Need help with a Fire/dark build


EricHough

 

Posted

i am trying to build a fire/dark with softcap ranged defenses that has hover and fly and hasten along with fitness. is it possible to soft cap this build to ranged defense and keep a decent ammount of recharge? not really looking for anything including purps as i really do not use them.


 

Posted

This build gives you 46.6% ranged def. Not sure how practical it is otherwise. All i have slotted up with IO's are the powers that I could fit IO sets in to get ranged def. I tried to slot other powers up enough to make them usable but a couple fell by the wayside in order to free up slots for ranged def bonuses - specifically darkest night. I took dark embrace solely as a place to slot the Steadfast prot +3% def IO, you could substitute any of the resistance based armors in the patron pools. I did not slot the PvP IO that gives you +def but if you can afford something like that you could drop any one of the 6 slotted powers for it instead.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Empty(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Tar Patch -- Empty(A), Empty(45), Empty(45)
Level 6: Rain of Fire -- Empty(A), Empty(13), Empty(13), Empty(15), Empty(15)
Level 8: Darkest Night -- Empty(A)
Level 10: Fire Ball -- Empty(A), Empty(17), Empty(17), Empty(19), Empty(19)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(43)
Level 20: Stamina -- Empty(A), Empty(25), Empty(25)
Level 22: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(27), Cloud-Acc/Rchg(27), Cloud-ToHitDeb/EndRdx/Rchg(29), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(46)
Level 24: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 26: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31), RedFtn-EndRdx(33)
Level 28: Hasten -- Empty(A)
Level 30: Fire Breath -- Empty(A), Empty(33), Empty(33), Empty(34), Empty(34)
Level 32: Inferno -- Empty(A), Empty(34), Empty(36), Empty(36), Empty(36)
Level 35: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(39)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(48)
Level 41: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(42), RedFtn-EndRdx/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Tactics -- Empty(A), Empty(46), Empty(46)
Level 47: Dark Embrace -- S'fstPrt-ResDam/Def+(A)
Level 49: Soul Drain -- Empty(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
Set Bonus Totals:

  • 7% DamageBuff(Smashing)
  • 7% DamageBuff(Lethal)
  • 7% DamageBuff(Fire)
  • 7% DamageBuff(Cold)
  • 7% DamageBuff(Energy)
  • 7% DamageBuff(Negative)
  • 7% DamageBuff(Toxic)
  • 7% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 25.5% Defense(Energy)
  • 25.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 36.8% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 4.5% Max End
  • 22.5% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 21% Enhancement(Accuracy)
  • 22% FlySpeed
  • 22% JumpHeight
  • 22% JumpSpeed
  • MezResist(Confused) 5%
  • MezResist(Held) 7.2%
  • MezResist(Immobilize) 9.4%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 6% (0.1 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 22% RunSpeed





Globals: @Midnight Mystique/@Magik13

 

Posted

I was messing around with a build I'm currently working with. This is one I'm playing for a static team. I've picked IO sets I think I would have a chance of picking up or purchasing. If I get something that would work better, than lucky me, but most of the times, I'm not very lucky and almost always poor. I hope it helps. It's not going to soft cap as you needed, but it's kind of a cool build for the all around feel.


Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Dark IO: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(19), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Twilight Grasp -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(5), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Numna-Heal(9), Numna-Regen/Rcvry+(40)
Level 2: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(3), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(37)
Level 4: Tar Patch -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Rng/Slow(5)
Level 6: Hover -- Ksmt-Def/EndRdx(A), Ksmt-Def/EndRdx/Rchg(15)
Level 8: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dam%(17), Posi-Acc/Dmg/EndRdx(17), Posi-Dmg/Rng(19)
Level 10: Howling Twilight -- Stgr-Acc/Rchg(A), Stgr-Acc/Stun/Rchg(11), Stgr-Stun/Rng(11)
Level 12: Recall Friend -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(46)
Level 14: Teleport -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(15)
Level 16: Swift -- Run-I(A)
Level 18: Health -- RgnTis-Regen+(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Rchg(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 24: Fire Breath -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rchg(25), Det'tn-Acc/Dmg(34), Det'tn-Dmg/EndRdx/Rng(34), Det'tn-Dmg/EndRdx(43)
Level 26: Shadow Fall -- RctvArm-ResDam/EndRdx(A), RctvArm-EndRdx(27), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(36), S'dpty-Def(37), S'dpty-Def/EndRdx(37)
Level 28: Fearsome Stare -- N'mare-Acc/EndRdx(A), N'mare-Acc/Rchg(29), N'mare-Acc/Fear/Rchg(29), N'mare-Fear/Rng(31)
Level 30: Petrifying Gaze -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-EndRdx/Rchg/Hold(34)
Level 32: Inferno -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(33), Erad-%Dam(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/EndRdx(46)
Level 35: Darkest Night -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(36), DarkWD-Rchg/EndRdx(36), DarkWD-Slow%(46)
Level 38: Dark Servant -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-Rcvry+(39), Mrcl-Heal(39), BasGaze-Acc/Hold(39), BasGaze-Acc/EndRdx/Rchg/Hold(40), BasGaze-Acc/Rchg(40)
Level 41: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResKB(42), EndRdx-I(42)
Level 44: Blaze -- T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(45), T'pst-Dmg/Rchg(45), T'pst-EndDrn%(45)
Level 47: Soul Drain -- M'Strk-Dmg/EndRdx/Rchg(A), M'Strk-Acc/EndRdx(48), M'Strk-Acc/Dmg(48), M'Strk-Acc/Dmg/EndRdx(48), M'Strk-Dmg/Rchg(50)
Level 49: Soul Storm -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-EndRdx/Rchg/Hold(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Scourge
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 25.5% Defense(Energy)
  • 25.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 21.8% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 1.8% Max End
  • 1.65% Enhancement(Terrorized)
  • 28% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 18.8% Enhancement(RechargeTime)
  • 8% FlySpeed
  • 84.3 HP (7.87%) HitPoints
  • 8% JumpHeight
  • 8% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 1.1%
  • MezResist(Sleep) 5.5%
  • MezResist(Stun) 1.65%
  • 22.5% (0.38 End/sec) Recovery
  • 16% (0.72 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 2.51% Resistance(Energy)
  • 0.63% Resistance(Negative)
  • 10% RunSpeed
  • 1% XPDebtProtection



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