Crab build - fill in the blanks!


devil dingo

 

Posted

Been plugging away at my Crab recently and quite enjoying the ride, so I'm thinking ahead to my level 50 build. I'd like to have as many of the enhancements ready as possible by then. There are a few general guidelines:

1. I'd like to keep the budget reasonable. A few expensive IOs (heal uniques, LotGs etc.) that I can purchase with merits are fine.

2. The power selection isn't set in stone but I'd need a good reason to change anything. I'm still on the fence about Omega Maneuver, especially considering I don't see how I can find a lot of slots for it, and TT: Assault is kind of a cherry-on-the-top power for me. Either could be changed if there is something really important missing or it facilitates better slotting options elsewhere.

Edit: the more I think about it, the more I believe I may be happier with TT: Leadership over Omega. I'd probably slot a Cyto or perhaps two, which would also free up at least one slot. Still undecided though.

3. I'm aiming for soft-capped range defense. What I'm currently looking at is .14% short of 45%, which I don't see as a problem. After that I'd like to get decent recharge and regen.

Here is the build as I currently have it:

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rattlerazer: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(27)
Level 6: Swift -- Run-I(A)
Level 8: Suppression -- Empty(A), Empty(9), Empty(9), Empty(13), Empty(33)
Level 10: Heavy Burst -- Empty(A), Empty(11), Empty(13), Empty(23), Empty(23)
Level 12: Venom Grenade -- Empty(A), Empty(15), Empty(15), Empty(19), Empty(33)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), RgnTis-Regen+(40), Heal-I(43)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), DefBuff-I(25)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), Aegis-ResDam/EndRdx(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(34)
Level 32: Omega Maneuver -- HO:Nucle(A), HO:Perox(46), HO:Perox(46)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(37), ExRmnt-+Res(Pets)(50)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(40), RechRdx-I(40)
Level 41: School of Sharks -- Empty(A), Empty(42), Empty(42), Empty(42), Empty(43)
Level 44: Bile Spray -- Empty(A), Empty(45), Empty(45), Empty(45), Empty(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg(50), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------



So one may notice all the empty slots in those targetted AoE powers, as this is where I'm having my main problem. Set options there are pretty limited, and there are a couple of problems with using Posi's Blast: I already get 6.25% recharge from 3 recharge intensive pet sets, and the enhancement values aren't that fantastic. As such I'll probably slot sets of Posi's in two of these powers and frankenslot the rest, but I'm really not sure how I want to handle this.

Ideally the cones (especially the shorter ones) would get some range. Powers on longer timers like Venom Grenade and Bile Spray should get some recharge, and the more expensive ones will need some endurance reduction. I'd really like some suggestions on how to slot these powers with the following in mind:

Should I keep all of them at 5 slots or move some around?
Which powers would be best for the Posi's? (I'm thinking Heavy Burst and School of Sharks but not sure.)
How would I frankenslot the others? Are there any set options I've missed? I'm thinking a few Hami's (especially Centrioles) would be useful here.


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Wow...nothing huh?!

I took another look through and tried to get the slotting to work, though the lack of good TAoE sets really is a pain. Did the best I could with the options available, but I'd still be really interested to hear other opinions on the build, especially slotting the AoEs.

Made a couple of other small changes too. In the end, I think I'll be pretty happy with the build, having 5 AoEs, 3 pet powers, and 3 TT buffs. Survivability looks pretty good also, and I think the pets will supplement my unimpressive ST damage enough against hard targets.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Rattlerazer: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(31)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(31)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(25), DefBuff-I(27)
Level 6: Swift -- Run-I(A)
Level 8: Suppression -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx/Rng(9), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(13), RechRdx-I(33), HO:Centri(46)
Level 10: Heavy Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(23), Posi-Dam%(23)
Level 12: Venom Grenade -- RechRdx-I(A), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Det'tn-Acc/Dmg/EndRdx(19), Det'tn-Dmg/Rchg(33)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), RgnTis-Regen+(40), Heal-I(43)
Level 16: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(17), DefBuff-I(25)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(43)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(33), Dct'dW-Heal/Rchg(34), Dct'dW-Heal/EndRdx/Rchg(34), Dct'dW-Heal(37)
Level 30: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(34)
Level 32: Tactical Training: Leadership -- HO:Cyto(A)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Acc/Dmg(37), ExRmnt-+Res(Pets)(50)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Dmg(40), RechRdx-I(40)
Level 41: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43)
Level 44: Bile Spray -- Det'tn-Acc/Dmg/EndRdx(A), JavVoll-Dam/End/Rech(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(45), RechRdx-I(46), HO:Centri(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg(50), RechRdx-I(50)
Level 49: Tactical Training: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------


Dark Armor/Stone Melee Tank Guide [I12]

 

Posted

Here is my build. I went with black scorpion patron because of concept. This build wasnt that expensive either. with global recharge...hasten is only down for 8 seconds.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(43), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 1: Crab Spider Armor Upgrade -- ResDam-I(A)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 4: Combat Training: Defensive -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(5), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(7)
Level 6: Swift -- Run-I(A)
Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Achilles-ResDeb%(40)
Level 10: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def(17), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(42)
Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 14: Health -- Heal-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50)
Level 18: Frag Grenade -- KinCrsh-Rchg/KB(A), KinCrsh-Acc/KB(19), KinCrsh-Dmg/KB(19), KinCrsh-Rechg/EndRdx(23), KinCrsh-Dmg/EndRdx/KB(23), KinCrsh-Acc/Dmg/KB(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Mental Training -- Run-I(A)
Level 24: Fortification -- ImpArm-ResDam/Rchg(A), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx(25), S'fstPrt-ResDam/Def+(34)
Level 26: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(27), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(33)
Level 28: Serum -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(31), Dct'dW-Rchg(31)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Combat Jumping -- DefBuff-I(A)
Level 35: Summon Spiderlings -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), RechRdx-I(40)
Level 41: Web Envelope -- Immob-I(A)
Level 44: Disruptor Blast -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(45), KinCrsh-Rchg/KB(45), KinCrsh-Rechg/EndRdx(45), KinCrsh-Dmg/EndRdx/KB(46), KinCrsh-Acc/Dmg/KB(46)
Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
------------
------------
Set Bonus Totals:

  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 9.56% Defense(Energy)
  • 9.56% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 61.3% Enhancement(RechargeTime)
  • 25% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 14% FlySpeed
  • 64.3 HP (6%) HitPoints
  • 14% JumpHeight
  • 14% JumpSpeed
  • Knockback (Mag -6)
  • Knockup (Mag -6)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 10.8%
  • MezResist(Immobilize) 11.9%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 9.7%
  • 12% (0.21 End/sec) Recovery
  • 54% (2.9 HP/sec) Regeneration
  • 15% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.9% Resistance(Fire)
  • 16.9% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 11.3% Resistance(Toxic)
  • 11.3% Resistance(Psionic)
  • 20% RunSpeed
------------
Set Bonuses:
Devastation
(Channelgun)
  • 12% (0.64 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Thunderstrike
(Longfang)
  • 2% (0.04 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
Red Fortune
(Combat Training: Defensive)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Positron's Blast
(Suppression)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Red Fortune
(Tactical Training: Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Venom Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Kinetic Crash
(Frag Grenade)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.32 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
Impervium Armor
(Fortification)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
Steadfast Protection
(Fortification)
  • 3% Defense(All)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Serum)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Expedient Reinforcement
(Summon Spiderlings)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.54 HP/sec) Regeneration
Expedient Reinforcement
(Call Reinforcements)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.54 HP/sec) Regeneration
Kinetic Crash
(Disruptor Blast)
  • 3% RunSpeed
  • 2.5% Resistance(Smashing)
  • Knockback Protection (Mag -3)
  • 6% (0.32 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Summon Blaster)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.54 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)