Does this look like a good PvE/TF build? Kin/Sonic


Deacon_NA

 

Posted

Been trying to work out a build for my newest toon. A Kin/Sonic defender. I'm a person who greatly enjoys being the support character. And Kin seemed like the perfect option. I've played a Kin controller before so I have a grasp on how the set works and I know I enjoy it a lot. I want this defender to be a great support character as well as not-half-bad offensively. As a Sonic Blast I know it doesn't do much damage...the main reason for it is the resistance debuff. I tried to have all the key powers from Kinetics as well as all the powers I thought would be best from Sonic (mainly the Cone attack for mobs -res and Siren's Song for some sort of control). And yes, I did skip the fitness pool entirely. It takes 15 seconds for my Transference to recharge and if I find myself almost running out of Endurance in those 15 seconds (very highly unlikely) I can simply wait a couple of seconds to shoot Transference and fill up on Endurance again. I did, however, fit the Numina Unique and the Miracle Unique in my Transfusion. I'm also a bit on the heavy side with Toggles almost draining 1.32End/Second. But I'm recovering 2.66End/Sec so should be okay with Transference. The part I'm most wondering about is the defensive result of the build. At first I went for capped Ranged defence (which was easy enough to get with all the ranged attacks and places to slot BotZ sets). I got Super Jump in lieu of Super Speed for two reasons. 1) Siphon Speed. 2) I wanted Acrobatics for the KB protection, and most importantly, the 2mag Hold protection. I REALLY wish I could have some sort of Sleep protection since that's the mez that annoys me the most on my squishies, but I don't know of any way to provide that via Pool powers or sets.
Anyways..I realized shortly afterwards that I'm going to want to stay close to melee range in order to benefit from my own abilities. So I revamped the whole build, swapped a couple powers and Ended up with 30% defence on all positionals as well as 63% S/L resistance. I REALLY wanted to go up to 33% in all positionals so I'm only one purple inspie away from soft cap but the only way I can see myself getting there is by getting the PvP 3%defence unique... I don't want to go that way because not only it's uber expensive, it's also extremely rare to find in the market as well. At any rate...here's the build, any opinions and suggestions are appreciated.


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Lady Keller Fiets: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (5) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (9) Numina's Convalescence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 1: Shriek
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (5) Decimation - Damage/Recharge
  • (13) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 2: Scream
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (40) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Siphon Speed
  • (A) Accuracy IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 8: Boxing
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (17) Razzle Dazzle - Endurance/Stun
  • (17) Razzle Dazzle - Accuracy/Endurance
  • (19) Razzle Dazzle - Stun/Range
  • (19) Razzle Dazzle - Accuracy/Stun/Recharge
  • (34) Razzle Dazzle - Chance of Immobilize
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Speed Boost
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Endurance Modification IO
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Increase Density
  • (A) Resist Damage IO
Level 18: Howl
  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (45) Positron's Blast - Accuracy/Damage/Endurance
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 22: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (37) Recharge Reduction IO
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (29) Efficacy Adaptor - Accuracy/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
Level 28: Siren's Song
  • (A) Call of the Sandman - Accuracy/Recharge
  • (36) Lethargic Repose - Accuracy/Recharge
Level 30: Acrobatics
  • (A) Endurance Reduction IO
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (33) Accuracy IO
  • (33) Recharge Reduction IO
Level 35: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance
  • (37) Reactive Armor - Resistance/Endurance/Recharge
Level 38: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense/Endurance/Recharge
Level 41: Oppressive Gloom
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (42) Razzle Dazzle - Endurance/Stun
  • (42) Razzle Dazzle - Accuracy/Endurance
  • (42) Razzle Dazzle - Accuracy/Stun/Recharge
  • (43) Razzle Dazzle - Stun/Range
  • (43) Razzle Dazzle - Chance of Immobilize
Level 44: Dark Embrace
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
  • (45) Resist Damage IO
Level 47: Screech
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (48) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Endurance
  • (48) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
  • (50) Razzle Dazzle - Chance of Immobilize
Level 49: Soul Transfer
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 9.25% Defense(Smashing)
  • 9.25% Defense(Lethal)
  • 8% Defense(Fire)
  • 8% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.6% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 13% Defense(AoE)
  • 4.5% Max End
  • 46.3% Enhancement(RechargeTime)
  • 6% Enhancement(Stun)
  • 45% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 5% FlySpeed
  • 141.2 HP (13.9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Immobilize) 6.6%
  • 14% (0.23 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 5% RunSpeed
------------
Set Bonuses:
Touch of the Nictus
(Transfusion)
  • 19.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
Decimation
(Shriek)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Decimation
(Scream)
  • MezResist(Immobilize) 2.75%
  • 11.4 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Razzle Dazzle
(Boxing)
  • 2% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Speed Boost)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Positron's Blast
(Howl)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Efficacy Adaptor
(Transference)
  • 11.4 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
  • 10% (0.42 HP/sec) Regeneration
  • 11.4 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Razzle Dazzle
(Oppressive Gloom)
  • 2% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.03 End/sec) Recovery
  • 3% Defense(All)
Razzle Dazzle
(Screech)
  • 2% (0.03 End/sec) Recovery
  • 15.3 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)



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@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

I just respecced my Kin/Sonic to his IO build. We took some different approaches but I like what you did.

I do think you should change your FS slotting from 2 ACC, 1 Rch to 1 ACC, 2 Rch. With Accuracy bonuses and Tactics, you should be at your to-hit max unless a +3 or +4 hits you with a debuff. I like having FS up as often as possible even if I'm not actually firing it off as soon as it recharges.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I just respecced my Kin/Sonic to his IO build. We took some different approaches but I like what you did.

I do think you should change your FS slotting from 2 ACC, 1 Rch to 1 ACC, 2 Rch. With Accuracy bonuses and Tactics, you should be at your to-hit max unless a +3 or +4 hits you with a debuff. I like having FS up as often as possible even if I'm not actually firing it off as soon as it recharges.
Thanks. I would do what you said if it wasn't for the fact that my FS already recharges in 32 seconds... That's 28 seconds before it expires. I'm thinking that's really pretty good for recharge times even if you didn't manage to get a good FS before, or so I think, at least. I had accuracy to a great deal in mind when building this because I was keeping the ITF in mind, and Cimeroreans have crazy defence to begin with. I remember once on a corruptor my Nova actually missed ALL the mob, didn't hit a single once despite the fact that I had it slotted with an accuracy and the inherent accuracy bonus in Nova. That was a total "WTF" moment for me. Yes, they were +3s, but still, lol.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

I prefer to keep a "reserve" of sipon buffs, and stack -dmg debuffs than have my chance to-hit improve from .95 to .95, but whatevah.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Deacon_NA View Post
I prefer to keep a "reserve" of sipon buffs, and stack -dmg debuffs than have my chance to-hit improve from .95 to .95, but whatevah.
That's totally true. But I will need to check in-game to see if my chance ToHit on Cimeroreans with that setup is actually 95% or not first.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor