suggestions for plant/earth


bada_boooom

 

Posted

I have been working on a plant/earth build. I looking for some build suggestions. I have her at 44 atm. All help is appreciated.

Villain Plan by Mids' Villain Designer 1.601
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Sarah Palin GR: Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Strangler

  • (A) Devastation - Chance of Hold
  • (46) Devastation - Accuracy/Damage/Endurance/Recharge
  • (48) Devastation - Accuracy/Damage/Recharge
  • (48) Devastation - Damage/Recharge
  • (50) Devastation - Damage/Endurance
  • (50) Devastation - Accuracy/Damage
Level 1: Stone Spears
  • (A) Devastation - Chance of Hold
  • (3) Devastation - Accuracy/Damage/Endurance/Recharge
  • (3) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Damage/Recharge
  • (5) Devastation - Damage/Endurance
  • (7) Devastation - Accuracy/Damage
Level 2: Roots
  • (A) Positron's Blast - Damage/Range
  • (13) Positron's Blast - Chance of Damage(Energy)
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Damage/Endurance
  • (19) Positron's Blast - Accuracy/Damage
Level 4: Tremor
  • (A) Scirocco's Dervish - Accuracy/Recharge
  • (7) Scirocco's Dervish - Damage/Recharge
  • (9) Scirocco's Dervish - Damage/Endurance
  • (9) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (11) Scirocco's Dervish - Chance of Damage(Lethal)
Level 6: Swift
  • (A) Run Speed IO
Level 8: Combat Jumping
  • (A) Endurance Reduction IO
Level 10: Super Jump
  • (A) Jumping IO
Level 12: Super Speed
  • (A) Endurance Reduction IO
  • (13) Endurance Reduction IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Health
  • (A) Healing IO
Level 18: Seeds of Confusion
  • (A) Malaise's Illusions - Chance of Damage(Psionic)
  • (21) Malaise's Illusions - Accuracy/Confused/Recharge
  • (21) Malaise's Illusions - Confused/Range
  • (29) Malaise's Illusions - Accuracy/Endurance
  • (29) Malaise's Illusions - Endurance/Confused
  • (31) Malaise's Illusions - Accuracy/Recharge
Level 20: Vines
  • (A) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (31) Lockdown - Chance for +2 Mag Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (33) Lockdown - Recharge/Hold
  • (33) Lockdown - Accuracy/Recharge
  • (33) Lockdown - Accuracy/Hold
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (23) Efficacy Adaptor - EndMod/Accuracy
  • (23) Efficacy Adaptor - Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod
Level 24: Acrobatics
  • (A) Endurance Reduction IO
  • (27) Endurance Reduction IO
Level 26: Carrion Creepers
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (34) Pacing of the Turtle - Chance of -Recharge
  • (34) Pacing of the Turtle - Endurance/Recharge/Slow
  • (34) Pacing of the Turtle - Range/Slow
  • (36) Pacing of the Turtle - Accuracy/Endurance
  • (36) Pacing of the Turtle - Damage/Slow
Level 28: Heavy Mallet
  • (A) Touch of Death - Chance of Damage(Negative)
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Damage/Endurance
  • (39) Touch of Death - Accuracy/Damage
Level 30: Seismic Smash
  • (A) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Damage/Recharge
  • (42) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Chance of Damage(Negative)
  • (43) Touch of Death - Damage/Endurance/Recharge
  • (43) Touch of Death - Accuracy/Damage
Level 32: Fly Trap
  • (A) Soulbound Allegiance - Accuracy/Damage/Recharge
Level 35: Kick
  • (A) Force Feedback - Chance for +Recharge
Level 38: Fissure
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (39) Positron's Blast - Damage/Range
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (40) Positron's Blast - Damage/Recharge
  • (40) Positron's Blast - Damage/Endurance
  • (40) Positron's Blast - Accuracy/Damage
Level 41: Tough
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 44: Scorpion Shield
  • (A) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Recharge
  • (46) Red Fortune - Defense/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Personal Force Field
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
------------
Set Bonus Totals:
  • 21% DamageBuff(Smashing)
  • 21% DamageBuff(Lethal)
  • 21% DamageBuff(Fire)
  • 21% DamageBuff(Cold)
  • 21% DamageBuff(Energy)
  • 21% DamageBuff(Negative)
  • 21% DamageBuff(Toxic)
  • 21% DamageBuff(Psionic)
  • 3.75% Defense(Smashing)
  • 3.75% Defense(Lethal)
  • 2.81% Defense(Fire)
  • 2.81% Defense(Cold)
  • 6.25% Defense(Energy)
  • 6.25% Defense(Negative)
  • 10.6% Defense(Psionic)
  • 7.5% Defense(Melee)
  • 12.5% Defense(Ranged)
  • 5.63% Defense(AoE)
  • 2.5% Enhancement(Held)
  • 36% Enhancement(Accuracy)
  • 2.5% Enhancement(JumpSpeed)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(Confused)
  • 28.8% Enhancement(RechargeTime)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(FlySpeed)
  • 99.2 HP (9.75%) HitPoints
  • MezResist(Held) 17.1%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 2.75%
  • 9% (0.15 End/sec) Recovery
  • 54% (2.29 HP/sec) Regeneration
  • 4.41% Resistance(Fire)
  • 4.41% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 6.25% Resistance(Toxic)


 

Posted

I would strongly suggest that you take Power Boost and Aid Self. Power Boost as you may or may not know can increased the duration of holds, strengthen your heal, increase your endo drain(if you had taken power sink etc).

I have a earth/earth dom and passed on tremor and hasten and took tough+charged armor. I have about 40% or global rech and find I can still kill pretty quickly without the need to use hasten. It's not very often that I dont take hasten on my toons though.....

I would pass on weave too(it can be endo heavy unless you plan to 6 slot it) and invest those slots elsewhere(possibly on pff or elsewhere) and if you use Power Boost before PFF can put your defense over 130%(which can be a lifesaver when HP is low, then you can heal by aid self as well.....)

just some ideas is all.....