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(7), Zephyr-ResKB(17)
Level 8: Hot Feet -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(13)
Level 10: Glacial Shield -- LkGmblr-Rchg+(A)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(17), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(19), Amaze-ToHitDeb%(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 18: Boxing -- Empty(A)
Level 20: Arctic Fog -- DefBuff-I(A), DefBuff-I(21), ResDam-I(21), ResDam-I(25)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(23), ResDam-I(23), GA-3defTpProc(50)
Level 24: Weave -- LkGmblr-Rchg+(A), DefBuff-I(25), DefBuff-I(27)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(27), DefBuff-I(29)
Level 28: Benumb -- RechRdx-I(A), RechRdx-I(50)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Build%(46), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
Level 35: Sleet -- RechRdx-I(A), RechRdx-I(36), Achilles-ResDeb%(36)
Level 38: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(40), Efficacy-EndMod/EndRdx(40)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Acc/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Dmg/Rchg(46)
Level 47: Fire Shield -- ResDam-I(A), ResDam-I(48)
Level 49: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment