Lil Feedback wanted from you lovely forum people =)
First off, short forum export please. Long export is annoying and pointless.
Secondly, you're using a set that doesn't have any defense type preference. You're better off going with positional rather than typed based defense (or an inefficient mix of the two, which you seem to be doing).
Third, don't short slot the enhancement effects for a power just because you want a specific set bonus. Enhancement will do more for a power than any set bonus. Of course, if you never plan on using the power, enhancement doesn't matter and set bonus trumps all. I really hope that you plan on using Charged Brawl and Chain Induction, even though you slotted them abysmally.
Fourth, you've got some funky proc preferences. The 4th Numina isn't going to do you much good since you've only got the single heal (and you short slotted that, to boot). Putting the Perf Shifter into Lightning Field is actually going to grant endurance to your target, thanks to how the proc works (it rides the first end mod effect).
I'd more likely build the character like this. It's not as directly survivable (re: lower melee defense and neg resist), but it's actually capable of beating some face in. It relies on Power Sink for a bit of survivability (from massive End drain) and endurance sustainability, which isn't really an issue when it's pulling in 2.43 end/sec (50.4 endurance every ~21 seconds) even against a single target. CI>CB>JL>CB attack string.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(7), TtmC'tng-ResDam/Rchg(9), S'fstPrt-ResDam/EndRdx(27)
Level 2: Jacobs Ladder -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(17)
Level 4: Conductive Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(7), LkGmblr-Def(23), Zephyr-Travel(25)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(23)
Level 10: Static Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(13)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(33)
Level 16: Health -- RgnTis-Regen+(A), Panac-Heal/+End(50)
Level 18: Chain Induction -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(29), Hectmb-Acc/Rchg(29), Hectmb-Dmg/EndRdx(31), Hectmb-Dam%(31), RechRdx-I(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25)
Level 22: Energize -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(36), Panac-Heal/Rchg(36), Panac-Heal/EndRedux/Rchg(37), Panac-Heal(37)
Level 24: Lightning Field -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Lightning Rod -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(37), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), Armgdn-Dam%(40)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(43), Efficacy-Acc/Rchg(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(48)
Level 38: Tough -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam/Rchg(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(46)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48)
Level 49: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Secondly, you're using a set that doesn't have any defense type preference. You're better off going with positional rather than typed based defense (or an inefficient mix of the two, which you seem to be doing).
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So, i direct this and all my questions to everyone, if positional defense is better how would be best to get high positional defenses, and would getting higher melee than i have S/L atm be much of a sacrifice to other parts of my build.
Third, don't short slot the enhancement effects for a power just because you want a specific set bonus. Enhancement will do more for a power than any set bonus. Of course, if you never plan on using the power, enhancement doesn't matter and set bonus trumps all. I really hope that you plan on using Charged Brawl and Chain Induction, even though you slotted them abysmally.
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Will 4 attacks be enough to form an effective attacks chain concidering one of them is LR?
Fourth, you've got some funky proc preferences. The 4th Numina isn't going to do you much good since you've only got the single heal (and you short slotted that, to boot). Putting the Perf Shifter into Lightning Field is actually going to grant endurance to your target, thanks to how the proc works (it rides the first end mod effect).
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Lastly, by funky procs i guess your reffering to Call of the Sandman heal proc, i thought i would be useful seeing as i would be usign that attack as my chain filler, and a lack of defense would mean my health was vulnerable. so would this proc be useful of just end up as a waste of time and inf?
Thanx
-NP
ps: i can't seem to find any up to date examples of how the defense mechanics work. I was hoping to find out the enemies base chance to hit depending on your defense so i know what to aim for when slotting. =)
i was going for S/L because most attacks have a S/L component, so i could be protected against most attacks, and i was told that S/L was easier to Soft cap then positionals.
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So, i direct this and all my questions to everyone, if positional defense is better how would be best to get high positional defenses, and would getting higher melee than i have S/L atm be much of a sacrifice to other parts of my build. |
I don't understand what you mean by short slot, because if it's what i belive it means then your suggesting i slot a full set into each power which wouldn't be very efficient. also i do plan on using CB and CI as that is half of my attacks. |
You also did the exact same thing for Energize, which makes me question whether you actually know how powerful it is.
Will 4 attacks be enough to form an effective attacks chain concidering one of them is LR? |
if i'm not mistaken those set bonuses effect regen as well and as i have health and PP they will be quite helpful in upping my regen, something very useful to high res sets. thanx for the warning about the LF proc, and tbh i most probally wouldn't need it with 4.03erps and 2 of those procs in the recov auto's. |
Lastly, by funky procs i guess your reffering to Call of the Sandman heal proc, i thought i would be useful seeing as i would be usign that attack as my chain filler, and a lack of defense would mean my health was vulnerable. so would this proc be useful of just end up as a waste of time and inf? |
ps: i can't seem to find any up to date examples of how the defense mechanics work. I was hoping to find out the enemies base chance to hit depending on your defense so i know what to aim for when slotting. =) |
Of course, without any native +def, it's pretty much a forgone conclusion that you're not going to be softcapping yourself because there aren't enough. At most, you'd be best of aiming for ~20-30% +def to as many types or positions as possible.
Hey im currently leveling a ELM/ELA scrapper and was hoping for a little feedback and advice concerning my percieved build =)
Also if anyone has play experience of an ELM or ELA character that would be very useful as well.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Corkscrew: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
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Level 1: Charged Brawl
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(3) Kinetic Combat - Damage/Recharge
(5) Kinetic Combat - Damage/Endurance/Recharge
(46) Call of the Sandman - Chance of Heal Self
Level 1: Charged Armor
(A) Reactive Armor - Resistance/Endurance
(5) Reactive Armor - Resistance
(7) Reactive Armor - Resistance/Recharge
(7) Reactive Armor - Resistance/Endurance/Recharge
Level 2: Lightning Field
(A) Scirocco's Dervish - Accuracy/Damage
(9) Scirocco's Dervish - Damage/Endurance
(9) Scirocco's Dervish - Damage/Recharge
(11) Scirocco's Dervish - Accuracy/Damage/Endurance
(11) Scirocco's Dervish - Accuracy/Recharge
(17) Performance Shifter - Chance for +End
Level 4: Conductive Shield
(A) Reactive Armor - Resistance
(13) Reactive Armor - Endurance
(15) Reactive Armor - Resistance/Endurance
(15) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Hurdle
(A) Jumping IO
Level 8: Thunder Strike
(A) Obliteration - Damage
(17) Obliteration - Chance for Smashing Damage
(19) Obliteration - Accuracy/Recharge
(19) Obliteration - Damage/Recharge
(21) Obliteration - Accuracy/Damage/Recharge
(21) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 10: Static Shield
(A) Reactive Armor - Resistance
(23) Reactive Armor - Resistance/Endurance/Recharge
(25) Reactive Armor - Resistance/Endurance
(25) Reactive Armor - Resistance/Recharge
Level 12: Hasten
(A) Recharge Reduction IO
(13) Recharge Reduction IO
(27) Recharge Reduction IO
Level 14: Super Speed
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(29) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(29) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Grounded
(A) Steadfast Protection - Resistance/+Def 3%
(31) Steadfast Protection - Knockback Protection
Level 18: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(31) Numina's Convalescence - Heal
(33) Numina's Convalescence - Heal/Endurance
(33) Numina's Convalescence - Heal/Recharge
(33) Regenerative Tissue - +Regeneration
Level 20: Energize
(A) Numina's Convalescence - Heal/Recharge
(23) Numina's Convalescence - Heal
(34) Recharge Reduction IO
Level 22: Stamina
(A) Performance Shifter - Chance for +End
(31) Efficacy Adaptor - EndMod/Endurance
(37) Efficacy Adaptor - EndMod/Accuracy/Recharge
(39) Efficacy Adaptor - EndMod/Accuracy
(39) Efficacy Adaptor - EndMod
(50) Efficacy Adaptor - EndMod/Recharge
Level 24: Chain Induction
(A) Kinetic Combat - Accuracy/Damage
(34) Kinetic Combat - Damage/Endurance
(36) Kinetic Combat - Damage/Recharge
(36) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Build Up
(A) Rectified Reticle - To Hit Buff
(27) Rectified Reticle - Increased Perception
(37) Rectified Reticle - To Hit Buff/Recharge
Level 28: Lightning Reflexes
(A) Run Speed IO
Level 30: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(39) Luck of the Gambler - Defense
(40) Luck of the Gambler - Defense/Endurance
(45) Jumping IO
Level 32: Lightning Rod
(A) Obliteration - Damage
(34) Obliteration - Accuracy/Damage/Recharge
(36) Obliteration - Accuracy/Recharge
(37) Obliteration - Damage/Recharge
(45) Obliteration - Accuracy/Damage/Endurance/Recharge
(45) Obliteration - Chance for Smashing Damage
Level 35: Boxing
(A) Kinetic Combat - Accuracy/Damage
(40) Kinetic Combat - Damage/Endurance
(40) Kinetic Combat - Damage/Recharge
(42) Kinetic Combat - Damage/Endurance/Recharge
Level 38: Tough
(A) Reactive Armor - Resistance
(42) Reactive Armor - Resistance/Recharge
(42) Reactive Armor - Resistance/Endurance
(43) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Weave
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense
(43) Luck of the Gambler - Defense/Endurance
Level 44: Conserve Power
(A) Recharge Reduction IO
Level 47: Physical Perfection
(A) Performance Shifter - Chance for +End
(48) Performance Shifter - EndMod
(48) Performance Shifter - EndMod/Accuracy
(48) Performance Shifter - EndMod/Recharge
(50) Miracle - +Recovery
Level 49: Power Surge
(A) Recharge Reduction IO
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Level 1: Brawl
(A) Kinetic Combat - Accuracy/Damage
(46) Kinetic Combat - Damage/Endurance
(46) Kinetic Combat - Damage/Recharge
(50) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Sprint
(A) Jumping IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Critical Hit
Thanx
-NP