New Build for Bill Z


Arcanaville

 

Posted

Something was "amiss" to me and so I asked.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Something was "amiss" to me and so I asked.
At least this time something's amiss in our favor!


Be well, people of CoH.

 

Posted

Another point: I am slowly coming to the conclusion that the exclusion of a power called shockwave is a big mistake. I have a Claws/SR and with all info on an old dead pooter I am having all the fun of getting into it again (build 2) working out an ideal attack chain for myself within cost limits. I really think that when it comes to ST chain on a target such as an AV, Shockwave is better than Eviscerate providing your conserve recharges in time, you have the endurance to use it and your endurance, despite fight duration end drain, reaches maximum again just so you can claim energizer bunny status.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by New Dawn View Post
Another point: I am slowly coming to the conclusion that the exclusion of a power called shockwave is a big mistake. I have a Claws/SR and with all info on an old dead pooter I am having all the fun of getting into it again (build 2) working out an ideal attack chain for myself within cost limits. I really think that when it comes to ST chain on a target such as an AV, Shockwave is better than Eviscerate providing your conserve recharges in time, you have the endurance to use it and your endurance, despite fight duration end drain, reaches maximum again just so you can claim energizer bunny status.
Werner got the highest dps in his spreadsheet with the fu / eviscerate / focus chain. why take a power that has a knockback effect that barely works against avs? especially if it lowers your dps. endurance isnt much of a problem with stamina n conserve power n physical perfection now is it?


 

Posted

Quote:
Originally Posted by Jerrofla View Post
Werner got the highest dps in his spreadsheet with the fu / eviscerate / focus chain. why take a power that has a knockback effect that barely works against avs? especially if it lowers your dps. endurance isnt much of a problem with stamina n conserve power n physical perfection now is it?
FU>Evis>Focus was only the highest DPS when he had Focus's damage listed as being substantially more than it should have been for that specific calculation. FU>Focus>Slash was still at the top when that was corrected.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
CFBU: 1 - .95^(chances in 5.25 secs)
When the BU proc procs, it triggers a 10 second downtime state on the BU state, not 5.25 seconds.


 

Posted

Quote:
Originally Posted by Jerrofla View Post
Werner got the highest dps in his spreadsheet with the fu / eviscerate / focus chain. why take a power that has a knockback effect that barely works against avs? especially if it lowers your dps. endurance isnt much of a problem with stamina n conserve power n physical perfection now is it?
DPA matters. I'd prefer Shockwave over Spin on a ST and depending on recharge times maybe more than the first 3 tiers too. I don't think that is his attack chain as it leaves a gap. Billz's build is a massive nut to crack. I am working on my own, which will have to do the same stuff, more cost effectively and slower. Eviscerate has that Res debuff, good idea. Wish I could have that too as it may change my attack chain but I am from altaholism not going into a costly 2nd build that much.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Werner got the highest dps in his spreadsheet with the fu / eviscerate / focus chain.
Let's look at that. Another note on my build, Slash and Followup's slotting are wrong. FU should get the hecatomb because it needs the recharge.

FU: 5 hecatomb skipping the straight damage + gaussian CFBU
Slash: 5 Mako's skipping the proc + achilles' heel CFDRD
Focus: 5 apocalypse skipping straight damage + decimation CFBU
Evis: 5 armageddon skipping straight damage + Fury of the Glad CFDRD

FU, Slash, Focus, Eviscerate, repeat with FU not doublestacking on itself and my slottings 12.5% global damage buff, needs 129% recharge in FU: 205.521 DPS

FU, Eviscerate, Focus, repeat with same slotting above but needs 229% recharge in FU: 224.713

daaammmn. I'd be 30% or so recharge short of doing that right now.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Umbral View Post
When the BU proc procs, it triggers a 10 second downtime state on the BU state, not 5.25 seconds.
Need more data.

Are you stating that when a proc fires, in this case CFDRD or CFBU, that there is a 10 second period where they won't fire off again?

Or are you stating that this is only true for the CFBU?

The 10.25 in the CFDRD equation is based on the duration of the proc. Does that mean the equation doesn't account for this dowtime state?

If such a downtime state actually exists, it doesn't affect CFBU stacking, because I've seen them stack. Is self stacking even possible for any of the procs?

EDIT: FU, Slash, Focus needs 313% recharge in FU, triple stacked FU on slash and focus: 232.108 DPS


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Or are you stating that this is only true for the CFBU?
This. It's the same for the Force Feedback proc.

Quote:
If such a downtime state actually exists, it doesn't affect CFBU stacking, because I've seen them stack. Is self stacking even possible for any of the procs?
The downtime exists for the single proc. The Gaussian's proc will stack with the ranged set (Decimation?) proc, but neither of them will attempt the proc within 10 seconds of the proc succeeding, which only matters when they're slotted into attacks.


 

Posted

Well crap.

Doesn't that dictate that I should be using the stated equations (with the corrected 10 second downtime for CFBU) for each proc separately instead of lumping them together?

As it was, I was doing duration/chaintime*total number of procs in chain

It sounds like that was giving out incorrect data due to this enforced downtime.

Actually... it sounds like that enforced downtime needs to be removed. But for accuracy's sake now, it seems that you're telling me I have to do the following for each power:

base
enh*base
fu*base
cfbu1*base
cfbu2*base
global*base

crit chance*sum of above

Total of all above

Calculate DPS

Add on calculated extra damage from cfdrd using 1 equation per cfdrd

EDIT: Verification on CFDRD: Are you stating that there is NO enforced downtime on the CFDRD thus allowing multiple chances to fire within the duration's period, but no selfstacking occurs, only duration extends?


Be well, people of CoH.

 

Posted

First things first, the problem with your equation was that it was calculating diminishing returns across the duration of the power, not the duration of the enforced downtime. You should calculate the average chance of occurrence for each 10 second period and then reduce that value to the actual uptime percent for each 10 second period (5.25 seconds out of every 10 seconds). Repeat this process for each BU proc, just as is done with the -res procs.

For the resistance debuff proc, it should be calculated exactly as you are assuming. The contribution should be calculated for each proc individually because they stack exactly.


 

Posted

I'm not following.

There's a 5% chance for the proc to fire off.
If it fires off, there's a 0% chance that it will fire off again for the next 10 seconds.

I'd love to leave it at that and say fine, on average it will fire once every 200 seconds just as we would state if the proc was in a toggle.

Actually... why can't we state that? Under no circumstances will you ever have a greater than 5% chance to fire every 10 seconds. The only time it would matter would be if you had MORE than 10 seconds between chances to fire.

The most the proc will ever assist you on average appears to be 2.625% of base damage.

A 100% buff to base damage occurring only once every 200 seconds lasting 5.25 seconds only adds base*.02625 damage.

And that's for scrappers. I'm pretty sure that Castle told me the BU procs also follow the AT modifiers. Meaning that a CFBU on a brute only helps by 2.1% of base.

If that was true, they'd be worthless. EDIT: Nope, still not worthless. Worth the same as 20% chance of 71.8 damage procs.

And yet I get 205 DPS by calculating my DPS using the equations I had laid out, ignoring the 5% chance to miss, and then get 203 timing myself on a pylon.

Something is not what it seems here. But I'm recalculating based in the information so far to see what I get.

EDIT: recalcs done.
Fu, Slash, Focus, Eviscerate with a 5% chance to miss: 198 DPS
Fu, Eviscerate, Focus with a 5% chance to miss: 211 DPS
Fu, Slash, Focus with a 5% chance to miss: 216 DPS

Dumping the CFBUs in Fu and Focus and replacing them with the straight damage purple IO I'm lacking in each for the first chain: 196 DPS
Replacing those with Mako's chance for lethal and javelin chance for toxic: 198 DPS


Be well, people of CoH.

 

Posted

Bill, as I just sent you in a PM, you're getting more of a buff from the chance of build up, and more of a debuff from the Achilles' Heel and the Gladiator procs than you're computing.

CFBU: .05 * chances in 5.25 seconds
CFDRD: 1 + (1-.8^(chances in 10.3 sec))*.2 + (1-.8^(chances in 10.3 sec))*.2

However, I wasn't aware that the build up proc triggered a 10 second downtime, so that will make things more complicated. All the builds I've used it on had it in a toggle, so they'd be unaffected. Anyway, perhaps those differences would account for your extra 8 DPS. Or it could just be luck.

In regards to the Follow Up -> Eviscerate -> Focus, chain, Umbral is correct that it was only the highest because of a mistake that I made. The current spreadsheet has it slightly lower than Follow Up -> Focus -> Slash -> Pause. However, it's only lower by 1 DPS, and the higher DPS chain is on a build with +300% recharge in Follow Up. The Eviscerate chain gets by with only +274% recharge, so that's what I'd personally be aiming for if I had an extreme recharge build.

Bill, you're miscalculating 10 second suppression thing. Let's say you have the ultimate buzzsaw, an million attacks all taking a millionth of a second, all with the proc. You would have as close to 100% chance of triggering the proc immediately as makes no difference. So you'd immediately get the 100% buff for 5.25 seconds, then you'd be suppressed for another 4.75 seconds. In other words, you'd get an average buff of 52.5%. THAT'S your limit, not 2.625%.

That's not the same thing as giving you the actual calculation, but it looks like Umbral gave the outline of it. I'm personally going to go play now. I have an accolade to grab on Alexei, maybe a respec. Maybe math later, or tomorrow.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Bill, you're miscalculating 10 second suppression thing. Let's say you have the ultimate buzzsaw, an million attacks all taking a millionth of a second, all with the proc. You would have as close to 100% chance of triggering the proc immediately as makes no difference. So you'd immediately get the 100% buff for 5.25 seconds, then you'd be suppressed for another 4.75 seconds. In other words, you'd get an average buff of 52.5%. THAT'S your limit, not 2.625%.

That's not the same thing as giving you the actual calculation, but it looks like Umbral gave the outline of it. I'm personally going to go play now. I have an accolade to grab on Alexei, maybe a respec. Maybe math later, or tomorrow.
Here be yon formula: ((1 - .95^(chances in 10 secs)) * (5.25 / 10))


 

Posted

Noted. Will update the master spreadsheet shortly. Many thanks to you both.

And here's the build I just respeced into. Could Not handle eviscerate.

Code:
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|9FD0537A5F893|
|-------------------------------------------------------------------|


Be well, people of CoH.

 

Posted

I think someone mentioned this before, but if you need a bit more recharge you can use crushing impacts instead of mako's bite. Crushing impact would net you a 7% accuracy bonus and 5% recharge but you would lose 5 HP and the 3% dmg buff (I assume that's why you have mako's bite in there?)

For shockwave, you may want to replace the posi proc with the force feedback proc. Less DPS but it gives you a healthy recharge bonus. Then again, being a SR scrapper with no heal you don't really need anymore recharge than what is necessary for your attack chain.

(Don't take any of my suggestions too seriously if another player contradicts them as I don't have a huge amount of experience with SR)

Quick question: Are you going straight DPS on this build or all-around playability?


 

Posted

Quote:
Originally Posted by DaveMebs View Post
I think someone mentioned this before, but if you need a bit more recharge you can use crushing impacts instead of mako's bite. Crushing impact would net you a 7% accuracy bonus and 5% recharge but you would lose 5 HP and the 3% dmg buff (I assume that's why you have mako's bite in there?)
It's actually a loss of 20 hit points because the build already has 5 of the 15.1 hp set bonuses. Even so, I'm curious as well why Billz stuck with 5 piece Mako's rather than 5 piece Crushing Impact. Of course, Billz doesn't build even remotely similar to how I do (apparently he actually thinks the +dam set bonuses are worthwhile), so I chock up most of the differences to preference. I've still yet to get my Claws/SR build modified to I16 standard.


 

Posted

Quote:
Quick question: Are you going straight DPS on this build or all-around playability?
I think I'm finally back to min-maxing around concept. The most important thing for me was to get Bill back into fly. Next to that I wanted to tag the 200 DPS mark. Strike instead of swipe is my only choice in favor of min-max over concept. Eviscerate just had to go due to its complete lack of the sexy. Shockwave had to to back in for its mitigation.

In the end, I'm now sitting on 1897.5 HP with 30.39 hp/sec regen on an SR scrapper. I'm pretty happy with that.

I'm testing on pylons now but I seem to have a pause before FU that I can't quite explain. Mids and Game both show 97.5 global recharge. Mids shows 89.92 rec-red in FU while Game shows 89.9 rec-red. Chain shows I need 184.1 rec-red in FU.

187.4 - 184.1 = 3.3 in the positive. Should be smooth, but it's not.

In any case, this build retains its sexy, has the massive mitigation from shockwave needed or level 54s, and is regening at a nice clip. Pretty happy with it.


Be well, people of CoH.

 

Posted

Quote:
apparently he actually thinks the +dam set bonuses are worthwhile
The loss of 12% global damage buff (that's all that's in the build as posted) reduces the DPS on paper from 203.1 to 195.6. Of course we're only talking about 3% here with makos vs crushing, but the loss of the hitpoints is something I'd rather avoid.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
The loss of 12% global damage buff (that's all that's in the build as posted) reduces the DPS on paper from 203.1 to 195.6. Of course we're only talking about 3% here with makos vs crushing, but the loss of the hitpoints is something I'd rather avoid.
Wow. I honestly thought you had gotten more than that, though I guess that's because you were specifically aiming for +dam bonuses I generally ignored (like the Perf Shifter 5 piece). The other big thing is that you also aimed for a lot more of the accuracy set bonuses than I tend to. 95% chance to hit on +4s is all I really need.


 

Posted

There was no aiming for that actually. All those LotGs are in the build specifically because Red Fortunes don't add any HP or regen. Same goes for the Serendipities.

The 5th slot in stamina is mostly a throwaway for that tiny bit of extra damage while the set itself was again chosen for HP.

So you can see, all that extra accuracy was a side effect and not something I specifically cared about.

EDIT: Does raise a good point though. I'll look through the attacks and see if there's anywhere I can increase damage/recharge while dumping accuracy. But that's for tomorrow. Bed time.


Be well, people of CoH.

 

Posted

Quote:
I'm testing on pylons now but I seem to have a pause before FU that I can't quite explain.
Are you chaining FU-Slash-Focus-Strike now? (Or FU-Focus-Slash-Strike)

If so, that's why there's a pause that you're noticing. For some reason Strike has a fraction of a second pause before the next attack can animate. I believe it has something to do with the activation time of the power being ever so slightly longer than the animation, which is shared with Boxing and the original SS Jab. Boxing and Jab have the pause too.

That right there is the primary reason I dropped Strike for Swipe. I don't care that I'm losing DPS by doing so, that pause was driving me absolutely nuts.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

What I'm seeing doesn't appear to be an animation related pause. Rather, followup is actually giving me the Not Ready sound when strike finishes its animation.


Be well, people of CoH.

 

Posted

I've gotten the not ready sound intermittently on a chain that should be tight. Not sure what's going on, particularly since it's intermittent. You'd think if it was insufficient recharge, I'd always have insufficient recharge. I don't think it's recharge debuffs, and certainly isn't in the case of pylons. I guess I'll fall back on the fact that we don't know precisely when recharge starts and by when it must be completed. Most signs point to our current understanding (must recharge in the Arcanatime of the other attacks) being correct, but there are occasional signs that it isn't correct, such as the not ready sound when it shouldn't be there, or stacking that isn't as good as it should be. Maybe our understanding is very close, but not exactly right. Wouldn't surprise me at all. So as a general rule, I try to have more recharge than I think I need. Good idea for recharge debuffs anyway. But the build I'm currently working on will only have 0.02 seconds more recharge than I think I need on one of the powers. I'll be curious if I get an intermittent not ready sound.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks