Claws/SR build, how does this look?
Actually messing around with it some more I could change the reactive armor set in tough to aegis and have enough aoe without the travel bonus. Slightly less above the def cap for melee/ranged then, but still 1.6% above.
There is another thread on this same topic
http://boards.cityofheroes.com/showthread.php?t=197998
The two of you should get together.
Hopefully you put together something fun and I can start on something new to replace my SS/WP farmer.
Thanks for the reply, and yeah I looked at that build, but it makes heavy use of purples, which is something I want to avoid. Even luck of the gambler, which is fairly pricey, is dirt cheap compared to making purple sets (at least the purple damage sets).
I'd personally make a few modifications. Without changing out powers you can squeeze out some more recovery and keep your defenses above 45%. Multi Strikes are fairly cheap and provide a good amount of endurance reduction. I prefer to have an Achilles' Proc in Slash. My version has less recharge, but PB is still perma without Hasten.
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Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
The build below isnt finished but its an attempt to combine the two approaches. I like your no purple approach and aid self as an OMG button. I like my build's easy mode attitude on regaining health.
The downsides of this one are you lose some recharge time, hasten definitely has down time with this, the aid self isn't as potent as it is in your build but is just as available, The passive regeneration is considerably higher though.
Hope this helps, and one other note, not having elude really gimps you for PVP so I was operating on the idea this would be a pure pve build.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Claws SR Hybrid B1: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Villain Profile:
Level 1: Strike
Level 1: Focused Fighting
Level 2: Slash
Level 4: Agile
Level 6: Spin
Level 8: Follow Up
Level 10: Swift
Level 12: Practiced Brawler
Level 14: Health
Level 16: Dodge
Level 18: Focus
Level 20: Stamina
Level 22: Focused Senses
Level 24: Evasion
Level 26: Hasten
Level 28: Lucky
Level 30: Super Speed
Level 32: Eviscerate
Level 35: Quickness
Level 38: Aid Other
Level 41: Boxing
Level 44: Tough
Level 47: Weave
Level 49: Aid Self
------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest
Level 1: Fury
------------
Set Bonus Totals:
------------
Set Bonuses:
Crushing Impact
(Strike)
Luck of the Gambler
(Focused Fighting)
Crushing Impact
(Slash)
Luck of the Gambler
(Agile)
Multi Strike
(Spin)
Mako's Bite
(Follow Up)
Numina's Convalescence
(Health)
Red Fortune
(Dodge)
Entropic Chaos
(Focus)
Performance Shifter
(Stamina)
Luck of the Gambler
(Focused Senses)
Luck of the Gambler
(Evasion)
Serendipity
(Lucky)
Blessing of the Zephyr
(Super Speed)
Obliteration
(Eviscerate)
Steadfast Protection
(Tough)
Luck of the Gambler
(Weave)
Yes this is a purely PvE build, PvP in cox does not really appeal to me.
I've changed the build around a bunch based on suggestions. Incorporated a lot of the changes Jax made and tweaked it around a little more. My endurance is looking a whole lot better (gained another 0.3/s or so and endurance reduction in my aoe's).
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Looking for an all-round good build. Obviously soft capped positional defenses, beyond that I focused on recharge. I'm trying to keep the build somewhat affordable so no purples (and the luck of the gambler recharges can be collected slowly, they won't make or break the build, only improve it). The thing I dislike most is the -knockback from blessing of the zephyr, since it is rather expensive and entirely wasted because practiced brawler has kb protection, but I could not find another way to get that last bit of aoe defense.
Any opinions? My biggest concern is endurance. The obliteration set is not very good for endurance cost reduction, and this does run quite a few toggles. The mako's in strike and slash could easily be moved since they're not terribly critical there. I just added them for added end cost reduction on the single target attack chain.
Don't mind the order of powers too much, I just clicked through all the powers I wanted, I can figure out the order as I level.