Spines/SR PvP Build


black_barrier

 

Posted

I'm going to brush off the old Spines/SR stalker I haven't played since the I14 elusivity changes because I'm getting tired of soley PvPing on my heroes. How's my ranged attack chain on this build? I took both Phase and Hibernate to take advantage of the bug that lets you use both before the 30 second no phase kicks in. I put the BU proc in tactics so I can wait to attack when it goes off, but I don't think I'd have enough time to hit BU and get my AS off before the BU proc wears off would I?

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rob N. Plunder: Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Lunge

  • (A) HamiO:Nucleolus Exposure
  • (3) HamiO:Nucleolus Exposure
  • (3) HamiO:Nucleolus Exposure
  • (5) Mako's Bite - Chance of Damage(Lethal): Level 50
  • (7) Gladiator's Strike - Chance for Smashing Damage: Level 50
  • (45) Impeded Swiftness - Chance of Damage(Smashing): Level 30
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Focused Fighting
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (7) Gift of the Ancients - Endurance/Recharge: Level 40
  • (9) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (9) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 4: Focused Senses
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (5) Gift of the Ancients - Endurance/Recharge: Level 40
  • (11) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (11) Gift of the Ancients - Run Speed +7.5%: Level 40
  • (50) Luck of the Gambler - Recharge Speed: Level 50
Level 6: Assassin's Impaler
  • (A) Hecatomb - Damage: Level 50
  • (13) Hecatomb - Damage/Recharge: Level 50
  • (13) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (15) Hecatomb - Accuracy/Recharge: Level 50
  • (15) Hecatomb - Chance of Damage(Negative): Level 50
  • (17) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 8: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (27) Adjusted Targeting - Recharge: Level 50
  • (29) Rectified Reticle - Increased Perception: Level 20
Level 10: Stimulant
  • (A) Interrupt Reduction IO: Level 50
Level 12: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (19) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
  • (23) Winter's Gift - Slow Resistance (20%): Level 50
  • (50) Kismet - Accuracy +6%: Level 30
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (21) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (23) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Placate
  • (A) Recharge Reduction IO: Level 50
  • (19) Recharge Reduction IO: Level 50
Level 18: Practiced Brawler
  • (A) Recharge Reduction IO: Level 50
Level 20: Aid Self
  • (A) Numina's Convalescence - Heal: Level 50
  • (21) Numina's Convalescence - Heal/Recharge: Level 50
  • (33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (33) Miracle - Heal/Recharge: Level 40
  • (34) Miracle - +Recovery: Level 40
  • (34) Interrupt Reduction IO: Level 50
Level 22: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 24: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (33) Gift of the Ancients - Defense/Recharge: Level 40
  • (34) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (36) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 30: Quickness
  • (A) Run Speed IO: Level 50
Level 32: Impale
  • (A) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
  • (37) HamiO:Nucleolus Exposure
  • (39) Gladiator's Javelin - Chance of Damage(Toxic): Level 50
  • (39) Impeded Swiftness - Chance of Damage(Smashing): Level 30
  • (39) Trap of the Hunter - Chance of Damage(Lethal): Level 30
Level 35: Evasion
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (36) Gift of the Ancients - Defense/Recharge: Level 40
  • (36) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (37) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 38: Elude
  • (A) Gift of the Ancients - Defense/Endurance: Level 40
  • (40) Gift of the Ancients - Defense/Recharge: Level 40
  • (40) Gift of the Ancients - Defense/Endurance/Recharge: Level 40
  • (42) Gift of the Ancients - Run Speed +7.5%: Level 40
Level 41: Spirit Shark
  • (A) Apocalypse - Damage: Level 50
  • (42) Apocalypse - Damage/Recharge: Level 50
  • (42) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (43) Apocalypse - Accuracy/Recharge: Level 50
  • (43) Apocalypse - Chance of Damage(Negative): Level 50
  • (43) Explosive Strike - Chance for Smashing Damage: Level 20
Level 44: Spirit Shark Jaws
  • (A) HamiO:Nucleolus Exposure
  • (45) HamiO:Nucleolus Exposure
  • (45) HamiO:Nucleolus Exposure
  • (46) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (46) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
  • (46) Gladiator's Net - Chance of Damage(Lethal): Level 50
Level 47: Hibernate
  • (A) Healing IO: Level 50
  • (48) Healing IO: Level 50
  • (48) Endurance Modification IO: Level 50
  • (48) Endurance Modification IO: Level 50
Level 49: Phase Shift
  • (A) Endurance Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) HamiO:Nucleolus Exposure
Level 1: Sprint
  • (A) Celerity - +Stealth: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Assassination
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 4.38% Defense(Fire)
  • 4.38% Defense(Cold)
  • 4.38% Defense(Energy)
  • 4.38% Defense(Negative)
  • 2.5% Defense(Melee)
  • 8.75% Defense(Ranged)
  • 8.75% Defense(AoE)
  • 9% Max End
  • 62.5% Enhancement(RechargeTime)
  • 24% Enhancement(Accuracy)
  • 5% FlySpeed
  • 81.3 HP (6.75%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • 20% Perception
  • 19% (0.32 End/sec) Recovery
  • 28% (1.41 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 15% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 42.5% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Focused Fighting)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Focused Fighting)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Focused Senses)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Luck of the Gambler
(Focused Senses)
  • 7.5% Enhancement(RechargeTime)
Hecatomb
(Assassin's Impaler)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Rectified Reticle
(Build Up)
  • 20% Perception
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Winter's Gift
(Combat Jumping)
  • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Aid Self)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.88%) HitPoints
Miracle
(Aid Self)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Invisibility)
  • 7.5% Enhancement(RechargeTime)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients
(Evasion)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Gift of the Ancients
(Elude)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • 7.5% RunSpeed
Apocalypse
(Spirit Shark)
  • 16% (0.8 HP/sec) Regeneration
  • 36.1 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)



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Posted

you'll want to try to take advantage of getting a recovery bonus in hiber if you plan on working that way.

i dont particularly like how you're slotting lunge, especially since you aren't hp capped on that build and your damage is very very low for a stalker (my spines/regen runs at around 35 with assault on a similar staminaless build).

finally, going aid self is a really bad idea. like a horrible idea. go with speed. a stalker without hasten is a bad stalker. a stalker without sj is gonna be a frustrated stalker against any remotely decent opponent.

finally, the stealth io in sprint is a dumb idea on a stamina-less stalker. you aren't gonna want to waste endurance on running sprint. put it super speed once you get it.


 

Posted

For pvp Barb swipe is much better then lunge


Tychians

 

Posted

Might not be the best but this is how I'd probably do it.
Bit more ranged defense, less melee and AoE. Hasten/SS instead of Aid self. Barbed swipe instead of lunge More global Damage and HP capped.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rob N. Plunder: Level 50 Natural Stalker
Primary Power Set: Spines
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Barb Swipe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Dam%(5), GS-%Dam(7), HO:Nucle(34)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Focused Fighting -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(7), GftotA-Def/EndRdx/Rchg(9), GftotA-Run+(9), LkGmblr-Rchg+(19)
Level 4: Focused Senses -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(5), GftotA-Def/EndRdx/Rchg(11), GftotA-Run+(11), LkGmblr-Rchg+(23)
Level 6: Assassin's Impaler -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(15), Hectmb-Dam%(15), Mako-Dam%(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(27), GSFC-Build%(29)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(34)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Winter-ResSlow(23), Ksmt-ToHit+(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21)
Level 16: Placate -- RechRdx-I(A), RechRdx-I(19)
Level 18: Practiced Brawler -- RechRdx-I(A)
Level 20: Super Speed -- Clrty-EndRdx(A), Clrty-RunSpd(21), Clrty-Stlth(33)
Level 22: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36)
Level 24: Invisibility -- LkGmblr-Rchg+(A)
Level 26: Assault -- EndRdx-I(A), EndRdx-I(33)
Level 28: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), Rec'dRet-Pcptn(40)
Level 30: Quickness -- Run-I(A)
Level 32: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39), GJ-Dam%(39), TotHntr-Dam%(39)
Level 35: Evasion -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37), RedFtn-EndRdx(45), RedFtn-Def(50)
Level 38: Elude -- RedFtn-Def/EndRdx(A), RedFtn-Def(40), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 41: Spirit Shark -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), Apoc-Dam%(43), ExStrk-Dam%(43)
Level 44: Spirit Shark Jaws -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg/Rchg(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), UbrkCons-Dam%(46), GladNet-Dam%(46)
Level 47: Hibernate -- Mrcl-Heal(A), Mrcl-Heal/Rchg(48), Efficacy-EndMod(48), Efficacy-EndMod/Rchg(48)
Level 49: Phase Shift -- EndRdx-I(A)
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination



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Posted

Quote:
Originally Posted by Bug_You View Post
For pvp Barb swipe is much better then lunge
Thats only on scrappers, not stalkers.


 

Posted

Quote:
Originally Posted by SonicBang View Post
Thats only on scrappers, not stalkers.
Doesn't BS do a pile more damage? I'd assume you aren't going to be using it all that much between Spirit Shark and Impale, unless I'm missing something else.