DM/ELEC stalker help
Couple quick thoughts (I'll try to get back later with a bit more detail, on my way out right now)
1-I would move powersink up, a lot. Power sink is VERY nice, fully slotted it gets you half an end bar back per enemy every 30 seconds.
2-In combination with above (and energize) you really don't need stamina. You of course still can take it if you want, but it's far from needed.
The powers are frankensloted, mostly.
I would try to go for more recharge, it's not /bad/, but getting closer to perma energize seems like a good idea.
Two slot in hurdle is basically an waste, and the drainlife could get more damage. A nice way is to slot with 3 Nucleolous if you can afford them, and then frankenslot Heal/rech/end. Other than that, it's a good build, will work
Edit:
I forgot, you don't really need the +stealth IO for pve, and if the build is going to be pvp too, you will need stealth on top of the IO and hide.
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Alright I decided to make a new stalker to play around with. I had some great success with my Nb/regen stalker, so I decided to make a little bit of a tougher stalker to play which is an /elec stalker. I think with siphon life and energize I should not be in much of a problem with healing. Although I am looking for help smoothing out my build it is a bit rough on the surface.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Shadow Punch -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(3), Acc/Dmg/Rchg-S:50(3), Acc/Dmg/EndRdx-S:50(5), Dmg/EndRdx/Rchg-S:50(5), %Dam-S:30(40)
Level 1: Hide -- DefBuff-I:50(A), ToHit+-S:30(43)
Level 2: Charged Armor -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(7), ResDam/EndRdx-S:40(7), ResDam/EndRdx-S:40(9)
Level 4: Conductive Shield -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(9), ResDam/EndRdx-S:40(11), ResDam/EndRdx-S:40(11)
Level 6: Assassin's Eclipse -- Acc/Dmg-S:50(A), Acc/EndRdx/Rchg-S:50(13), Acc/Dmg/EndRdx/Rchg-S:50(13), Dmg/Rchg-S:50(15), Acc/EndRdx/Rchg-S:40(15), Acc/Dmg/Rchg-S:50(40)
Level 8: Build Up -- ToHit-S:50(A), ToHit/Rchg-S:50(17), Rchg-S:50(17), ToHit/EndRdx/Rchg-S:50(19), EndRdx/Rchg-S:50(19)
Level 10: Static Shield -- ResDam/EndRdx-S:50(A), ResDam/EndRdx-S:50(21), ResDam/EndRdx-S:40(21), ResDam/EndRdx-S:40(23)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(23)
Level 14: Smite -- Acc/Dmg-S:50(A), Dmg/Rchg-S:50(25), Acc/Dmg/Rchg-S:50(25), Acc/Dmg/EndRdx-S:50(27), Dmg/EndRdx/Rchg-S:50(27), %Dam-S:30(40)
Level 16: Grounded -- ResKB-S:30(A), ResDam/Def+-S:30(29)
Level 18: Siphon Life -- Acc/EndRdx/Rchg-S:50(A), Acc/Heal-S:50(29), Acc/EndRdx/Heal/HP/Regen-S:50(31), Acc/Dmg/Rchg-S:50(31), Dmg/Rchg-S:50(31), Dmg/EndRdx/Rchg-S:50(33)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
Level 24: Super Speed -- Stlth-S:50(A)
Level 26: Hurdle -- Jump-I:50(A), Jump-I:50(48)
Level 28: Energize -- Heal-S:50(A), Rchg-S:50(34), EndRdx/Rchg-S:50(34), Heal/Rchg-S:50(34), Heal/EndRdx/Rchg-S:50(39)
Level 30: Health -- Heal-S:50(A), Regen/Rcvry+-S:50(36)
Level 32: Midnight Grasp -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(36), Acc/Dmg/Rchg-S:50(36), Acc/Dmg/EndRdx-S:50(37), Dmg/EndRdx/Rchg-S:50(37), Acc/EndRdx/Rchg-S:40(37)
Level 35: Stamina -- EndMod-S:50(A), EndMod/Rchg-S:50(39), EndMod/Acc-S:50(39), End%-S:50(46)
Level 38: Boxing -- Acc/Rchg-S:50(A), Acc/EndRdx-S:50(43), KB%-S:50(50)
Level 41: Tough -- ResDam/EndRdx-S:40(A), ResDam-S:40(42), ResDam/EndRdx-S:50(42), ResDam/EndRdx-S:50(42), ResDam/EndRdx-S:40(43)
Level 44: Water Spout -- Dmg/Rng-S:50(A), Dmg/EndRdx-S:50(45), Dmg/Rchg-S:50(45), Acc/Dmg/EndRdx-S:50(45), Dam%-S:50(46), Rchg/EndRdx-S:50(46)
Level 47: Combat Jumping -- Jump-I:50(A), ResSlow-S:50(48), ResKB-S:30(48)
Level 49: Power Sink -- EndMod/Rchg-S:50(A), EndMod/Acc/Rchg-S:50(50), Acc/Rchg-S:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Assassination
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Set Bonus Totals: